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The Holocron of Bespin Landing Platforms

Re: The Design Holocron of Bespin Landing Platforms

The VS file in the SP is current, the rules are all in the FP. I can see how that can get confusing so to get rid of the rules in the SP.
 
Re: The Design Holocron of Bespin Landing Platforms

Thank you ! :)

I just had an idea while preparing the map for the pdf.
I know we already passed this phase, but I suppose that it's better now than never... ^^
It's about the length of the map. It was already noted that the map is long and so it could be hard for some people to find the place to build it.
What about turning the landing platforms at 30° ? It could reduce the length of 6 hexes large.
Also, I suppose that it won't change the gameplay of the map at all (distances aren't changed... the only new possibility is a shot at 14 hex range from one start zone to the other... is that bad ? not sure... ^^).

Here is the possibility I envisioned : (I also tried going further into this idea, but then it seems weird as the landing platforms were very close one each other, but without range (20+ range needed) rule-wise ! ^^

Spoiler Alert!
 
Re: The Design Holocron of Bespin Landing Platforms

I could go for that. I don't think it would change how the map plays much and it would fit on most gaming tables better.
 
Re: The Design Holocron of Bespin Landing Platforms

As long as it doesn't make it too wide the other direction, it looks good to me, and shouldn't change gameplay at all.
 
Re: The Design Holocron of Bespin Landing Platforms

Its good to go by me as well. From playing on the map previously I don't think the SZ spaces really got shot at by opponent figures until they got right by the door anyways.
 
Re: The Design Holocron of Bespin Landing Platforms

I think that is enough consensus for you to move ahead with the map as you posted it Dan.
 
Re: The Design Holocron of Bespin Landing Platforms

:thumbsup:

(and here I mean both : "it's okay !!" and "Happy new year !" ;) )
 
Re: The Design Holocron of Bespin Landing Platforms

Here is the PDF. :)
It looks pretty good. The one big thing I noticed on the building instruction is that level 1 is the same as level 2. Level 2 should have all the marvel set seven hexes on it I think. All the art and such look great as usual. After that change,after everybody has seen it, I'll add it to the BOSS archives.
 
Re: The Design Holocron of Bespin Landing Platforms

In the * about the DO's it should be information, not informations
 
Re: The Design Holocron of Bespin Landing Platforms

Oh my bad ! Good catch guys. :)

I updated the PDF (see post above).
 
Re: The Design Holocron of Bespin Landing Platforms

Oh my bad ! Good catch guys. :)

I updated the PDF (see post above).
Looks perfect to me now. You did a great job as usual on these DL. Everybody take a look at it and see if there is anything else that I may have missed, then I'll be happy to add it to the archives.
 
Re: The Design Holocron of Bespin Landing Platforms

Looks fantastic, I really like the purple landing platform highlighted approach. I noticed one correction needed though, in the set up rules it should read 2 crates on each yellow dot. The crates are a smaller item that fits two to a hex, only the container is big enough for a one per hex limitation. After that fix, it gets a :up: from me for release.
 
Re: The Design Holocron of Bespin Landing Platforms

Edited. :)

I also changed the color of the dots in the first image (they was yellow instead of orange), and added a forgotten dot that was almost hidden by the center wall. :)
I changed the values in the material required, as I forgot to multiply the values by the number of elements per space for the HoSS DOs.

Edit : noticed that the glyph has glide... I'm correcting its position...
Edit bis : done.
 
Re: The Design Holocron of Bespin Landing Platforms

I made some grammar corrections and other fixes...sorry...I should have done a detailed review sooner. :oops:




In the list of DO's (containers, crates and chem canisters) remove the commas and period after each bullet.


The Bespin System is home to a small tibanna gas mining operation. As such it managed to avoid falling under the jurisdiction of the Empire as well as the Mining Guild, going unnoticed for several years. The lack of Imperial taxes and government red tape, as well the anonymity provided, led to a brisk pace of business with cargo being loaded and unloaded daily from the many landing platforms that dot the city. Located among the clouds in the Bespin Gas Giant's Life Zone, the landing platforms are also one of the few access points into the city, a fact not gone unnoticed by numerous Space Pirates who have attempted to raid the city and steal the valuable tibanna gas instead of purchasing it. As a result, defensive measures have been taken to defend each landing platform from unwanted guests.




2nd page:

Master Game - Platforms Defense


Lord Vader is coming...

...but it looks like the Resistance Rebellion heard about his plans. (period, not ...)

Destroy their spaceship ship and kill them all. Nothing should disturb Lord Vader's coming arrival.


Goal: Destroy all your opponent's figures.


Destructible Objects has to be placed as written below:
Place Destructible Objects as follows:

(remove the commas and period from the bulleted list of DO's)

Put Place the Glyph of Brandar as indicated on the map above. It The glyph represents the Bespin Defense System Control Panel Glyph.



Castle Doors are not used on this map. Thus, you can't neither close the Fortress Door nor attack them.

Marvel Ruins are not used on this map, only the bases are used.


BESPIN DEFENSE SYSTEM SPECIAL RULE:

The Bespin Landing Platforms are well defended. These defenses are locally operated by the Defense System Control Panel Glyph which is represented by the Glyph of Brandar.


At the end of each round, whoever the player that controls the Defense System Control Panel Glyph may target any one figure...

...on the landing platfor-ms with the... (remove the hyphen in the word 'platforms')

...consist of the purple zones as described shown:


You win immediately if all of your opponent's figures are destroyed.
 
