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The Holocron of Ben Kenobi's Den

Re: The Design of Ben Kenobi's Den (Playtesting Phase)

I've been on vacation lately and I'll try to get an Online scape file up and running in my free time (which'll be less time than normal). Would that help you guys squeeze in your tests?
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

I played 7 games of the Kenobi's Den scenario over the weekend. I like the scenario and the idea a lot. However, initially I was disappointed because the first two games were weird, with Rebels winning the first game during Round 2, while only taking one wound. The second game the Tuskens won by a landslide, with Snipers eliminating Obi-Wan and Luke quickly, then the Raiders coming in and mopping up the droids.

I kept playing though, and of the remaining games, most were pretty close. I think there was still a preference for the Rebels, with them winning 4 (or maybe 5...I didn't keep track) of the games. It might do to give the Tuskens two squads of Raiders, or maybe give them one squad at the beginning of Round 3 and another at the beginning of Round 4...I didn't test that, so I don't know if that would tip it too far the other way.
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

I played 7 games of the Kenobi's Den scenario over the weekend. I like the scenario and the idea a lot. However, initially I was disappointed because the first two games were weird, with Rebels winning the first game during Round 2, while only taking one wound. The second game the Tuskens won by a landslide, with Snipers eliminating Obi-Wan and Luke quickly, then the Raiders coming in and mopping up the droids.

I kept playing though, and of the remaining games, most were pretty close. I think there was still a preference for the Rebels, with them winning 4 (or maybe 5...I didn't keep track) of the games. It might do to give the Tuskens two squads of Raiders, or maybe give them one squad at the beginning of Round 3 and another at the beginning of Round 4...I didn't test that, so I don't know if that would tip it too far the other way.

Thanks fot the tests Porkins. I linked your post to the OP. For the next test do you think we should try another squad of raiders at round 3?
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

If you want to attempt to balance it a little better, I think I would probably try adding the second squad of Raiders at the beginning of Round 4. If you make it to Round 3, where the first squad of Raiders is added, some of the Rebels will probably already be gone. The remaining Rebels will have no chance against a Clan Attack roll of 6 attacks.
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

Ok. Updated the OP with reinforcements at rounds 1, 2 and 4.
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

Wait a minute...I wonder if I misunderstood it. The pdf said to start with Tusken Snipers at the beginning and after rounds 1 and 2, to place a squad of Raiders. I interpreted that as "start with Tusken Snipers and place one squad of Raiders at the beginning of Round 3." I think you probably meant "place one squad of Raiders at the end of Round 1 and a second squad of Raiders at the end of Round 2."

That would completely invalidate all of my tests :(
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

"place one squad of Raiders at the end of Round 1 and a second squad of Raiders at the end of Round 2."

That is what I meant. I will update the OP with clearer language. Sorry about your tests.
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

The FP currently has Raiders x3 listed in the army but you only ever place Raiders X2 (one after each of the first two rounds). Maybe have 2 squads show up at the end of round 2?
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

I'll try it again with one squad after R1 and a second squad after R2.
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

I played 4 games of this scenario using the correct number of Tusken Raiders. I really like it. I forgot my notes, so here's the quick version: split 2 games to 2 (Tuskens vs Rebels), with a couple of the games being very close. Sometimes the Snipers get hot and take out Luke or Obi-Wan in the first round, basically ending the Rebels' chances. But by the same token, sometimes Luke gets hot with "I'm Here to Rescue You" and the Snipers can't touch him and/or Obi-Wan cancels a lot of turns with Mind Trick. It's a fun scenario.

A couple questions:
1. Can the Snipers shoot to the spaces that are behind the entrance of the den, but visible from the hills outside? I assumed not. If that is the intention, the scenario needs to state that you can't attack across empty space or something...or add ruined walls.

2. Some of the Tusken Raider figures physically do not fit under the doorway because of the raised Gaffi Stick. By a strict interpretation of Scape rules, they would not be able to enter the den.

Anyway, I'll vote pre-:up: to Final Editing. I think this one is ready...as are the poor Snipers who have been on Deck for a very long time.
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

2-2 with really close games is certainly encouraging. Thanks for all your help with testing this Porkins!
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

Thank you Porkins. The OP does state that Figures may not attack across voids.
As for the Tuskens that can't fit, should that be clarified that they may enter the den?
Apart from those minor things I think this is ready to go.
I call for a vote to move this to final editing

I'll clean up the OP and link your test later.
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

1. Can the Snipers shoot to the spaces that are behind the entrance of the den, but visible from the hills outside? I assumed not. If that is the intention, the scenario needs to state that you can't attack across empty space or something...or add ruined walls.

