I am coming back to this article with the advent of AoA and attempting to try a unique approach to the zombie build. I’ve never used or played against them in a competitive format but I’m always wanting to mix up the meta and keep my builds fresh.
With a couple new cheerleaders I’m trying to see if my build is viable. Not sure if anyone will even see this on such an old thread, but here is my current build:
- Loviatäk
- Raelin (AoA)
- Zombies x5
- Isamu
490 points, 18 figures
The main thought with this build is that the cheerleaders help overcome the zombies’ main weaknesses. Adding both Loviatäk and Raelin boosts the zombies move to 5, Raelin can lower enemies defense, and Loviatäk gives a zombie a chance to reroll an attack.
However, there are a couple of issues I’m running into while play testing. The main thing is OM management. I don’t want to send in my Kyrie too early because I need to protect both for the 5 move. But, like pointed out in this article, I don’t want to move them up too late and start losing activations with my zombies. On top of that, there are TWO cheerleaders to move into position.
I think Raelin is the better of the two to move up first. Terrifying Aura helps the zombies a lot more statistically than Brutality does and she has better survivability in case she does take a couple of early attacks. But Loviatäk’s aura is beneficial too, especially for a zombie with height or one attacking a prime target for a replacement zombie, which brings up the main question: when do I bring her up to get her secondary benefit, but so she doesn’t get squashed early or make me miss vital zombie activations?
Do I move Loviatäk up on turn 2 of round 2 or 3 so I can use 1 and 3 to position zombies especially in case of an initiative switch? If I move Raelin in round 1, is round 2 too soon to move Loviatäk up? Will she just get squashed if I move her up that early or late because I don’t have enough zombies to screen her AND Raelin?
A couple other issues with this build are: no range and, other than being a fun army, is it tactically viable to spend 180-200 points to boost the zombies in the ways it would? I think the fun aspect is more important than things especially with 5 move zombies.
So, it’s mostly a question of OM’s and the best way to position the army. Moving 6 zombies 5 spaces each each turn means I can get them in place quicker to set a screen for my cheerleaders, but needing to position two cheerleaders poses an interesting challenge with timing. What are your thoughts?