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The Holocron of Death Star Throne Room

Re: The Design Holocron of Death Star Throne Room

That would be pretty cool. It could even have the hexes lightly outlined to make counting spaces that much easier.

Hum, usually, for range calculation the void spaces are not counted and you have to get around them. So here if there's no special rules the void image with outlined hexes could even mislead some players.
What is the wanted purpose ? I guess we might want to add some clarifications in the rule set.
I would hope there is a special rule allowing units to shoot/swingline/fly/force leap over or throw emperors into the void area. It's very Star Wars-y.
 
Re: The Design Holocron of Death Star Throne Room

Yep sound like a really nice concept !
Could be cool to dig it up, coming with a new kind of hexes with special rules.

Something like a "void spaces". They could allow to calculate for range values going through them, and a molten lava-ish rule if a figure goes on it.
 
Re: The Design Holocron of Death Star Throne Room

Yes. Ive had an idea for them and will add to the op. They can be leaped and flew over as well as shot over. My other idea is for squad figures to be placed in them. Force push throw etc. It would be an insta kill. Much like lava without the d20. What do you guys think.
 
Re: The Design Holocron of Death Star Throne Room

Please correct me if I'm wrong but I believe the battlements would prevent anyone from getting force pushed into the voids as they would not be force pushed up and over them. Yoda is the one figure that can use the force to pick up and place a figure where ever he wants too, so he would be the one figure to toss guys into the void. I like the idea of allowing that to happen for an instant death of squad figures, but tossing Vader into the void for an auto-kill seems like a balancing issue. Once expanded to Classicscape figures, I know a giant who could throw a figure into the void. There may be a few other figures I'm not thinking of right now that get to pick up and place an opponents figure into a new spot while ignoring elevation changes.
 
Re: The Design Holocron of Death Star Throne Room

Please correct me if I'm wrong but I believe the battlements would prevent anyone from getting force pushed into the voids as they would not be force pushed up and over them. Yoda is the one figure that can use the force to pick up and place a figure where ever he wants too, so he would be the one figure to toss guys into the void. I like the idea of allowing that to happen for an instant death of squad figures, but tossing Vader into the void for an auto-kill seems like a balancing issue. Once expanded to Classicscape figures, I know a giant who could throw a figure into the void. There may be a few other figures I'm not thinking of right now that get to pick up and place an opponents figure into a new spot while ignoring elevation changes.
Yeah it would be just for squad figures. If the idea of a void space is transferred to later maps without "guard rails" then there would be a chance to push squaddies into the abyss with a force push. I really like the idea because there are so many star wars locales that have never ending pits that jedi/sith type guys casually throw a random stormtrooper into.
 
Re: The Design Holocron of Death Star Throne Room

Vader II's Force Throw would also allow for throwing squaddies and common heroes down the shaft.

I think a rule allowing a unique hero to toss another figure into the shaft would be thematic.

NOOOOOO
If a unique hero you control that has the Force Push special power ends its movement adjacent to a reactor shaft space, instead of attacking with that hero, you may choose an opponent's small or medium figure adjacent to that hero and roll the 20-sided die. Add 1 to your roll for each wound marker on the chosen figure's card. If you roll X or lower, your hero receives 2 wounds and your turn ends immediately. If you roll X+1 to Y, the chosen figure receives 1 wound. If you roll Y+1 or higher, destroy the chosen figure.
 
Re: The Design Holocron of Death Star Throne Room

I can't believe I forgot about Vader's force throw while talking about throwing Vader into the shaft.

As for rules ideas related to the chasms, I'm of a mind to keep them as simple as possible. I don't want to get caught up doing a bunch of testing for a new rule, we are pretty limited as far as testing goes of late.
 
Re: The Design Holocron of Death Star Throne Room

We could start by allowing squad figures to be thrown or placed. Later if we want to do a scenario rule for the other that would be cool. Simple is good.
 
Re: The Design Holocron of Death Star Throne Room

IMO the first step would be to oficialize void space tiles and, to keep it simple, with the same rule set as the molten lava tiles. A 20 on the D20 could represent the figure hanging on a metal bar, like Luke discovering Vador's paternity. ;)

Then if we want to balance a map, it is just needed to add or not battlement to prevent force throwing, or add a special map rule to prevent the specific hero's throwing balance issue.
 
Re: The Design Holocron of Death Star Throne Room

I seem to recall that we did something with this idea back when we made the Tractor Beam Sabotage Scenario. So what ever we decide now we just need to remember to revisit and update that thread with.

*edit* Here we go, this is what we did there.

-Special rules and Clarifications-
• For this board, the water tiles represent open air spaces instead of water and as such figures may not end their turn on one or be placed on one as part of a special power. Only figures with a leaping special movement power may use them for the purpose of movement and must use that special power to do so. Line of sight for ranged attacks and special powers may pass over them normally.


Looks like we need to update it anyways to include flying as Boba Fett in now an official HoSS figure.
 
Re: The Design Holocron of Death Star Throne Room

When we update it we can call them void spaces and allow squad figures to be placed there by special powers and abilities.
 
Re: The Design Holocron of Death Star Throne Room

IMO the first step would be to oficialize void space tiles and, to keep it simple, with the same rule set as the molten lava tiles. A 20 on the D20 could represent the figure hanging on a metal bar, like Luke discovering Vador's paternity. ;)

Then if we want to balance a map, it is just needed to add or not battlement to prevent force throwing, or add a special map rule to prevent the specific hero's throwing balance issue.

