A strategy to take note of when it comes to using Saylind. She can be effective in this build at breaking bonding armies:
Werwolf Lord x1- 140
Saylind- 80
Wolves of Badru x2
Raelin 2.0- 120
500 points, 10 hexes.
Lead with the Wolves, putting the Lord at the front. Keep Saylind back. Raelin tails them until they get in range of the opponents scouts and/or ranged forces. When that happens, get the Werewolf Lord to some cover, and move the Badru to height, backed by Raelin. Spread them out so they can engage more forces. When the hopefully slow enemy (Knights, Romans, Heavy Gruts) comes forward, with their bonding option behind them, attack with the Wolves, Pouncing with 2, attacking normally with 1. Make sure you engage a single wolf to at least 2 enemy figures. Try to keep them near Raelin, but don't endanger your Cheerleader. Once the enemy forces move to engage your Wolves, (bear in mind you're keeping one squad back), flank the enemy with the Lord. If you're fighting an army that utilizes an enhancement from the bonding option, like the Knights with Gilbert, or if you're fighting an army that bonds with a ranged beatstick, like Greenscales with Nilfhiem, chances are the bonding hero is behind the enemy squads, which are engaged with the Wolves. Anyway, flank the Hero with the Lord, hopefully infecting it. Plan your OM's carefully so that either the Wolves have engaged enough Squad figures to give the Lord 2 turns to infect, or Saylind has the next OM after your infection. Summon the Lord out of the fray, and alternate your OM's between Wolves and Lord. Fall back with the Wolves, while the Lord keeps the enemy occupied by turning their Hero against them. Keep the Wolves with Raelin, and on height at all costs. If the enemy comes after the Wolves, engage with Raelin (you heard me right), and Whirlwind their behinds. Only engage for a single turn, pull back quick. Use the Wolves to cover her retreat, as she did the Wolves. Rinse and repeat, if you're lucky. If you can pull this off right, you've broken the bonding army, and totally messed with your opponent. All made possible by Spear of Summoning.