You got links to prove tournament usage? I know it’s been used enough but want to check all the boxes here.
I've like to nominate Flaxen Shard by @Ulysses
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While a bit of a newer map - relatively speaking - It has quickly become a favorite in tournament scenes across the community (note the above). I've enjoyed my games on this map and felt that it provides really good options for both melee and range to "pick their spots". The center is easily contestable, and the edges are dynamic enough that the battle occurs there just as frequently. Great job Ulysses and good luck!
Flaxen Shard by Ulysses
Flaxen Shard shares the same terrain sets as both Fulcrum and Percolator: 1 RotV + 1TJ. More on this later.
I’ve played this map probably at least a dozen times in the past few months. I really enjoy Ulysses as a map maker and this map plays well. As noted in other reviews it isn’t super kind to 5 move melee. The jungle does help mitigate this to some extent. Not being able to attack down on a glyph with melee is also not great in my book.
The middle and edges play well. There’s enough room to maneuver around and there are some dynamic placement choices when slow rolling.
This map as mentioned is a bit plain Jane but still offers some decent decision making points. However when I’m playing on this map, I’m often wondering why I’m not playing on Fulcrum or Percolator instead. Also the double small ruin which I understand why it’s there, does require a 2nd RotV set and you guys know how I am about terrain sets.
I played on this map over and over because it was a good map and I really wanted it to jump to the next level for me, but it just never did.
I vote no to induct Flaxen Shard
I enjoy Alta a lot. It was probably the most well-rounded map in the pool for different armies and formats. It can still play fast, but has room for defensive armies to develop out of the start zone in meaningful ways, which is great.
my favorite map in the pool. Loved every game on it. Always felt like I had interesting choices no matter where I was or what I was playing.
[Alta was...] one of my favorite maps there, perhaps my favorite. Just really great options for development and further advancement all across the map. The level 4 perches and how they interact with the level 3s they sit on is probably the best part to me.
I'd like to nominate 2 maps.
Firstly, Alta by @Flash_19
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Link to PDF
This map was used at Scape Summit, as well as in OHS Season 55.
I haven't played too many games on this one myself, but the map got a really good reception from those who attended Scape Summit. To quote a couple of people in the Tournament Map Feedback thread:
I enjoy Alta a lot. It was probably the most well-rounded map in the pool for different armies and formats. It can still play fast, but has room for defensive armies to develop out of the start zone in meaningful ways, which is great.
my favorite map in the pool. Loved every game on it. Always felt like I had interesting choices no matter where I was or what I was playing.
[Alta was...] one of my favorite maps there, perhaps my favorite. Just really great options for development and further advancement all across the map. The level 4 perches and how they interact with the level 3s they sit on is probably the best part to me.
I realise that this map is certain to receive a downvote from Ken due to the terrain requirements, however the map is good enough that I think it's worth nominating anyway.
The second map I'd like to nominate (or perhaps that should be re-nominate) is Flaxen Shard by @Ulysses
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Link to PDF
This map was used in OHS Season 57 as well as at Hexicon II.
This map is really good and didn't deserve to time out at 2-2 last time. Besides the tournaments that I mentioned, this map has been used at numerous monthly events over the last year, and has had several high-profile games featured on it, such as the final match of Sir Heroscape's CCL Championship series, or the recent finals of OHS 57. One of the WoS judges who didn't vote on the map last time has publicly stated that they were going to upvote but didn't end up submitting their vote before the deadline, and I think there is a genuine chance that Flaxen Shard could become the first map to be inducted into the WoS with a final result of 6-2. (Assuming that neither OEAO or Ken change their vote from last time).
(Also, as an aside, the issue with the glyphs on this map not having adjacent height is overblown imo. On a lot of modern maps, the glyphs often don’t feel worth taking (unless it’s a powerful glyph like Valda or Dagmar) because the figure on the glyph has to give up height advantage to the opponent. I find the lack of adjacent height on Flaxen Shard really refreshing, as it means I might actually consider grabbing a weaker glyph like Lodin or Lorja Ivor - something that I would almost never do otherwise. I realise this is probably not going to change anyone's opinion of the map outright, but it's something I thought was worth mentioning, since all 4 judges who voted brought this feature up as a minor grievance last time.)
My vote 3 weeks ago for Flaxen Shard has not changed.
I vote No.
My vote 3 weeks ago for Flaxen Shard has not changed.
I vote No.
Okay…so I have to ask…because it’s been bugging me, what standard are you measuring maps by? Because, it seems clear that no map submitted meets your standard. Among ALL submitted maps to the WoS, you’ve only ever upvoted 1 time…1. What’s more, it was an upvote for Fulcrum which was later rejected by the majority of judges…so it begs the question of why? And how is there such a large discrepancy between you and the other judges? Maybe you’re taking the “bad guy” approach and just only voting when you feel a map HAS to be rejected? Idk…but it just strikes me as odd is all.
What’s more, it was an upvote for Fulcrum which was later rejected by the majority of judges….