Just to be sure about that...
In these cases, how did you count the range to make the shot ? From the rules, you can sight a figure through a void, but you have to count the range going around the void. Thus in most of the cases even if rule-wise you could shoot, in fact you can't because detour due to the void put the opponent figure at a too long range.

All-in-all I'm not sure if it's the case here, that's why I ask this question... ^^
 
Re: The Design of Ben Kenobi's Den (Vote for Final Editing)

I think I would like to play the scenario a couple more times in its current state, then I shall give my opinion to see if the stuff I seen last is cleared up. Otherwise this is cool that this is coming to a close.
 
Re: The Design of Ben Kenobi's Den (Playtesting Phase)

1. Can the Snipers shoot to the spaces that are behind the entrance of the den, but visible from the hills outside? I assumed not. If that is the intention, the scenario needs to state that you can't attack across empty space or something...or add ruined walls.

Just to be sure about that...
In these cases, how did you count the range to make the shot ? From the rules, you can sight a figure through a void, but you have to count the range going around the void. Thus in most of the cases even if rule-wise you could shoot, in fact you can't because detour due to the void put the opponent figure at a too long range.

All-in-all I'm not sure if it's the case here, that's why I ask this question... ^^


Yes, the Snipers have range 10 so they can definitely reach, even counting around the void.
 
Re: The Design of Ben Kenobi's Den (Vote for Final Editing)

Koolster, is there any more terrain available? If you raise the archway into the den by one level, it would solve the problem of Tuskens not fitting in.
 
Re: The Design of Ben Kenobi's Den (Vote for Final Editing)

Koolster, is there any more terrain available? If you raise the archway into the den by one level, it would solve the problem of Tuskens not fitting in.

Maybe. I am quite busy at the moment but will try to get some time to check on that.
 
Re: The Design of Ben Kenobi's Den (Vote for Final Editing)

Koolster, is there any more terrain available? If you raise the archway into the den by one level, it would solve the problem of Tuskens not fitting in.
With a master set you should have enough room to raise it one more level, the map is rather small, koolster can you direct me to the latest version of this scenario. I will raise it by one and see if I can't fix it in virtualscape and play the scenario again to check out the fixes you guys did.
 
Re: The Design of Ben Kenobi's Den (Vote for Final Editing)

@Koolster25, I just went to check on this to modify the height in VS and there is no VS link in the OP. Just letting you know. I'm building this puppy right now with the added one space of height in the arch and going to have a go at this since its been modified.
 
Re: The Design of Ben Kenobi's Den (Vote for Final Editing)

Ok, It took a bit of shuffling around, I moved quite a few pieces without changing the base of the map while keeping the top pleasing to the eye. Here is the link. Ben Kenobi's Den Height Revision
All 3 sculpts of my tusken raiders and the shooters fit under this one with a little room to spare. If you want to you can use this VS file in the OP.

Ok, finished up two more rounds of this scenario, I love where you guys have it now. Its intense. I think this is perfect for a release now. When you make a new PDF for this map, I think it would be a great idea to put in the special rules, such as Can't shoot over voids and such. See if @DanieLoche will make it pretty. I used the latest mod of the map above in the link. It really only changes the cosmetics to the top of the den, even though I had to shuffle it around. Here are my tests in the spoiler tab.
Spoiler Alert!

This scenario really is awesome, great job everyone on this project.
 
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Re: The Design of Ben Kenobi's Den (Vote for Final Editing)

There is already a rule in the OP that figures may not attack across voids. I'll try to update everything this weekend. Thanks to all the PTers.
 
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Re: The Design of Ben Kenobi's Den (Vote for Final Editing)

There is already a rule in the OP that figures may not attack across voids. I'll try to update everything this weekend. Thanks to all the PTers.
No, I mean on the PDF printout. I usually print out the map building pdf and am not usually on the computer to look at the OP of the thread. I just think it would be cool to add those rules on the pdf to be more easily playable for the people that want to play. It was a heck of alot more fun this go around. Really close.
 
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