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The Book of Tandros Kreel

An Ogre Warhulk was adjacent to Tandros Kreel and 4 other figures. He successfully rolled for Flail Hurricane, so does this mean that the Warhulk may attack Tandros once for each figure (ie one normal attack plus 4 extras)?

From the FAQ, version 13.4 link in my sig:
How does Tandros' Combat Challenge work in regards to attacks (Special Attacks and special powers that give multiple normal attacks) that would hit multiple figures?If it's an AOE special attack, and you are engaged to Tandros, you have to hit him with the attack. After that, the attack may expand out to other figures because it is an extension of that first roll against Tandros. If it's a special power that is giving you multiple normal attacks, you must attack Tandros if you are engaged to him. If the power lists or is implied that you can only attack a figure once (Shaolin Assault), you can only hit Tandros once, even if there are multiple targets.
 
An Ogre Warhulk was adjacent to Tandros Kreel and 4 other figures. He successfully rolled for Flail Hurricane, so does this mean that the Warhulk may attack Tandros once for each figure (ie one normal attack plus 4 extras)?

Here's an excellent summary by killercactus

So, to summarize: Every turn, the Ogre must roll the D20 for Flail Hurricane. If he gets an 11 or higher, he must immediately attack everything adjacent to him, if possible, regardless of if there are any enemy figures or not.

These attacks are considered normal attacks.

If a figure with the Combat Challenge power is adjacent to him, he must attack that figure first. If that figure is killed by that attack, the Ogre must attack every other figure. If that figure is not killed, the Ogre's attack ends.

If a figure Scatters, Scurries or otherwise moves away from an Ogre Warhulk after it's first attack against a different figure, the Ogre cannot attack that figure.

If the Ogre is killed by Counterstrike before attacking all adjacent figures, the remaining figures are not attacked.

Excellent summary. Thank you.
 
So, in the event of Tandros being engaged with the likes of Nilfheim or Captain America, what happens with the special attack?

Does the first attack need to be directed at Tandros, with the others at any target?

The same goes for 'Double Attack'.

I want an official ruling before I put it in the Book. But it seems obvious to me that the spirit of the power is that Tandros draws all attention to himself. I would guess that multiple attacks would all need to be directed at Tandros. Since you can't do that with Nilf (or Capt? I can't remember) you would forfeit the additional attacks.


Mr. Creel's taunt only works on figures adjacent to Mr. Creel. In other words if you surround an enemy with Mr. Creel, Darrak and the Vikings the opposeing figure could only attack Mr. Creel, but Captain America could target any figure he wants in the group with his ranged attack because he (Captain America) is not adjacent to Mr. Creel. Creel is still a good addition to any melee army but his friends adjacent to him can still be attacked.
 
I propose one of my favorite army:

Mutual protection:
Ratsx2 80
Krav-Maga 100
Nakitas 120
Raelin 80
Tandross Kreel 120
500points / 16hexes

Rats prevent from too fast contact, and help to have the time to place everyone.
Raelin protects everyody.
Nakitas protect the Krav and Raelin from shots.
With Raelin and the Nakitas the Krav are almost indestructible iif tey're not engaged. and if they die (too bad luck...) you have the Nakitas. :D
Tandross protect The Krav and/or Raelin from contact, opponents must kill Tandross first.
And with Raelin Tandross have 6 defense and 7 lives...

In fact everyone protects everyone and that's cool. :D

After I think Keamon or Laglor are as strong as Tandros in this army, but it's one of the best armies with Tandros.
 
I propose one of my favorite army:

Mutual protection:
Ratsx2 80
Krav-Maga 100
Nakitas 120
Raelin 80
Tandross Kreel 120
500points / 16hexes

Rats prevent from too fast contact, and help to have the time to place everyone.
Raelin protects everyody.
Nakitas protect the Krav and Raelin from shots.
With Raelin and the Nakitas the Krav are almost indestructible iif tey're not engaged. and if they die (too bad luck...) you have the Nakitas. :D
Tandross protect The Krav and/or Raelin from contact, opponents must kill Tandross first.
And with Raelin Tandross have 6 defense and 7 lives...

In fact everyone protects everyone and that's cool. :D

After I think Keamon or Laglor are as strong as Tandros in this army, but it's one of the best armies with Tandros.

Holy cow that sounds like fun. Has it been succesful? THe only problem I see is that the opponent will just disengage many times and shoot Raelin or whoever, but it still sounds fun! :)
 
This army is incredibly fun but has 2 weaknesses:
-map dependant, you must have a good spot near your started zone to put all your team
-less protection against special attacks, or against figures with stealth flying (PKs, Cyprien...)

