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Wargrounds of Scape (WoS) - discussion thread

dok

GenCon Main Event Champion - 2010, 2011, & 2017
Site Supporter
wos_logo_update_original.jpeg



Want to see all maps inducted into the WoS? Visit the WoS Display Thread.


Wargrounds of Scape curates a collection of high-quality maps from community nominations. In the spirit of recognizing the decade-plus tradition of mapmaking on this site, we seek to provide a one-stop shop of maps from all eras and projects that provide consistently excellent gameplay for the modern meta.

We hope that tournament directors — and anybody else seeking high-quality competitive maps — will find this a valuable resource.


By-laws of the Wargrounds of Scape


Map Nominations
1. Anyone can nominate a map for consideration. A map must have been played at a minimum of 2 tournaments (6+ players, announced in advance on Heroscapers.com or Heroscape.org), in its most recent iteration, before it can be nominated to the WoS.​
2. Nominations MUST include:​
A. A PDF link to the build instructions; and​
B. Links to the two tournaments it was used at (no link necessary if it was used at GenCon or ScapeCon- see the spreadsheet of all maps used at one of these conventions here).​
3. Nominations should also include any necessary stipulations as to the intended use of power or treasure glyphs, the intended use of specific or recommended glyphs (or a specific or recommended glyph pool), or the intended use of heavy snow or slippery ice.​
4. Mapmakers are strongly encouraged to solicit feedback from events where their map was used before nominating their map. A great place to do so is the Tournament Map Feedback Thread.​
Map Guidelines
1. Although there is no strict terrain limit for submitted maps, standard map-building rules apply. Maps should include a 24-hex starting zone.​
2. Uncapped FotA columns and the Marvel ruin (with or without the second level) are permitted, and the 6-space Hive tile can be used without the Hive.​
3. If the Marvel ruin breakable wall section or the fortress door are used in a map, they may be designated as non-destructible objects, if desired.​
4. If the map contains glyphs, it may designate random glyphs, or it may stipulate specific glyphs. Please specify whether Treasure glyphs or Power glyphs are intended. Released C3V glyphs may be used.​
Judging Criteria
1. Judges may not vote on their own maps.​
2. Judges may vote "no" based on their initial impressions of the map, but they are expected to base any "yes" votes on playing experience.​
3. Maps will be judged subjectively by each judge on the quality of play in 1v1 games.​
4. Consideration may be given to aesthetics, whether the start zone accommodates the Marro Hive, build stability, ease of construction, the footprint, the terrain sets used, and other such factors.​
Judging Procedure
1. Maps that receive a super-majority of 75% of votes will be added to the list of approved maps.​
2. Maps are accepted or rejected based on the votes that have been cast (75% yes required) when the timer runs out (or if acceptance or rejection is impossible given the current votes).​
3. A 6-month timer will run on the 6 oldest nominees in the queue. Once a map on the timer is inducted or rejected, the timer will begin on the next oldest nomination. If necessary, the expiration date of a map newly added to the timer will be adjusted to ensure that it times out at least 14 days after the previous map on the timer.​
Map Updates & Removals
1. If a map receives an update, it may be nominated for an update following the normal map nomination procedure. If the updated map passes, it is inducted into the WoS, and it replaces the original map. Any maps nominated for updates are listed in blue in the queue.​
2. A map that is part of the WoS may also be nominated for reconsideration if it is believed that it no longer belongs on a list of the best maps in use by the community. Again, the map will be judged as if it has been nominated anew, and if it fails, it is removed from the WoS. Any maps nominated for reconsideration are listed in orange in the queue.​
Self-Governance
1. Current judges are: 1Mmirg, dok, Flash_19, Foudzing, Matthias Maccabeus, OEAO, and superfrog.​
2. Judges will maintain their position unless they fail to submit at least 1 vote on a map within an 8-month period during which there were outstanding votes to make.​
3. New judges will be added by a majority vote of votes cast within a 2-week period following the nomination.​
4. These bylaws may be changed and amended at any time by a 75% majority of votes cast within a 2-week period following the proposal.​



