Koolster25
Active member
Re: The Design of Ben Kenobi's Den (Playtesting Phase)


I played 7 games of the Kenobi's Den scenario over the weekend. I like the scenario and the idea a lot. However, initially I was disappointed because the first two games were weird, with Rebels winning the first game during Round 2, while only taking one wound. The second game the Tuskens won by a landslide, with Snipers eliminating Obi-Wan and Luke quickly, then the Raiders coming in and mopping up the droids.
I kept playing though, and of the remaining games, most were pretty close. I think there was still a preference for the Rebels, with them winning 4 (or maybe 5...I didn't keep track) of the games. It might do to give the Tuskens two squads of Raiders, or maybe give them one squad at the beginning of Round 3 and another at the beginning of Round 4...I didn't test that, so I don't know if that would tip it too far the other way.
"place one squad of Raiders at the end of Round 1 and a second squad of Raiders at the end of Round 2."
1. Can the Snipers shoot to the spaces that are behind the entrance of the den, but visible from the hills outside? I assumed not. If that is the intention, the scenario needs to state that you can't attack across empty space or something...or add ruined walls.
1. Can the Snipers shoot to the spaces that are behind the entrance of the den, but visible from the hills outside? I assumed not. If that is the intention, the scenario needs to state that you can't attack across empty space or something...or add ruined walls.
Just to be sure about that...
In these cases, how did you count the range to make the shot ? From the rules, you can sight a figure through a void, but you have to count the range going around the void. Thus in most of the cases even if rule-wise you could shoot, in fact you can't because detour due to the void put the opponent figure at a too long range.
All-in-all I'm not sure if it's the case here, that's why I ask this question... ^^
Koolster, is there any more terrain available? If you raise the archway into the den by one level, it would solve the problem of Tuskens not fitting in.
With a master set you should have enough room to raise it one more level, the map is rather small, koolster can you direct me to the latest version of this scenario. I will raise it by one and see if I can't fix it in virtualscape and play the scenario again to check out the fixes you guys did.Koolster, is there any more terrain available? If you raise the archway into the den by one level, it would solve the problem of Tuskens not fitting in.
No, I mean on the PDF printout. I usually print out the map building pdf and am not usually on the computer to look at the OP of the thread. I just think it would be cool to add those rules on the pdf to be more easily playable for the people that want to play. It was a heck of alot more fun this go around. Really close.There is already a rule in the OP that figures may not attack across voids. I'll try to update everything this weekend. Thanks to all the PTers.