If you're good in OM management, it's a good army for you.
 
Has anyone had any succes with Tandros in a competitive setting? I remember some speculation that he could possible be a good early game start zone bomb but have never really heard much about him since. I know by his card he seems tailored for scenario dungeon crawls but he always seemed like there could be a way to utilize him in a competitive sense.
 
I think it's just too difficult for a melee non-bonding hero to keep up with the squad-based competitive armies. Especially since Tandros doesn't have unconditional multiple attacks. In concept he's good, but he has too many things stacked against him. Maybe if he bonded, he would be good.
 
I've had a lot of luck using him with Theracus, in combination with other things. I use Theracus to launch him up to the enemy, where he just stands there and takes hits, buying time for the rest of my army to get in position. He doesn't usually kill much, although his cleave thing can be cool, but the time he buys distracting the enemy is well worth his points.

I like the Red and Gold

Tandros
Marcus
Romans x2
10th x2
Theracus

I think that comes out to 510, just off the top of my head. Theracus and Tandros tie up the enemy long enough for the Romans to move up, and good planning also allows the Redcoats to get into position around Marcus and launch some serious firepower at the enemy.
 
Has anyone had any succes with Tandros in a competitive setting? I remember some speculation that he could possible be a good early game start zone bomb but have never really heard much about him since. I know by his card he seems tailored for scenario dungeon crawls but he always seemed like there could be a way to utilize him in a competitive sense.

Competitive speculation, mind you: Tandros' best uses probably involve either a ranged pod that fears melee (ie Krav), or a OM-light methodology in order to move him around. I know that this one has been mentioned before, although I don't see it listed in any tourney thread (perhaps I overlooked it? It seems like it has all of the key ingredients):

Laglor 110
Krav 100
Raelin 80
Tandros 120
Rats x2 80
490 points, 14 spaces
Position Tandros [and your rats] so that any melee attacks on at least 2 agents must first pass through Tandros. With the agents' Laglor-boosted range, you can set this up in your start zone early on.

Dok mentioned the power of Ana and Tandros with some other choice heroes, although I don't see a tourney nod to this one either:

Ana Karithon 100
Tandros 120
Sonlen 160
Kaemon 120
500 points, 4 spaces
This one seems a bit more OM-intensive to set up. A couple of squads of rats could ease the OM burden, though.

Brunak + Tandros: Think of him as an expensive meat shield for Brunak. I could see this working when facing a large melee horde. However, it probably makes much more sense just to carry Raelin. Once again, no tourney nod for this one.

In the end, it appears that all I offered was a bit of summarized speculation...
 
I did pretty good usingTandros Kreel with Rhogar Dragonspine and Raelin. My neighbor was using Nilfheim, and flew him too close to Tandros. Nilfheim was backed by several goblin cutter squads. Sure enough, rhogar kept Tandros healed just enough to keep chopping down goblins one by one. I got threw Nilfheim and almost 2 goblin squads before Tandros finally was killed.
 
Tandros is best used at the start of the game, thrown right into the fray. 7 Life and Broadsword +2 obviously mean he's an agressive figure and you'd do best to take advatage of this early in the game. He will die, but he will have slain more than his points worth by the time he's dead. His weakness is insta-kill powers, which he is quite susceptible to being Medium. Grimnak and Braxas he should beware of.
 
My first ever custom was loosly based around Tandros because he was one of my favourite units, and still is. Admittidly parasect, my first custom, is actually pretty bad but it still remains the only one i use and one of the reasons is because of Tandros. sad i know :). Anyway back to the topic this guy makes a great at defending important units, he can easily defend important units like Sonya, Warden 816, Marcus etc.. He is also a good squad killer. Tandros is sort of like Kaemon Awa, same move, same defense, same melee attack, both can kill two units in one turn. Tandros is however a lot more sturdy then Kaemon. He partners up very well with Darrak Ambershard (good thing they come in the same set :D).
 
Lately I've been using a Tandros/Rhogar combo. You send them out mid-game with a marker on Rhogar and two on Tandros; works like a charm, especially against annoying bonding armies.
 
Hello,
I don't know if this question was already asked, but we had a strange situation today...

The situation:
2 Mezzodemons VS Tandros Kreel at close combat.

Tandros can use Cleave or the Exoskeleton unable it? We clearly have 2 possibilities:

Option 1:
  1. Tandros attacks, the first Mezzo fails his defense.
  2. The Mezzo uses his exoskeleton marker: no wound
  3. Consequence: don't cleave.