Thanks
To awesomeunleashed, for making many topdowns of maps under review.
To GameBear, for redoing all of our second and third post links.
To Ninja Status, for our neat badges and our shmexy logo.
To superfrog, for providing high-quality renders and topdowns of many of our inducted maps.​
 
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(yes votes, no votes, abstain votes)

Inducted Maps

REMAINS OF CLIONESIA by tannergx
dok, kevindola, Typhon2222, Foudzing, Kinseth

WYRMWALK by Panopticon
dok, Foudzing, Kinseth, Typhon2222

PLATYPUS by Robber
Typhon2222, dok

HIGHWAYS AND DIEWAYS by UranusPChicago
dok, OEAO, superfrog, Flash_19, Dignan

BAD MOON RISING by Gamebear
dok, OEAO, superfrog, Flash_19, Dignan

TICALLA SUNRISE by Gamebear
dok, OEAO, superfrog, Flash_19, 1Mmirg

STYGIAN RIFT by Typhon2222
dok, OEAO, superfrog, 1Mmirg, Flash_19

INVASION by LongHeroscaper
dok, OEAO, Flash_19, 1Mmirg, superfrog

DRAUGUR by mad_wookiee
dok, OEAO, superfrog, Flash_19, Dignan

DANCE OF THE DRYADS by Typhon2222
dok, OEAO, superfrog, Flash_19, Dignan

BATTLEFIELD 23 by Flash_19
OEAO, dok, Dignan, superfrog

AEON by Flash_19
OEAO, dok, superfrog

TURMOIL by superfrog
OEAO, Flash_19, 1Mmirg, dok

ORIGIN by Flash_19
OEAO, superfrog, 1Mmirg, Dignan, dok, BiggaBullfrog
superfrog, OEAO, Matthias Maccabeus, Foudzing, dok, 1Mmirg

VENOM by Flash_19
superfrog, OEAO, BiggaBullfrog

HONOR by Flash_19
OEAO, superfrog

DESOLATION by Flash_19
OEAO, superfrog, BiggaBullfrog

PERCOLATOR by Ulysses
OEAO, Dignan, Flash_19, BiggaBullfrog, Foudzing, superfrog

CANARY by superfrog
Foudzing, dok, Matthias Maccabeus, Flash_19

YNGVILD PASS by Sheep
superfrog, Foudzing, 1Mmirg, dok

ODIN WEPT by Typhon2222
OEAO, superfrog, Foudzing, dok


Maps Under Review

FIRE ISLES by yagyuninja and OEAO (11/4/2024)
superfrog, dok, Foudzing, 1Mmirg

GUTS by Shurrig (11/18/2024)
1Mmirg

STECHAVAN by Shurrig (12/2/2024)
superfrog, Foudzing

ALTA by Flash_19 (12/16/2024)
superfrog, OEAO

FLAXEN SHARD by Ulysses (1/10/2025)
Matthias Maccabeus, Foudzing, superfrog, OEAO

VIXEN by superfrog (1/24/2025)

DREDGEWOOD FOREST by Sir Heroscape
Foudzing, superfrog, OEAO

FROSTMIRE by Flash_19
OEAO
 
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(yes votes, no votes, abstain votes, withdrawn posts)


Previously Inducted Maps

FULCRUM by Dignan
dok, OEAO, superfrog, Flash_19, 1Mmirg
Foudzing, dok, 1Mmirg, Matthias Maccabeus, OEAO, Flash_19, BiggaBullfrog, superfrog



