We have a winner!!
It was a really close race all the way to the end, but Toxic Trepidation has emerged as the peoples' choice!! Huge congratulations to him and to everyone else who participated as well! We're happy to have had so many cool 3-player maps come through this contest, and I know I'm excited to try them out! This has been one of my favorite contests going through and I'm looking forward to trying out more interesting themes in the future!
Huge thanks to everyone who submitted maps and helps to keep new and exciting battlefields coming to the community! And a big thanks as well to everyone who helps with those maps, be it through feedback, voting, or just playing on them! We're looking forward to seeing you all at our next contest!
Original Post:
It was a really close race all the way to the end, but Toxic Trepidation has emerged as the peoples' choice!! Huge congratulations to him and to everyone else who participated as well! We're happy to have had so many cool 3-player maps come through this contest, and I know I'm excited to try them out! This has been one of my favorite contests going through and I'm looking forward to trying out more interesting themes in the future!
Huge thanks to everyone who submitted maps and helps to keep new and exciting battlefields coming to the community! And a big thanks as well to everyone who helps with those maps, be it through feedback, voting, or just playing on them! We're looking forward to seeing you all at our next contest!
Original Post:
Spoiler Alert!
The time for voting has come!!
We've got 10 great submissions for you to pick from for our Triple Play Frenzy! Look through the submissions and vote for the map(s) you think are best. Remember you get 3 and ONLY 3 votes to cast. Anyone who casts more than 3 votes will have their votes disqualified from the final tally.
The poll will run for a week with a great prize awarded to the winner! All the maps will then be considered for official sanction within our multiplayer map repository!
The maps:
Scoria Tribunal by @Br1an
***Note: Bigga is a silly silly frog and didn't put this map into the poll. If you would like to vote for it, please post here in the thread or PM him or one of the other judges. For reference, it currently has 5 votes (will be updated as more come in)***
The Cursed Stone Table by @Br1an
Sullen Garden by @JaesShurrig
Toxic Trepidation by @JaesShurrig
The Cirdan Garden by @Leaf_It
Sunken Outpost by @Leaf_It
Ringstrasse by @Ulysses
Triptych by @Ulysses
Ice Pit of Kaazune by @Yodaking
[URL="http://www.mediafire.com/file/1qzhyh4c1oxfmdb/Lost_City_of_Z.pdf/file"Lost City of Z[/URL] by @Yodaking
We've got 10 great submissions for you to pick from for our Triple Play Frenzy! Look through the submissions and vote for the map(s) you think are best. Remember you get 3 and ONLY 3 votes to cast. Anyone who casts more than 3 votes will have their votes disqualified from the final tally.
The poll will run for a week with a great prize awarded to the winner! All the maps will then be considered for official sanction within our multiplayer map repository!
The maps:
Scoria Tribunal by @Br1an
***Note: Bigga is a silly silly frog and didn't put this map into the poll. If you would like to vote for it, please post here in the thread or PM him or one of the other judges. For reference, it currently has 5 votes (will be updated as more come in)***
Spoiler Alert!
Scoria; a harsh, unforgiving wasteland. An ancient civilization, reclaimed by the marshy and molten terrain. Now prisoners of Valhalla are grouped into thirds and sent to the desolate planet to fight to the death amongts the ruins. Only the survivors of the winning team are pardoned. It is a frantic, unforgiving rush for bloodshed.
The Cursed Stone Table by @Br1an
Sullen Garden by @JaesShurrig
Toxic Trepidation by @JaesShurrig
The Cirdan Garden by @Leaf_It
Sunken Outpost by @Leaf_It
Ringstrasse by @Ulysses
Triptych by @Ulysses
Ice Pit of Kaazune by @Yodaking
Spoiler Alert!
