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The Holocron of Tractor Beam Sabotage

Fi Skirata

New member
The Holocron of Tractor Beam Sabotage Map

HoSS Master Set - A New Hope

A HoSS Scenario Map

Original design by Yodaking

tractorbeamsabotage.png



PDF

Required sets: 1 RotV Master Set, 1 BftU Master Set, 1 Marvel Master Set & 1 Castle Set

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Map Bio - The Death Stars’ Tractor Beam is a powerful tool, effective at locking onto and holding individual ships in its vicinity. When repairs need to be made, Imperial Engineers can gain access to key systems at the Tractor Beam Control Room.
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-Special rules and Clarifications-
• For this board, the water tiles represent open air spaces instead of water and as such figures may not end their turn on one or be placed on one as part of a special power. Only figures with a leaping special movement power may use them for the purpose of movement and must use that special power to do so. Line of sight for ranged attacks and special powers may pass over them normally.

• The uncapped wall sections may not be moved over or onto by any means.

• For this map only, dungeon tiles are considered to be the same as concrete tiles for all rules and special powers that may utilize such a feature.

• When the Imperial Officer calls in reinforcements, he may have those reinforcements flank and attempt to trap the Rebels by placing them in Player 1's Start Zone instead of his own Start Zone.
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-Strategy, Tactics and Tips-
• TBA
-Heroscapers Community Contributions-
• First playtest: Yodaking
• Second playtest: Yodaking
• Third playtest: Yodaking
• Fourth playtest: Fi Skirata
• Fifth playtest: Fi Skirata
• Map created by: Yodaking
 
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It would be thematic, but it would make Jedi/Sith way too powerful on this map. They would be able to force push any figure into an auto-kill without even needing to roll. That would include pushing other Jedi/Sith. It wouldn' be fun to have a Jedi Padawan Obi-Wan force push Vader into an auto-kill without even rolling a die.

We specifically allowed force users to have the ability to force push other force users so that the battles often moved all over the battlefield. This feels very thematic when playing out in a game. But, unfortunately, it makes them very powerful when it comes to auto-destroy terrain. It's why we have in the Force Push rules that you can't push a figure onto a lava space.
 
If you can push a Trooper, you can push a Hero. Unless we just made it to only pushing Squad figures...

~HS2010, who wants to add an optional rule to Force Push - rolling an attack die against the Pushed figure.
 
It would be thematic, but it would make Jedi/Sith way too powerful on this map. They would be able to force push any figure into an auto-kill without even needing to roll. That would include pushing other Jedi/Sith. It wouldn' be fun to have a Jedi Padawan Obi-Wan force push Vader into an auto-kill without even rolling a die.

We specifically allowed force users to have the ability to force push other force users so that the battles often moved all over the battlefield. This feels very thematic when playing out in a game. But, unfortunately, it makes them very powerful when it comes to auto-destroy terrain. It's why we have in the Force Push rules that you can't push a figure onto a lava space.
You can't push a figure with Force Push or Force Leap onto a lava space. Old man Obi-Wan can't be pushed into the lava by Vader, but whinny Luke can :twisted:!
 
I just set this one up and played the scenario. The first time the rebels won a complete victory with plenty of wounds but no casualties. Chewie got a lucky 5 skull attack that did Darth in. That really tipped the battle.

The second time I found out its pretty easy to get to the glyphs, but its hard to get back to the starting zone if the Imperials deploy correctly. A few Rebels escaped, but there were heavy losses. Both battles lasted around 6 rounds.











 
I tried this one out today - felt very much like a Star Wars episode battle! (though after the fact realized that I had missed the battlements placement on the map - oh well, still played well!).
The Death Star Troopers took control of the two main glyphs early. Han went for the outer one, with Chewbacca in tow, while R2D2 and C3P0 went for the interior one. Obi-Wan and Luke headed for the platform while Darth Vader went to stop them.
Chewbacca killed the trooper on the glyph while Han swept around towards the interior. However, the Imperial Officer called in troops behind them into the blue start zone bottling up their retreat.
Meanwhile, Darth Vader reached the glyph, fought Obi-Wan, then Obi-Wan force pushed Vader off before moving and taking that glyph. :starwars:
However, Darth Vader subsequently killed Obi-Wan with spirit going to the nearby Luke. Luke had to use Daring Escape and shadow tiles to get away from Vader and troopers.
Death Star Troopers finally took down Chewbacca while Vader moved to engage Han, after pushing Luke back towards other troopers.
Vader force choked Han, then landed 3 more wounds, but Han used his Don't Tell Me the Odds to take down 3 troopers including 2 key ones in the Blue start zone. Though Vader then killed Han and C3P0, Luke got back to the start zone unengaged in the 9th round. At the start of the 10th round, R2D2 took a leaving engagement from a trooper to get unengaged and into the start zone to give the rebels victory!
(Need a rebel alliance victory smiley here!)
At the end:
Luke (2 life), R2D2 (2 life)
Darth Vader (6 life), Imperial Officer (3 life-never moved), and 4 surviving Death Star Troopers
 
I'm loving these battle reports, it sounds like so much fun! I picture the movie scenes so clearly while reading about the game.
 
I never thought to hold down the glyphs with Imperials. I'll have to give that a shot. Vader is a tank, I bet he can hold one really well.
 
I never thought to hold down the glyphs with Imperials. I'll have to give that a shot.

It definitely slows down the Rebels, particularly the center one as it is raised. I tried to have R2 take that one, but the droid was not able to shock the Trooper off it. Eventually had to have Han and Chewie come around and once Han killed the Trooper, used Chewie's Life Debt movement to take that last glyph.

I picture the movie scenes so clearly while reading about the game.

Even while playing the games, I'm finding it quite easy to picture that way. Really a lot of good work by the whole team involved to put together the scenarios, maps, and units!
 
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