Previously Reviewed Maps

CALIDA by superfrog
dok, Foudzing

MAYBERRY by mad_wookie
kevindola, Foudzing, Typhon2222, Bengi

CAGE MATCH by Dignan
Foudzing, dok

THE BOROGOVES by Typhon2222
Foudzing, Killometer

CALIDA by superfrog
Typhon2222, Withdrawn

A STONE'S THROW by darkmage7a
Foudzing

MARSH THICKET by Joseph Sweeney
Foudzing

MOLE HILLS by Jonathan and Rÿchean
dok, OEAO

ARCTIC DIVIDE by UranusPChicago
dok, OEAO

MARR HIGHWAY by Velenne
dok, OEAO

EMBER CANYON ROAD by Homba
dok, OEAO

THE BROKEN SKYLINE by LongHeroscaper
dok, OEAO

RUINS OF PINE TREE MARSH by Rÿchean
dok, OEAO

HOT HEIGHTS by Jormi Boced
dok, OEAO

SWAMP THING by Browncoat
dok, OEAO

TURRET ROCKS by Kahrma
dok, OEAO

ROAD RAMPAGE by Ch1can0
dok, OEAO

ICE BLOSSOM by STAROCEAN980
dok, OEAO

FLASH FIRE by Dignan
dok, OEAO

BADRU VALLEY by Gamebear
dok, OEAO

SIDEWINDER by Gamebear
dok, OEAO

BLACKROOT by mad_wookiee
dok, OEAO

SIROCCO by mad_wookiee
dok, OEAO

FIRE ISLES by yagyuninja
dok, OEAO, Flash_19

IF YOU CAN'T TAKE THE HEAT... by Dignan
dok, OEAO, Flash_19

EMBATTLED FEN by Gamebear
dok, OEAO, Dignan

CAN'T SEE THE JUNGLE... by Dignan
dok, OEAO, Flash_19

QUASATCH PLAYGROUND by mad_wookiee
dok, OEAO, Flash_19

BURIAL MARSH by Panopticon
dok, OEAO, Flash_19

ELSWIN PLATEAU by Mooseman
dok, Flash_19

FOSSIL by Rÿchean
dok, OEAO, Flash_19

TICALLAN TOWER by Sir Heroscape
dok, Dignan

VALLEDONN FORTRESS by antmarchingroves
dok, OEAO

THE CRYPT by Flash_19
OEAO, superfrog

FROM THE ASHES by BiggaBullfrog
Dignan, OEAO

BELLY OF THE BEAST by Sir Heroscape
superfrog, dok

RUINS OF RENNOC by Flash_19
dok, Dignan

EVERGLADES AND EVERGREENS by Rednax
dok, Dignan

HOME OF THE DRUDGE by Sir Heroscape
OEAO, dok

SONG OF THE WALRUS by Typhon2222
dok, OEAO, Withdrawn

SAVAGE CORRIDOR by Nomad
dok, superfrog, Flash_19, OEAO

ZEPHYR by Robber
OEAO, Flash_19

ASHFALL by Flash_19
OEAO, superfrog

THE SWAMPS OF OIGHIR SCATH by Sheep
Flash_19, superfrog

ARROYO by Sir Heroscape
OEAO, Flash_19

BLACKTOP by dok
OEAO, Flash_19

HIGHWAYS OR THE HIGH WAY (JUNGLE EDITION) by 1Mmirg
dok, Dignan, OEAO

PLAYTESTING MAP #1 by Sir_Heroscape
superfrog, OEAO

HIGHWAYS AND DIEWAYS: SWARM EDITION by Rÿchean and UranusPChicago
superfrog, 1Mmirg

COMMON GROUND by Gamebear
OEAO, Dignan, dok, 1Mmirg

THE END OF THE LINE by Sir Heroscape
Withdrawn

FOREST FIRE by Unseen Shadowz
OEAO, Flash_19, superfrog, (1Mmirg)

PARALLEL by Cleon
OEAO, Flash_19

ROCKY MOUNDS by Leaf_It
superfrog, OEAO

RUINED CITY by Leaf_It
Flash_19, dok

HELLSGATE by mad_wookiee
Flash_19, BiggaBullfrog

DRY SEASON by Killometer
OEAO, dok, Flash_19, 1Mmirg, superfrog

TROLLSFORD ROAD by Sheep
superfrog, Flash_19

WINGSPAN by superfrog
OEAO, Flash_19

TERRANOVA by Sir_Heroscape
Flash_19, OEAO

LIGHTFOOT by Sir_Heroscape
Flash_19, OEAO

THE BOROGOVES by Typhon2222
Flash_19, superfrog, OEAO

TROUBLE ONCE LURKED BENEATH by tannergx
OEAO, Flash_19, BiggaBullfrog

ROYAL GARDENS by Flash_19
OEAO, superfrog

AFTERMATH by Sir Heroscape
Flash_19, OEAO

SLATED by Sir Heroscape
Foudzing, superfrog, (Flash_19)

