• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The Holocron of Swamps of Dagobah

TREX

"like" happy
The Holocron of Swamps of Dagobah

Set name here

A HoSS Competetive Map

ACtC-3ciLs0HC9-bRSK7LE8nUqrln53UqNn4Gfdr9nNSOfJrvhDmxpzJAXLZeQQpWVucwqg4sT0D1a3nrlrYhjZIZ_LTm0Wz1TgffoHdX8x4hF_e7s-MXOInMGrQyb3oMCX8ckA5o7wgRSw2NvOKZWxEzMSyaA=w1201-h845-no










Required sets: 2 SotM, 2 RtFF, 1 TJ




______________________________________________________________

Map Bio- This Jungle world, full of hostile swamps and creatures, is a dangerous and deadly place for adventurers and armies alike. It was made home to the small exiled Jedi Master Yoda after Order 66 was put into effect. The powerful dark side cave nearby masked his presence from the Sith Lords, who searched the galaxy for his whereabouts.
______________________________________________________________

-Special rules and Clarifications- Marro Hives are not to be placed on the map unless drafted by an army.(placed for use of Hive swamp tile.)
-Glyph of Astrid to be placed in the middle of the Map.(as shown.)

SWAMP CREATURE (Optional Rule)
Whenever a small or medium figure ends its move on a swamp water tile, you must roll the 20-sided die.
- If you roll a 3 or lower, that figure's turn immediately ends and that figure receives one wound.
- If you roll a 4-7, that figure's turn immediately ends.
- If you roll a 8 or higher, nothing happens.
At the end of each round, any small or medium figure that is on a swamp water tile must roll for the Swamp Creature subtracting 4 from their roll.
-Figures with the Hover Repulsorlift Special Power do not have to roll for the Swamp Creature.

SWAMP WATER FOG (Optional Rule)
Figures must be within 4 clear sight spaces of a small or medium figure on a Swamp Water space to target it with a normal attack or for any special power which requires clear sight.
_____________________________________________________________

-Strategy, Tactics and Tips-
• TBA
-Heroscapers Community Contributions-
• First playtest: (Yodaking)
• Second playtest: (Trex)
• Third playtest: (Koolster25)
• Map created by: (Karat)
• PDF created by: DaneiLoche

Here are some shots of the map built.
Spoiler Alert!
 
Last edited by a moderator:
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Ok, we're up and running finally. I look at this later tonight and maybe move some things around, granted I am contemplating maybe a Swamp Creature special rule. What do you all think of that?
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

What would the Swamp Creature Special Rule look like?

Please post the build file here so we can take a close look at the map lay out.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Not exactly sure, but I'm open to suggestions. Maybe ranndom movement with a chance for damage?

I'll get the file posted when I head back to the college in a bit.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Now I see where you are going with that. You are talking about the thing that tries to eat R2 but then spits him out. Yeah, having a 'swamp creature' lurking in the swamp water tiles seems like a fun idea.

Maybe a D20 roll for each figure that ends their turn on a swamp water space. Different numbers result in different things, droids don't receive damage.

1-4, non-droid figures receive 1 wound.
5-8, figure is stuck and can not move until freed by an friendly adjacent figure.
9+, nothing happens.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Was it R2's Droidness that saved him, or his Resourcefullness? Maybe he rolled a 4 ;)
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

I thought they seemed to indicate in the movie that the creature tried to eat him but spit him out when it discovered that he was not made of flesh and bones. I suppose we really don't know what happened under the water though so perhaps R2 used his saw to cut the creature or spit motor oil down the creatures throat.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

YK - I seem to recall that you created a Yoda's Dagobah house map. I think it was before you joined the group officially. Is that something you want to revive?
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Yeah, I played a few games on it a while ago and the 'building' part did not play very well. You could not easily move your figures through it. I did tinker with the basic design some more and turned the 'building' into ruins with no roof. If you all are interested and I can find the file, I'll post it up in the BoSS thread for you guys to look at.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

OK.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

VS File link added to the OP.

That is a decent start for the swamp creature YK, but I was thinking more like this.

Whenever a Figure enters or would begin its movement on a swamp water space, roll the 20- sided die....

Then remove the current glyphs and put the only glyph in the center of the swamp.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Alright, I moved the glyphs down into the swamp to encourage use of the swamp water.

yc5r2wxd46jk773fg.jpg

Revised Version

Honestly, that's all I did was move the glyphs, but I am seriously thinking about the swamp creature rule.

What do you think of something like this?

Whenever a figure would enter or begin its movement on a swamp water tile, roll the 20-sided die. If you roll:
[*] 1-4, non-droid figures receive 1 wound.
[*] 1-8, that figure's movement immediately ends.

I think if the figure takes a wound, they should be "stuck" as well. Thoughts?
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Makes sense to me. If the creature is attacking your legs you should have to stop and deal with it.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Any other comments here, or are we ready for some tests here?
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Looks good! :up:
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

I'm interested in seeing how it plays. I think all the high ground surrounding the swamp could give melee units some problems, but most HoSS units have a ranged attack. The longer ranged units would then have an edge, making the range boosts from the Rebel Captain & IO significant.

Hiding the glyphs behind the tree seems like an excellent thematic twist, just don't make them too powerful. Perhaps make them treasure glyphs so they do not have a global effect.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

I'm interested in seeing how it plays. I think all the high ground surrounding the swamp could give melee units some problems, but most HoSS units have a ranged attack. The longer ranged units would then have an edge, making the range boosts from the Rebel Captain & IO significant.

Hiding the glyphs behind the tree seems like an excellent thematic twist, just don't make them too powerful. Perhaps make them treasure glyphs so they do not have a global effect.

:confused: I moved the glyphs to the swamp, I just haven't updated the OP with that, because I wasn't sure if we had a consensus on liking it that way.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Oh, I recall you saying that now. I just opened the VS file to take another look at it and they were behind the trees. Permanent glyphs would work better in the swamp and would need to be pretty good to want to sit in that poor tactical position. Treasure glyphs would work better hidden behind the trees.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

I think the swamp has enough of a disadvantage without a negative special rule attached to it. Going for a glyph on low ground already is a tough choice, and when you might die or get stuck on the way there ... no way am I going down there.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Hmm, so you think having both would be a good idea?
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

I think the swamp has enough of a disadvantage without a negative special rule attached to it. Going for a glyph on low ground already is a tough choice, and when you might die or get stuck on the way there ... no way am I going down there.

Good point. What if it was just the possibility of getting stuck?
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Maybe just have it trigger when starting your move on a swamp water space? Then you can run in and grab the glyph without worrying about also getting attacked by the swamp creature.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

Interesting. R2 did sit in the swamp for a while before getting grabbed.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

That might work. Then the disadvantage is to those who try and get you off the glyph.

Droids shouldn't be immune, though. Artoo got grabbed in the movie! Sure it spit him out but we're missing a lot of theme if the swamp monster can't give Artoo a taste.
 
Re: The Design Holocron of Swamps of Dagobah (Design Phase)

R2 was pretty rugged. I don't see a Battle Droid coming out unscathed after being grabbed and spit out.
 
Back
Top