Sgt. Drake had been searching the dungeon complex under Mt. Kaazune for several hours, and was just about to call it a day, when scouts returned with reports of a significant temperature drop in one of the northern tunnels. It was well known that decades ago a great Ice Dragon hunted this mountain range, and there was no natural reason for the temperature to go down this far beneath the surface. Had they just found the Great Wyrms’ lair? This news required a direct investigation, so Sgt. Drake set off with his troops in tow. When he arrived at the end of the cold tunnel, he found the chamber beyond opened up into a great pit of ice and stone. Treasure could be seen glinting in the darkness below, reflecting back light from the torches. Now who will venture down into the depths to retrieve it, and who will deal with the other interested parties, who were just now appearing at two other tunnel entrances?
[URL="http://www.mediafire.com/file/1qzhyh4c1oxfmdb/Lost_City_of_Z.pdf/file"Lost City of Z[/URL] by @Yodaking
Spoiler Alert!
Utgar had given Grimnak an important task, and he was determined to please his new master. He had taken his forces deep into the jungle in search of the Lost City of Z. Legend held that the ancient city contained secret
vaults, which held many items of great power. Items that could help Utgar complete his conquest of Valhalla. Two weeks into the search, Grimnak received word from Utgar that each of the other Generals had also dispatched forces in search of the Lost City of Z, turning his secret quest into an open race. Today Grimnak believed that race may have come to an end, for they had located the ruins of a city deep within the jungle. It must be the prize they had come in search of, if only this unnaturally thick fog hadn’t made it nearly impossible to see anything more than a few feet in front of his face. They had first stumbled upon the edge of the ruins almost an hour ago, but Grimnak would not lead his troops into a trap, whether it be one of the Lost Cities ancient untriggered defenses or another generals ambush. So he had sent out a couple of small groups to investigate and report back before taking the bulk of his forces any further. He had still not heard back from those Blade Gruts he sent into the city proper, the simple minded fools were most likely completely lost in the fog by now, if not dead. The Arrow Gruts he had ordered to investigate a tower nearby had reported back that the fog was equally thick above the city, and they were unable to see anything of note. An occasional echo of sound would reach them through the fog though, Grimnak just wasn’t sure if it was his own scouts who were making the noise, some wild creatures that called these ruins home, or a competing search party. What to do now?
Suddenly Grimnak felt the mole hairs on his back move in response to a soft breeze that was not there before. The wind steadily picked up in intensity, the city itself seems to be moaning now as the wind whips about the ruins. The fog was swirling before Grimnak’s eyes, much like the fog itself this wind felt quite unnatural to Grimnak. Whether mystical energies were at play here or not would have to be investigated at a later time though, for the Arrow Gruts were squeaking excitedly. The fog had lifted, and it turns out they were not alone……..
vaults, which held many items of great power. Items that could help Utgar complete his conquest of Valhalla. Two weeks into the search, Grimnak received word from Utgar that each of the other Generals had also dispatched forces in search of the Lost City of Z, turning his secret quest into an open race. Today Grimnak believed that race may have come to an end, for they had located the ruins of a city deep within the jungle. It must be the prize they had come in search of, if only this unnaturally thick fog hadn’t made it nearly impossible to see anything more than a few feet in front of his face. They had first stumbled upon the edge of the ruins almost an hour ago, but Grimnak would not lead his troops into a trap, whether it be one of the Lost Cities ancient untriggered defenses or another generals ambush. So he had sent out a couple of small groups to investigate and report back before taking the bulk of his forces any further. He had still not heard back from those Blade Gruts he sent into the city proper, the simple minded fools were most likely completely lost in the fog by now, if not dead. The Arrow Gruts he had ordered to investigate a tower nearby had reported back that the fog was equally thick above the city, and they were unable to see anything of note. An occasional echo of sound would reach them through the fog though, Grimnak just wasn’t sure if it was his own scouts who were making the noise, some wild creatures that called these ruins home, or a competing search party. What to do now?
Suddenly Grimnak felt the mole hairs on his back move in response to a soft breeze that was not there before. The wind steadily picked up in intensity, the city itself seems to be moaning now as the wind whips about the ruins. The fog was swirling before Grimnak’s eyes, much like the fog itself this wind felt quite unnatural to Grimnak. Whether mystical energies were at play here or not would have to be investigated at a later time though, for the Arrow Gruts were squeaking excitedly. The fog had lifted, and it turns out they were not alone……..
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