CAOTHLAND by Sir Heroscape
Flash_19, Withdrawn

DRALLI by Sir Heroscape
Withdrawn

MIDSUMMER by Sir Heroscape
Withdrawn

EYOHI by Sir Heroscape
Foudzing, Withdrawn

SONG OF THE WALRUS by Typhon2222
Foudzing, superfrog, Flash_19, 1Mmirg, dok, OEAO

YNGVILD PASS by Sheep
superfrog, OEAO, Withdrawn

MIST AND SHADOW by Flash_19
superfrog, dok, BiggaBullfrog

MOME RATHS by Typhon2222
superfrog

NOMANISAN by Sheep
superfrog, (Foudzing)

SHAOLIN MONASTERY by Sheep
BiggaBullfrog, superfrog

APRIL 9th by BiggaBullfrog
Matthias Maccabeus, dok

CAGE MATCH by Dignan and caps
dok, superfrog

APOCALYPSE NOW by Typhon2222
superfrog, 1Mmirg, OEAO, Flash_19

MIME RATHS by Typhon2222
Withdrawn

NIGHTFALL by Typhon2222
Matthias Maccabeus, dok, OEAO, superfrog, 1Mmirg, Foudzing

BLACKBERRY by superfrog
Foudzing, Flash_19

DARK FULCRUM by Dignan and GameBear
OEAO, dok, Foudzing, superfrog

FLAXEN SHARD by Ulysses
superfrog, 1Mmirg, Matthias Maccabeus, (OEAO)

NO ALOHA by Ulysses
Matthias Maccabeus, OEAO

PIGEONHOLE by Sheep
superfrog, dok, (Foudzing)

SHOOTS AND LEAVES by GameBear
1Mmirg, superfrog
 
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread

I'd like to nominate Mayberry by mad_wookie.

mayberry_mwd.jpg


PDF Download.

VC/HSC File.

Requires 2 Marvel and 2 Road sets. Can be played in live games and online, as it has been played on both ways.

NOTE: 2nd Levels of Warehouse Ruins are not used. VS does not have a way to remove them during the building process.
 
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread

@MegaSilver, I've admired @mad_wookiee's Mayberry since I first saw it. Makes a grand inaugural submission for our project.
 
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread

What are the "Standard map-building rules?"
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

What are the "Standard map-building rules?"

Just that with the exception of what follows that sentence (i.e. legality of uncapped FotA columns and the Marvel Ruin without the second level) the official building rules should be followed. So no floating ladders, no jungle pieces that aren't connected to at least two other pieces of terrain, etc.
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

Just posting to say that I love this idea ! I thought about something like this a while ago, since the online tournaments open up a lot of possibilities since thare are no realt terrain requirement (e.g. Running Hot).

Glad to see this kind of project. :)
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

@Simval, thanks for the encouraging note. We sure hope the Wargrounds of Scape will be of service to the community.
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

I would like to nominate Remains of Clionesia, by tannergx.

remains%20of%20clionesia%20v3_03_41O.jpg


pdf link

Topdown for online play

.hsc (.vs)

The requirements for this map are simple: RotV + FotA. I've played on this map in, I think, three different online events and three different live events; It works in both settings.

---

And, of course, I vote YES to induct this map. With all the times I've used this map it needs no further review from my end.

The road and excellent pathing makes it hard to clog things up. Combine that with the LoS blockers, and there are definitely ways for ranged forces to find height and snipe at an advancing force, but they have to work for it (shades of Highways and Dieways).

This map is a great model for how to use uncapped columns. It's not a "maze" map, with lots of narrow openings that can easily get clogged up. Instead, the columns naturally divide the map into zones, without restricting movement too greatly. There's a tension between clogging things up and blocking line of sight, and the balance is really well-struck here.