Re: The Design Holocron of Bespin Landing Platforms

I added this line then. It seems a bit off to me though, is there a better or different way it should be stated?

-Special rules and Clarifications-
• Do not include the Castle Doors when building this map.

-Special rules and Clarifications-
• Castle Doors are not used on this map.

That's the best I got.

I looked through all the C3G maps and could not find an example. Either of these works.

As far as C3G the fortress door info is typically in the Set-Up portion of the PDF. It will typically say if the door is in place or not used.
 
Re: The Design Holocron of Bespin Landing Platforms

I added this line then. It seems a bit off to me though, is there a better or different way it should be stated?

-Special rules and Clarifications-
• Do not include the Castle Doors when building this map.

-Special rules and Clarifications-
• Castle Doors are not used on this map.

That's the best I got.

I looked through all the C3G maps and could not find an example. Either of these works.

As far as C3G the fortress door info is typically in the Set-Up portion of the PDF. It will typically say if the door is in place or not used.


Can you think of an example? I couldn't find one.
 
Re: The Design Holocron of Bespin Landing Platforms

I added this line then. It seems a bit off to me though, is there a better or different way it should be stated?

-Special rules and Clarifications-
• Do not include the Castle Doors when building this map.

-Special rules and Clarifications-
• Castle Doors are not used on this map.

That's the best I got.

I looked through all the C3G maps and could not find an example. Either of these works.

As far as C3G the fortress door info is typically in the Set-Up portion of the PDF. It will typically say if the door is in place or not used.


Can you think of an example? I couldn't find one.

Off the top of my head I know the Recruit the Batman Scenario calls out to use the door. I'll check for one that specifically states not to use it. I know I've seen it at least once. Possibly the Rio scenario?
 
Re: The Design Holocron of Bespin Landing Platforms

OK, last two things and then it should be good to go:

Page 2

Under Setup:
The glyph represents the Defenses System Control Panel Glyph.



Under the special attack:
Figures targeted by the Bespin Defense...are never considered to have high ground height advantage.
 
Re: The Design Holocron of Bespin Landing Platforms

Do I need to make some edits to the FP then as well?
 
Re: The Design Holocron of Bespin Landing Platforms

Yeah, maybe DanieLoche can post the text that he used in generating the pdf. Then you could just paste it into the OP.
 
Re: The Design Holocron of Bespin Landing Platforms

I'm uploading the new version.

Here's the text, you can copy/paste what's needed :

Required Sets : 2 The Conflct Begins - Marvel™ Master Set,
2 Fortress of the Archykie .
This map also uses the following HoSS Destructible Objects * :
- 2 Containers
- 4 Crates
- 4 Chemical Canisters
*(see heroscapers.com for more information)


The Bespin System is home to a small tibanna gas mining operation. As such it managed to avoid falling under the jurisdiction of the Empire as well as the Mining Guild, going unnoticed for several years. The lack of Imperial taxes and government red tape, as well the anonymity provided, led to a brisk pace of business with cargo being loaded and unloaded daily from the many landing platforms that dot the city. Located among the clouds in the Bespin Gas Giant's Life Zone, the landing platforms are also one of the few access points into the city, a fact not gone unnoticed by numerous Space Pirates who have attempted to raid the city and steal the valuable tibanna gas. As a result, defensive measures have been taken to defend each landing platform from unwanted guests.

Master Game - Platform Defense
(2 Players)


Lord Vader is coming. We have to prepare the landing platforms, but it looks like the Rebellion heard about his plans.
Destroy their ship and kill them all. Nothing should disturb Lord Vader‘s arrival.
- Amiral Firmus Piett to his troops.


Goal : Destroy all your opponent’s figures.

Setup : Each player drafts or brings a pre-made 500-point Army.
Player 1 starts in the red starting zone.
Player 2 starts in the blue starting zone.

Place Destructible Objects as follows:
- Place 2 Crates on each Yellow Dot
- Place 1 Container on each Green Dot
- Place 2 Chemical Canister on each Orange Dot

Place the Glyph of Brandar as indicated above. The glyph
represents the Defense System Control Panel Glyph.


-Special rules and Clarifications-
- Castle Doors are not used on this map.
- Marvel Ruins are not used on this map, only the bases are used.

DEFENSE SYSTEM SPECIAL RULE :
The Bespin Landing Platforms are well defended. These defenses are operated locally by the Defense System Control Panel Glyph which is represented by the Glyph of Brandar.

At the end of each round, the player that controls the Defense System Control Panel Glyph may target any one figure on the landing platforms with the Bespin Defense Cannon Special Attack (see bellow).
The landing platforms consist of the purple zones as shown :

BESPIN DEFENSE CANNON SPECIAL ATTACK
Range Special, Attack 4
All figures adjacent to the targeted figure are also affected by this special attack. Roll attack dice once for all affected figures, roll defense dice separately.
Figures targeted by the Bespin Defense Cannon Special Attack never have height advantage.

Victory : You win immediatly if all of your opponent’s figures are destroyed.
 
Re: The Design Holocron of Bespin Landing Platforms

Alright, the FP is updated to match the wording above with the exception of the landing platform definition as the PDF has the landing platforms highlighted in purple where the text only description is used in the FP.
 
Re: The Design Holocron of Bespin Landing Platforms

Does this look good to everyone then. @Yodaking, do you want to do a shout out to the remaining BOSS members, then we can release it same time as the HOSS stuff, and I'll add it to the archives.
 
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