It looks pretty good. The one big thing I noticed on the building instruction is that level 1 is the same as level 2. Level 2 should have all the marvel set seven hexes on it I think. All the art and such look great as usual. After that change,after everybody has seen it, I'll add it to the BOSS archives.Here is the PDF.![]()
Looks perfect to me now. You did a great job as usual on these DL. Everybody take a look at it and see if there is anything else that I may have missed, then I'll be happy to add it to the archives.Oh my bad ! Good catch guys.
I updated the PDF (see post above).
I added this line then. It seems a bit off to me though, is there a better or different way it should be stated?
-Special rules and Clarifications-
• Do not include the Castle Doors when building this map.
-Special rules and Clarifications-
• Castle Doors are not used on this map.
That's the best I got.
I looked through all the C3G maps and could not find an example. Either of these works.
I added this line then. It seems a bit off to me though, is there a better or different way it should be stated?
-Special rules and Clarifications-
• Do not include the Castle Doors when building this map.
-Special rules and Clarifications-
• Castle Doors are not used on this map.
That's the best I got.
I looked through all the C3G maps and could not find an example. Either of these works.
As far as C3G the fortress door info is typically in the Set-Up portion of the PDF. It will typically say if the door is in place or not used.
I added this line then. It seems a bit off to me though, is there a better or different way it should be stated?
-Special rules and Clarifications-
• Do not include the Castle Doors when building this map.
-Special rules and Clarifications-
• Castle Doors are not used on this map.
That's the best I got.
I looked through all the C3G maps and could not find an example. Either of these works.
As far as C3G the fortress door info is typically in the Set-Up portion of the PDF. It will typically say if the door is in place or not used.
Can you think of an example? I couldn't find one.
Required Sets : 2 The Conflct Begins - Marvel™ Master Set,
2 Fortress of the Archykie .
This map also uses the following HoSS Destructible Objects * :
- 2 Containers
- 4 Crates
- 4 Chemical Canisters
*(see heroscapers.com for more information)
The Bespin System is home to a small tibanna gas mining operation. As such it managed to avoid falling under the jurisdiction of the Empire as well as the Mining Guild, going unnoticed for several years. The lack of Imperial taxes and government red tape, as well the anonymity provided, led to a brisk pace of business with cargo being loaded and unloaded daily from the many landing platforms that dot the city. Located among the clouds in the Bespin Gas Giant's Life Zone, the landing platforms are also one of the few access points into the city, a fact not gone unnoticed by numerous Space Pirates who have attempted to raid the city and steal the valuable tibanna gas. As a result, defensive measures have been taken to defend each landing platform from unwanted guests.
Master Game - Platform Defense
(2 Players)
Lord Vader is coming. We have to prepare the landing platforms, but it looks like the Rebellion heard about his plans.
Destroy their ship and kill them all. Nothing should disturb Lord Vader‘s arrival.
- Amiral Firmus Piett to his troops.
Goal : Destroy all your opponent’s figures.
Setup : Each player drafts or brings a pre-made 500-point Army.
Player 1 starts in the red starting zone.
Player 2 starts in the blue starting zone.
Place Destructible Objects as follows:
- Place 2 Crates on each Yellow Dot
- Place 1 Container on each Green Dot
- Place 2 Chemical Canister on each Orange Dot
Place the Glyph of Brandar as indicated above. The glyph
represents the Defense System Control Panel Glyph.
-Special rules and Clarifications-
- Castle Doors are not used on this map.
- Marvel Ruins are not used on this map, only the bases are used.
DEFENSE SYSTEM SPECIAL RULE :
The Bespin Landing Platforms are well defended. These defenses are operated locally by the Defense System Control Panel Glyph which is represented by the Glyph of Brandar.
At the end of each round, the player that controls the Defense System Control Panel Glyph may target any one figure on the landing platforms with the Bespin Defense Cannon Special Attack (see bellow).
The landing platforms consist of the purple zones as shown :
BESPIN DEFENSE CANNON SPECIAL ATTACK
Range Special, Attack 4
All figures adjacent to the targeted figure are also affected by this special attack. Roll attack dice once for all affected figures, roll defense dice separately.
Figures targeted by the Bespin Defense Cannon Special Attack never have height advantage.
Victory : You win immediatly if all of your opponent’s figures are destroyed.