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VirtualScape 1.070 available

I have the problem. I found a solution but I'm not sure if it could work for every one... ^^

When I open Virtualscape in a "normal" way (i.e. double-clic...), it runs with the basic graphic card. There I have the issue.
But if if right-click the .exe and launch with my dedicated graphic card (GTX 850M), then I have no problem. :)

Is this a new fancy graphics card, or an old outdated graphics card?

None of them. It is a laptop graphic card by Nvidia, released in 2014 (thus not a new fancy one ^^), but still doing pretty well (photoshop, solidworks, or games like Shadows of Mordor, the Witcher 1,2 are running at good quality settings).
 
Has anyone figured out a way to add the Arena of the Planeswalkers terrain to Virtualscape?

Do you just mean the ruin? The rest is just Heroscape terrain by another name, no?

Could be tricky but someone could potentially add it in as a "personal terrain" tile. Otherwise I think it's fairly similar in shape to the marvel ruin, right?
 
Has anyone figured out a way to add the Arena of the Planeswalkers terrain to Virtualscape?

Do you just mean the ruin? The rest is just Heroscape terrain by another name, no?

Could be tricky but someone could potentially add it in as a "personal terrain" tile. Otherwise I think it's fairly similar in shape to the marvel ruin, right?

I was actually referring to the cardboard sheets of 'terrain' it comes with.

I like to use those as a base to build up from occasionally. What I've been doing in virtualscape is using single hexes to make up the larger (9x6) cardboard bases that come with AoTP.
 
Has anyone figured out a way to add the Arena of the Planeswalkers terrain to Virtualscape?

Do you just mean the ruin? The rest is just Heroscape terrain by another name, no?

Could be tricky but someone could potentially add it in as a "personal terrain" tile. Otherwise I think it's fairly similar in shape to the marvel ruin, right?

I was actually referring to the cardboard sheets of 'terrain' it comes with.

I like to use those as a base to build up from occasionally. What I've been doing in virtualscape is using single hexes to make up the larger (9x6) cardboard bases that come with AoTP.

Yeah, that seems like a perfectly good solution. Whenever I've designed something with the base lexan playmats underneath, I did it by making just such a level 1 base sheet.
 
If someone did add the items from magic Arena of the Planeswalkers that would allow use of those items easier in map contests and when using them to build maps.
 
Yea, we really need a cryptolith in VS. I guess the cardboard cut-out could be added too, but my vote is for the Cryptolith being used in more Heroscape maps.

If someone wants to avoid some work on not making the mats, you can download and open one of the hsc files linked in my Herosape and Magic:AotP Cryptolith Map Contest by @quozl and his daughter, and then just take the first layer as mats, and select the 48-hex mats and move as necessary. That's what I did; to update my Mountain Over the Shadow I used Shadow Crypt.
 
Hi,


I decided to try my hand at creating a map (well, actually to modify an existing one because I have an extra castle set to use for it :) ), and installed VirtualScape. I can only say: wow, what a great tool!


It's super easy to use, but one thing that I see regularly in map instructions but I can't find how to do in VS is adding a number to the map (in this case to indicate how many ladder pieces should be used, so as not to have to add several levels for only those ladder pieces). How can I do that? Basically I add a ladder piece to a hex, and then I would like to show "5" in the hex.


Thanks, Zeus
 
There is no way in doing this properly with VirtualScape. I suppose the easiest way to go is creating custom hex tiles with numbers on them, and transparent textures. Then adding both the custom hex and the ladder to the map could make the trick. Only drawback is that in the 3D view you will have only the first ladder piece...

Another solution would be to create new 3D files for stacked ladders (5 and 6 might be the most used values). But not sure about the complexity there...
 
Hey, I've got a couple questions that seem to have been addressed in this thread before, but I'm not really a computer savy person (not for my age, anyways) and am still having 2 issues.

First, and most importantly, how do I save the map instructions? I'm going to Print Overview and seeing the instructions, but I have no idea what to do at this point. CutePDF was mentioned earlier, but I don't know what that is.

Second, and somewhat less importantly, what am I supposed to do with Windows 10 to make the high quality rendering work? I'm getting a blacked out map when I try to use it.
 
Windows 10 basically means you're screwed for high quality rendering.

For saving, just go to Print, and then you probably have Microsoft Print to PDF as one of your printer options. Choose that.
 
Thanks! High quality isn't necessary, I suppose. Online maps look better without shadows, right?

For the High-Res preview.. do you have a dedicated graphical card on your computer ? Like a Nvidia xxxx or an AMD xxx ? If so, you might want to try a right click on Virtualscape launch file, than "Choose graphic card to launch with" (or some choice like that...)... and there you choose your dedicated graphic card instead of your "default" one that is probably a "Intel xxxxxx". For me, launching the application this way the High Res feature works.
 
Thanks! High quality isn't necessary, I suppose. Online maps look better without shadows, right?

For the High-Res preview.. do you have a dedicated graphical card on your computer ? Like a Nvidia xxxx or an AMD xxx ? If so, you might want to try a right click on Virtualscape launch file, than "Choose graphic card to launch with" (or some choice like that...)... and there you choose your dedicated graphic card instead of your "default" one that is probably a "Intel xxxxxx". For me, launching the application this way the High Res feature works.