I also appreciate the restraint on height changes. There's of variation, to be sure - nearly every space in the middle area of the map either gives up height to an adjacent space, or has height advantage on an adjacent space (or both). But there are large stretches of connected same-level terrain, which is not just great for my boy Tor-Kul-Na, but for any double-spaced walking melee figure.

If there's anything I'd change on the map it's the startzones - that's the one area where the map is too flat. It's just two rows of level 1 grass. That said, I think that's pretty much necessary given the terrain used (most of the material is dedicated to creating the dynamic middle area of the map).

A great map that I'm happy to give a :up: to. I hope to see it getting more use at tournaments everywhere.
 
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread

I like Remains of Clionesia a lot. This map was used in the French Heroscape Tournament last year.

I don't know if it can help, but I made 3 fully pictured battle reports on this map (here, here and here). Really fun to play on.
 
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread

I would like to nominate Cage Match, by Dignan.

cagematch_2HV.jpg


pdf link

.hsc link

google doc template

The requirements are SotM + FotA. I've played on this map in multiple live events as well as in-home games. It offers very different play from most other maps I've played. The action happens very quickly and most of the map is almost always used. The central glyphs in the .pdf are very strong, but I found that to be sufficiently mitigated by their very vulnerable positions (and by the use of moderately strong glyphs on the exterior positions, like Wannok). I found Thorian to typically be a balanced glyph on this map in that location, as it is fairly easy to access but difficult to hold. I have even felt that the Thorian glyph in that location gives melee a needed edge against some ranged matchups. I imagine the map could be tested with different glyphs--I don't know if that would require a separate submission or not.

This is one of my favorite maps to play. I hope it meets your approval.
 
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread

I like Remains of Clionesia a lot. This map was used in the French Heroscape Tournament last year.

I don't know if it can help, but I made 3 fully pictured battle reports on this map (here, here and here). Really fun to play on.

@Lyrgard, thanks for sharing your experience and battle reports on the map -- those are always fun to read, and useful too.
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

I would like to nominate Cage Match, by Dignan.
.
.
.
The requirements are SotM + FotA. I've played on this map in multiple live events as well as in-home games. It offers very different play from most other maps I've played. The action happens very quickly and most of the map is almost always used. The central glyphs in the .pdf are very strong, but I found that to be sufficiently mitigated by their very vulnerable positions (and by the use of moderately strong glyphs on the exterior positions, like Wannok). I found Thorian to typically be a balanced glyph on this map in that location, as it is fairly easy to access but difficult to hold. I have even felt that the Thorian glyph in that location gives melee a needed edge against some ranged matchups. I imagine the map could be tested with different glyphs--I don't know if that would require a separate submission or not.
Thanks @capsocrates -- nominations that come with a bit of background analysis like this are exactly what we like.
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

Just finished building Dignan's Cage Match. Used some of my custom terrain.

cage_match_original.jpg
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

Do I understand correctly that this is a one-phase voting process? No nomination phase, just voting?

Interesting. The advantage of efficiency is obvious. I can see, however, a situation where a late-voting judge torpedoes a map that one or two of his colleagues have been testing, and that might lead to some frustration. If I'm reading it correctly. It's a trade-off, and I'm sure a well-considered one.

Good luck, guys!
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

Do I understand correctly that this is a one-phase voting process? No nomination phase, just voting?

Interesting. The advantage of efficiency is obvious. I can see, however, a situation where a late-voting judge torpedoes a map that one or two of his colleagues have been testing, and that might lead to some frustration. If I'm reading it correctly. It's a trade-off, and I'm sure a well-considered one.

Good luck, guys!

Seems that that could happen about as easily with a two-phase voting structure, really. There has been more than one occasion in BoV history where a judge posted a "yeah, I was about to vote XXX" post after a map received its deciding vote one way or the other, and that includes YES votes after the second NO.
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

It's an interesting innovation. I'm not saying it's a bad idea; I like how it streamlines the process. I think you are, however, somewhat more likely to have a situation where judges A, B, C, D, and E all consider a map, and judge A gives it a :down:. Then Judges B and C invest time into testing it for a few weeks, then Judge F finally gets around to looking at it and decides it's not worth testing, so he throws a :down: into the pit and it's over. Under a two-stage process, B and C do not invest the time until F has already been heard. Or outvoted, for the purpose of advancing to the testing stage.

