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The C3G Big Five Map Contest - WINNER!

I've had a hard time using the snow and ice set. Its hard to have that set not be so hard on non-flying melee only figures.
 
Definitely. It would fit a few themes for this contest, like Fortress of Solitude, Iceberg Lounge, or Captain Cold freezing Flash’s city, if anyone were so inclined.
 
My third entry: Ferris Air Field

Spoiler Alert!
 
Just under 3 weeks remaining for entries! :)

I've got two more in the works myself.
 
My fourth entry: Central City Expressway

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Fifth (and final) entry: Temple of Zeus

Spoiler Alert!
 
Big 5? Who are you leaving out? Wonder Woman, Flash, Hal, Supes, and Bats, so no Arthur, Ollie, J'onn, or the Hawks?
 
I think Batman, Superman, Wonder Woman, Green Lantern, and Flash are pretty commonly accepted as the big 5 of DC, yeah. All of this info is in the OP, btw. :p
 
I know we made the buildings official, but has anyone figured out how to put them in TTS or Virtualscape? I am seriously considering what could be done. :ponder:
 
The bungalow has been converted to 2.0 and pit on 2.0 maps and is in TTS. The Skyscraper has not yet but it’d be cool to see.
 
I couldn't remember if Skycraper was the working title or official name. That was the one I was talking about.
 
It's just called "the Skyscraper" in the rulebook (which does at least give official context to its mechanics). I'm not sure we have a proper Skyscraper thread in 2.0 yet, though. One of many terrain pieces we need to get around to giving proper 2.0 treatment (like water mats, the space mater, and pieces like the Daily Bugle, Helicarrier, etc. that we've laid out properly at Con in the past).
 
It's just called "the Skyscraper" in the rulebook (which does at least give official context to its mechanics). I'm not sure we have a proper Skyscraper thread in 2.0 yet, though. One of many terrain pieces we need to get around to giving proper 2.0 treatment (like water mats, the space mater, and pieces like the Daily Bugle, Helicarrier, etc. that we've laid out properly at Con in the past).

Have you managed to incorporate Daily Bugle into a game yet? I have not. I can't figure out how to meld the subway and street levels into a map.
 
I've not attempted since Con. We did play on it at Con, though.
 
It's just called "the Skyscraper" in the rulebook (which does at least give official context to its mechanics). I'm not sure we have a proper Skyscraper thread in 2.0 yet, though. One of many terrain pieces we need to get around to giving proper 2.0 treatment (like water mats, the space mater, and pieces like the Daily Bugle, Helicarrier, etc. that we've laid out properly at Con in the past).

Have you managed to incorporate Daily Bugle into a game yet? I have not. I can't figure out how to meld the subway and street levels into a map.

TTS has a ton of buildings but not many that you can easily play inside of. These are some that are available but would mostly be Line of Sight blockers or something you can climb on top of.

tr0pJVA.png
 
Interior play under overhangs is probably the wonkiest thing on TTS and the biggest knock on it. Which isn't to say that a map *has* to be super playable on TTS to be an official C3G map or anything, since real world play is still the default.
 
It's just called "the Skyscraper" in the rulebook (which does at least give official context to its mechanics). I'm not sure we have a proper Skyscraper thread in 2.0 yet, though. One of many terrain pieces we need to get around to giving proper 2.0 treatment (like water mats, the space mater, and pieces like the Daily Bugle, Helicarrier, etc. that we've laid out properly at Con in the past).

Have you managed to incorporate Daily Bugle into a game yet? I have not. I can't figure out how to meld the subway and street levels into a map.

TTS has a ton of buildings but not many that you can easily play inside of. These are some that are available but would mostly be Line of Sight blockers or something you can climb on top of.

tr0pJVA.png

Eric, you almost singularly play on TTS, right? I have several of the Skyscraper book shelfs. If I photo'd some on a play map, for you to be able to view, would that help to translate it to TTS?
 
It's just called "the Skyscraper" in the rulebook (which does at least give official context to its mechanics). I'm not sure we have a proper Skyscraper thread in 2.0 yet, though. One of many terrain pieces we need to get around to giving proper 2.0 treatment (like water mats, the space mater, and pieces like the Daily Bugle, Helicarrier, etc. that we've laid out properly at Con in the past).

Have you managed to incorporate Daily Bugle into a game yet? I have not. I can't figure out how to meld the subway and street levels into a map.

TTS has a ton of buildings but not many that you can easily play inside of. These are some that are available but would mostly be Line of Sight blockers or something you can climb on top of.

tr0pJVA.png

Eric, you almost singularly play on TTS, right? I have several of the Skyscraper book shelfs. If I photo'd some on a play map, for you to be able to view, would that help to translate it to TTS?

I play both TTS and in person but lately much more TTS.

Pictures could help me find something comparable in a TTS workshop but I don't have the knowledge/ability to construct a copy of the bookshelf itself.
 
Wow, that looks like the Danny the Street I made.
That may translate fairly easy to TTS. Except the not being able to go inside part.
 
Ok, trying to get this put together: Waters of Themyscira

Spoiler Alert!
 
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