Sending you a PM.
 
Re: The Design Holocron of Death Star Throne Room

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Is it safe to say that this one is the one we want for glyph locations. I was feeling really sick yesterday and didn't get anything done after going to work. I am going to update these tonight or tomorrow because it is my day off tomorrow. I'll update the OP with the new file and with the extra rules.
 
Re: The Design Holocron of Death Star Throne Room

All that is needed for a vs file update would be the glyph locations then as I think I saved it with the other set up. I didn't say so before but I agree that was the better set up, it was the first way I had it before getting the alternate idea of having all the control points 5 spaces away from each other. I thought it might make for a fast and frantic game but I wasn't so sure about it so I posted both ideas up to see what others thought.
 
Re: The Design Holocron of Death Star Throne Room

Here is my proposal for a slightly redesigned Throne Room (VS file link). I trimmed the triangle off the one end to hopefully make it a little easier to fit on a square or rectangular table. I used road tiles to offer a run around the 'healing chamber' and offer up some alternate avenues to flank an opponent with. I also switched out the steps for road tiles to make moving up or down the steps work rather quickly. That way should one team get up onto that HG area is won't be too difficult for the other team to get up to even ground and even the odds. I also found some tiles such that the front end of the raised platform is not sitting directly on tiles while the back end still uses the ladder trick. Moved some battlements around and fixed some that were facing the wrong way. Added spots to the blue SZ to make it match the red SZ. As for the control point locations I have two different proposals, each one is shown in the pics below. Let me know what you think.

A.
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B.
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The two glyphs that do not move on one end and look pretty close together are actually divided by the staircase, which means means most figures can't move from one to the other in one in one move but both sides can shoot down at the figures defending those control points from the throne area and steps. It should make for an exciting game where both sides are fighting over control of the throne and steps so they can try to take or defend the control points below. You could actually own one or both control glyph without actually owning the throne though.

This is the VS file I'll be using to build the map today. Will let you know soon how that goes. Need to formalize the void spaces rules. Some minor updates from the ones we issued when we released the Tractor Beam Scenario is what I believe we will be going with.
 
Re: The Design Holocron of Death Star Throne Room

If you guys want to help me out with a Bio here that would help. I can copy, paste it from here to my PSD file that I'm making.
 
Re: The Design Holocron of Death Star Throne Room

Just finished building the map, minus putting in all the battlements, and mostly everything worked out just fine. It is still just a bit too big to sit on my table but I reorganized some of the tile locations on the base layer to make sure the overhang was supported. I'll post an updated file with the glyphs & a few tiles moved to their final positions soon.

@mac122 , I really like what the art does for the voids but it looks like it is just a bit undersized. Their is a chance I made a mistake when printing it out and it ended up getting scaled down on accident, but I made fairly wide cuts around the shapes in order to leave some edges for the tiles to hold down and I can see the white paper, beyond the thick black border, even now. I don't think it is far off in size, but a small increase would be welcome. Then I'd extend the thick black border around the voids out even farther just to make sure only black shows up should and edges not be perfectly lined up.
 
Re: The Design Holocron of Death Star Throne Room

If you guys want to help me out with a Bio here that would help. I can copy, paste it from here to my PSD file that I'm making.

I'll see what I can do.
 
Re: The Design Holocron of Death Star Throne Room

Here is the final VS file for the Throne Room. Really awesome looking map here TREX.
 
Re: The Design Holocron of Death Star Throne Room

The PDF's are coming along nicely. I've had to adjust a couple things due to some of the fonts in Dan's PDF's being missing on my computer. Also had to do some custom work on some little things but overall good. When Jedi Temple of coruscant is done, the others should come along more quickly.
 
Re: The Design Holocron of Death Star Throne Room

Bio - The Emperor prefers to take his meetings with subordinates and rivals alike while sitting upon a throne, from which he can look down on them. As such he has had many throne rooms built across the galaxy in civilian and military installations that he used when receiving reports and petitions. It was also rumored that they served as the location of the Emperor's own private safes in which he stored valuable artifacts and deeply guarded secret files. This made them a place where thieves, spies, rebels, and rivals all sought access to. To search, sabotage, or bug if the Emperor was not there, and to assassinate him if he was. The Emperor's Throne Room built on the 2nd Death Star was no different than the rest in that regard and served as the location of more that a few confrontations.
 
Re: The Design Holocron of Death Star Throne Room

Proofreading updates. @TREX

Bio - The Emperor prefers to take his meetings with subordinates and rivals alike while sitting upon a throne, from which he can look down upon them. For this purpose he has built many throne rooms across the galaxy in civilian and military installations that he uses when receiving reports and petitions. It is also rumored that these throne rooms serve as the location of the Emperor's own private safes in which he stores valuable artifacts and deeply guarded secret files. Thieves, spies, rebels, and rivals all seek access to the Emperor's throne rooms to search, sabotage, or bug if the Emperor is not present, and to assassinate him if he is. The Emperor's Throne Room built on the Second Death Star was no different than the rest in that regard and served as the location of more than a few confrontations, including the confrontation between Luke Skywalker and Anakin Skywalker, which led to the Emperor's demise.
 
I'm going to have to try building this at some point. Such a damn cool use of that set of terrain.
 
"You must spread some Reputation around before giving it to TREX again." :(
 
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