I don't see that option, and I also haven't added anything to the computer since getting it, so it probably only has the "Intel xxxxxx" graphics card. Thanks for the help though!
 
Make VirtualScape Render Brightly Again

Hey everybody, just thought I'd share some things I tinkered with today (mostly as a cautionary tale, and partially to see if anybody else has gone down the same rabbit hole as I have):

As has been well-documented in this thread, you can't get the high-quality 3D images in VirtualScape on newer Windows computers. I have Windows 10, so I'm one of those who suffers from that fate.

I used VS for years on Vista and Windows 7 with no problems. Compatibility mode, as capsocrates suggested above, didn't solve my issues, sadly.

I decided to install a Windows XP engine on my VirtualBox and see if it could run VirtualScape. After following some YouTube tutorials, I got everything set up, with access to my local files on the virtual machine.

I opened VS, and it ran fine. Unfortunately, when I went to view my map in 3D, it came up with this error: "The OpenGL extensions for shadowing are not available !" It then shows the 3D map, which looks fine, although with no shadows. I got the same error when attempting to go to a high-quality view.

I wish I knew what that meant, but I'm really not sure. The virtual machine can connect to the internet, but it only has an old version of Internet Explorer that can only browse Bing pages. It could be that there's some connectivity that's being interrupted, but I'm not quite computer-savvy enough to know how those OpenGL things work.

The "preferences" dialog box appears to not do much. Changing the shadowing and quality settings does nothing, but you can still show and hide the table. :woot: :razz:

Compared to my Windows 10 VirtualScape, there's one big difference: The image is brighter and more vivid, the way I remember VS images being back in the day. The comparison picture below shows the screenshots, with brightness and quality maxed out in both shots.

(Virtual) Windows XP:
1Lt2Oji.png

Windows 10:
rGEMfPt.png


Not sure if there's anything worth digging further there, but I thought I'd share just in case anybody was interested.
 
I use VS to try to get an older program of mine to function correctly. I have noticed VS only comes with an older version of IE. I haven't planned on using the internet but I'm sure you could download other browsers.
 
The missing piece here is the OpenGL stuff. I don't know what's required to make that work. For all I know, it's not working in Windows 10 either, but it suppresses the errors somehow.

(The virtual machine and my regular machine are running the same copy of VS, so there should be no difference).
 
OpenGL is like a framework or library for dealing with graphics. Usually you have to have so e drivers installed for it to work, I think. You could try updating the OpenGL drivers on your VM.
 
I was just able to get the High Quality Rendering option to work for me in VS on Windows 10. My fix was to go get my driver directly from the video adapter manufacturer (AMD in my case). I swapped drivers and now I'm rendering HQ! Pretty excited! Hopefully this'll work for others.
 
I was just able to get the High Quality Rendering option to work for me in VS on Windows 10. My fix was to go get my driver directly from the video adapter manufacturer (AMD in my case). I swapped drivers and now I'm rendering HQ! Pretty excited! Hopefully this'll work for others.

Can you expand on this?

I'm glad it worked out for you!
 
I was just able to get the High Quality Rendering option to work for me in VS on Windows 10. My fix was to go get my driver directly from the video adapter manufacturer (AMD in my case). I swapped drivers and now I'm rendering HQ! Pretty excited! Hopefully this'll work for others.

Can you expand on this?

I'm glad it worked out for you!

Absolutely! Use devicehunt.com to find your exact graphics card/chip. When you have that, go to the manufacturer's website (AMD, Intel, Nvidia, etc) under their drivers/support page and downloaded the driver for the correct graphics card/chip you found you have using devicehunt.com. When the new drivers are downloaded, go to the Windows Device Manager and uninstall the old drivers (under Display Adapters). After that you can install the new drivers from the manufacturers website (sometimes you may have to restart after uninstalling/installing drivers. Hope it works!
 
So I gave it a shot, and it appears do have done something.

Previously, if I clicked "high quality", the image would just render in black, with start zones as their normal color.

Now, the progress bar loads (slowly if I have depth of field checked), and it flashes a few displays on the screen (9 to be precise). When it finishes, the only thing it shows is a blank screen.

So different than normal, but not fixed.

EDIT: I don't think I downloaded the correct drivers. The latest one from Intel (which supports OpenGL) can't be installed on my Windows machine for some reason. Something about Microsoft customizing their drivers. And of course the latest Microsoft version of the driver seems to not support OpenGL.
 
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So I gave it a shot, and it appears do have done something.

Previously, if I clicked "high quality", the image would just render in black, with start zones as their normal color.

Now, the progress bar loads (slowly if I have depth of field checked), and it flashes a few displays on the screen (9 to be precise). When it finishes, the only thing it shows is a blank screen.

So different than normal, but not fixed.

EDIT: I don't think I downloaded the correct drivers. The latest one from Intel (which supports OpenGL) can't be installed on my Windows machine for some reason. Something about Microsoft customizing their drivers. And of course the latest Microsoft version of the driver seems to not support OpenGL.

Well crap! It was definitely OpenGL giving me the issues originally. I wonder if maybe there's an older driver you could roll back to that still supports it? No computer expert unfortunately. If I see anything that might help I'll post an update.
 
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