On the other hand, that scenario is probably not going to come up very often. And you will be able to turn around maps much faster, apparently, because you have less voting to do. And if Judge B does not like it when Judge F torpedoes a map he's been testing, then next time Judge B could just send a PM or a tag to @Judge F, and tickle a vote out of him, and problem solved.

I'm just musing about your process, not trying to be critical.
 
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread

I wonder if the choice of "judge F" there was accidental. :lol:

Anyway, it took you only until the end of your first paragraph to argue against yourself. I'm not saying it doesn't slightly increase the likelihood of this scenario, but it's not that significant of an increase. FWIW I've seen this exact scenario play out w.r.t. one of my maps, more than once, in BoV. Once a judge whose vote wasn't required to get things to review (got enough YtRs without him) voted no after yes votes had come in. In another case a yes to induct vote was posted a few days after the requisite no to induct votes had been received.
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

It's an interesting innovation. I'm not saying it's a bad idea; I like how it streamlines the process. I think you are, however, somewhat more likely to have a situation where judges A, B, C, D, and E all consider a map, and judge A gives it a :down:. Then Judges B and C invest time into testing it for a few weeks, then Judge F finally gets around to looking at it and decides it's not worth testing, so he throws a :down: into the pit and it's over. Under a two-stage process, B and C do not invest the time until F has already been heard. Or outvoted, for the purpose of advancing to the testing stage.

On the other hand, that scenario is probably not going to come up very often. And you will be able to turn around maps much faster, apparently, because you have less voting to do. And if Judge B does not like it when Judge F torpedoes a map he's been testing, then next time Judge B could just send a PM or a tag to @Judge F, and tickle a vote out of him, and problem solved.

I'm just musing about your process, not trying to be critical.
Hiya big Daddy_S, :wave:

Ignore dok's "arguing against yourself" line. He's just trying to push your buttons, because we know you love having your buttons pushed. :D

Thanks for even taking the time to read our by-laws! Yes, I think you capture our intentions exactly: we think the streamlined efficiency and faster processing to be gained by eliminating the separate nomination phase should more than make up for any possible disadvantages. That's the plan anyway...
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

I wouldn't say I'm exactly trying to push D_S's buttons here. D_S and I communicate privately and regularly (including on this subject) so I think he knows when I mean to push his buttons. ;)

Just pointing out that, as he noted, a judge can be outvoted in the BoV process (or, as I add, just not vote at all in the first stage) so this same issue can present itself in a two-stage process.

The only way to truly prevent this sort of thing is to parcel out assignments to individual judges. As I understand it, this is the new SoV approach. For now, in WoS, we are giving the judges liberty to review as they see fit, with some internal communication so judges know if a review is coming on a given map.
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

Don't worry about it, Typhon. I wasn't arguing against myself. (a) I wasn't arguing with anyone, and (b) even if I had been trying to argue with dok, I wasn't actually arguing against myself. I reread that post & still have no idea what he was talking about.

It's too early in the morning for dok to be intoxicated, so I'm not sure why he's so excitable. Regardless, I let it pass.

I imagine that the advantage of streamlining will outweigh the potential disadvantage of clouding the timing of when testing is done, however, if I was working on this project I would be mindful of that wrinkle before I invested significant time in testing a map.

:2cents:. Carry on.
Spoiler Alert!
 
Re: WARGROUNDS of SCAPE (WoS) - discussion thread

Q: Are Lexan Mats, Auggie's 5 Minute Scape mats and other printed flat maps allowed. Technically they can be replaced with a mess of the actual terrain they are representing so would fit the criteria in the OP, but I know there are a few maps designed with these mats and I wondered if they could be included for review. Personally, I think a map with an entire first level of road or shadow is a great addition that adds so much to maps, but is not feasable with BoV guidilnes.
 
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