Option 2:
  1. Tandros attacks, the first Mezzo fails his defense.
  2. Cleave! Inflicts one wound to the second mezzo: destroyed.
  3. The first Mezzo uses a exoskeleton Marker: he survives.
    Consequences: the first mezzo is alive, but the second is dead.

Your opinions?
 
If the defending figure receives any wounds from Tandros Kreel's attack, the chosen figure receives 1 wound.

After a Mezzodemon Warmonger rolls defense dice against a normal attack, you may remove 1 Exoskeleton marker from its Army Card to ignore all wounds inflicted by that attack.

Option 1 must be correct.
 
Yea, this wasn't a fun discussion at all. As Shedim Kabal says Tandros' card clearly states the defending figure must receive wounds. Any special ability that causes the defending unit not to receive wounds (vanish is another example) would mean no Cleave.
 
Tandros Kreel
C3V and SoV Custom Synergies
Spoiler Alert!
 
Had a great time. My vipers with Theracus and Tandross went 4-1. I did have a couple of close games (both down to 4 life Venoc Warlord) were won due to mass frenzies. Loss to Omnicron Snipers was classic matchup. Looking forward to it again.
Just want to say that Venoc Vipers + Venoc Warlord + Theracus + Tandros Kreel is a both a fun and competitive combination. I was able to lock-down Dragons and Orc Champions and get first strike with my Venocs, then keep Venocs alive longer because others had to attack Tandros. I think this may be the strongest army with TK, although I do also like him with Brunak and some ranged squads (Stingers, 10th, Mezzodemons, etc)
 
Man Tandros is rapidly becoming my favorite hero. His stats, his powers, his sculpt... Just... Perfect.

What is it with this guy? I remember when the DnD set first came out, my friends got the set and would always rant about how powerful the “lizard guy” was (his scale armor lol). Right next to mummy chick and rhino dude (Kato). But these days, years later, no one seems to really care about him. Matter of fact, I was looking through an old poll and most seem to consider him generally useless, a worse version of Carr. I strongly disagree.

His uses are valuable, niche, and can be very frustrating. Some ways I love to use him:

1. Pair him with krav maga or elite onyx vipers. Send him out first, and then bring up the squads. He works as a safe zone for them. Range still can’t hurt them much, and if your opponent tries to engage, they have to deal with tandros instead. Gives the anti-range assassins a lot more survivability to actually reach their targets.
2. Pair him with raelin. Obvious combo for obvious reasons. Can be a real brutal combo if your opponent isn’t packing range, and if he is, you’ve got that nice krav/tandros combo I mentioned beforehand.
3. Use him to slaughter rats. Killing 2 rats in a single turn? Sign me up. Sure, it usually doesn’t quite work like that when your opponent places them to prevent his cleave, but still, keeping your opponent on their toes and on the defensive is good.
4. Ninja/sentinel/other tough squad killer. Being able to ignore disappearing ninja or shields of valor by killing a weak squady, then cleaving through a tougher one is sort of a cheap move, but effective. Furthermore, it is tough for your opponent to position his troops to prevent this, as Tandros will just risk the disengage with his insane life to make it happen.

Overall, I don’t see how he is remotely similar to carr, besides being a ranged attacher that has a brutal melee strike. They are totally different figures, and Tandros is the only one who can fill his niche, and I might say that he does it extremely well.

Why is he seemingly forgotten along with the other C rated units of the 3rd master set?
 
He's Good

Kreeloy Jenkins (the nickname he has been called from me after he went on a tear and killed like 3 heroes after I'd lost the rest of my army and I said it to be funny) is good. 7 life 4 defense takes forever to kill. Cleave is a great option even if the opponent can mitigate it some. Plus range for kiting.

@Major Q23 has included him in his last 3(?) Gencon main event builds and I heartily agree with this decision. Dude will always do some work. I think the reason some people underestimate him is apart from living for a very long time, he doesn't do any one thing well, just several useful things averagely. That'll tend to stick out less in people's minds than Carr whacking somebody with 6 dice.

~Dysole, keeping it Kreel
 


Well met!


Perfect meat shield for Rogues.

 
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I am surprised to see so many people positive on him. He has always struck me as a guy that was just slightly off standing out in the crowd, since he doesn't have any of the assets that competitive units do.
 
I am surprised to see so many people positive on him. He has always struck me as a guy that was just slightly off standing out in the crowd, since he doesn't have any of the assets that competitive units do.
He tends to show up a lot in competitive formats where the top stuff isn't viable or allowed for some reason. He has some versatility and he's very tough.
 
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