Re: Your Friendly Neighborhood Map - initial playtesting
I've played on every iteration of this map both on TTS and on my table so I think this qualifies as the Initial...
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Friendly Neighborhood map
First two games of
Avalanche's initial were on an earlier version and the houses were adjusted to be less restrictive around the high ground. There is now a two hex wide path between the house and elevation so a strategically placed figure can't body guard from height. The next two games were on the updated version and the 5th game here was with the tree adjustments.
Not sure if we have an official form for maps but this seems to be what I've seen most when I look through the threads...
Overall Look: Looks fantastic.
Stability: Originally there was an overhang that wasn't apparent on TTS, during the first physical build it was noticed and corrected with tiles left over from the sets. It's really stable and I've pushed it around on my table a few times with no issues.
Build difficulty: Pretty easy build. Nothing tricky.
Size: I'd classify it as a large map. I've played a 4 player game on this map in TTS and it didn't seem crowded.
Unit types positively affected: I don't think anyone particularly benefits from anything. There are a few items that can be thrown but not enough to make it a strategy for drafting an army.
Unit types negatively affected: See above.
Key areas on the Map: In the four player game alone we had 4 different areas of focus. The central street area with the road tiles allowing fast movement to that area for both sides. The Hill on the central side. The street between the houses out of range of central and hill zones. The end of the streets laterally across from the start zones.
Areas not used much or at all: I guess the areas right behind the houses on the edge. But there was still movement through. You can't fight everywhere.
Final Thoughts:
Personally I really like this map. I can see it sitting on my table for some times before getting torn down. It's size allows for multiplayer games and if I want to play a smaller game startzones can be house ruled to sit behind the cars at the ends of the street. For that reason I find lots of versatility in this map.
But as far as the official versions, I love it. There is enough interactive terrain to have fun with but not so much that it becomes the focus. It looks and feels like a battle in a quiet neighborhood. As much as I liked Elm street, I'm glad I took the time to print two more houses and build this map. Where Elm street feels more like the neighborhood between two streets this feels like it could be the next street over.