• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The Book of Moon Knight

Poor Moon Knight spent all of 2012 sitting on the bench. Glad lots of these older designs are finally seeing the light of day!
 
We're emptying the cupboards this year! :) Moon Knight's a great one - I've enjoyed playing him in Luke Cage armies for quite some time now.
 
Yeah, this guy has been done for so long and I've played so many games with him that I keep forgetting that he hasn't been released. But now he is and I'm a happy human :D
 
He has a nice autowound role in any army with his ability to dish out 1 to two different units per turn. Might just be a top defensive pod counter. Also like his ability to drop in and hit anyone on the map with an auto skull. I could see him and Storm getting along quite well. She scatters the pod, then he drops in for a surgical strike, followed up by some auto-wounds.
 
200 Arnim Zola
150 Moon Knight
220 Storm
190 Luke Cage
~240 Winter Soldier / Captain America / Shang-Chi

Could be cool. Probably not the strongest build for any of those characters, but it has the Storm / Moon Knight combo, the Luke Cage / Moon Knight combo, possibly some other Fighters, and 2-3 targets for Arnim Zola to bring back if/when they die.
 
Crescent Darts are a pretty nice option for sure. 8)

I wish there was room on the card to give him Mental Shield so he can't get taken control of. This would have represented his multiple personalities that have kept him from being taken control of before. But the other powers were too important to add that little bit of extra theme nerdness :D
 
Yes, because Crescent Darts is "instead of attacking". So you can use that instead of attacking when using Frenchie's Airdrop.
 
Thanks, just was making sure it was still considered a normal attack even though it was out of sequence.
 
Well placing him with Frenchie's Airlift is basically his movement for that turn, so the attacking you would do would be in the normal sequence. You don't place him with Frenchie's Airdrop and then take a full move and attack turn with him. He drops in, and if he's placed next to an opponent's figure you get the auto skull bonus from Cape Glide if you attack with his normal attack. You also get that bonus if he jumps off a building and ends his move 5 levels lower than he started and then can attack an adjacent figure with the autoskull bonus.

So when he drops with Frenchie's Airlift, you can either attack normally with his ranged attack and no bonus, attack an adjacent figure and get the autoskull bonus, or use Crescent Darts instead of attacking normally.
 
Where does it say anything about Frenchie's Drop being his movement?

The way I read it was:

Reveal Order Marker
Place
Attack (Or Crescent Darts)
Move
Attack (Or Crescent Darts)
 
  • Q: Can you move and attack with Moon Knight after placing him on the battlefield with Frenchie's Airdrop?
    A: No. Placing Moon Knight on the battlefield with Frenchie's Airdrop is considered Moon Knight's move for that turn. He may attack after being placed with his ranged attack or get an autoskull bonus if he attacks a figure he was placed adjacent to with Frenchie's Airdrop. Moon Knight may use his Crescent Darts special power after being placed with Frenchie's Airdrop instead of attacking.
 
  • Q: Can you move and attack with Moon Knight after placing him on the battlefield with Frenchie's Airdrop?
    A: No. Placing Moon Knight on the battlefield with Frenchie's Airdrop is considered Moon Knight's move for that turn. After being placed he may attack with his ranged attack or get an autoskull bonus if he attacks a figure he was placed adjacent to with Frenchie's Airdrop. Moon Knight may use his Crescent Darts special power after being placed with Frenchie's Airdrop instead of attacking.
Might be clearer
 
Thanks Cap. :up:

Have the kids bugging me about something before they get in bed, so I didn't quite have the best effort there.
 
...After revealing an Order Marker on this card, if Moon Knight is on this card and not destroyed, you may immediately place him on any empty space on the battlefield and attack with him.

That's pretty clear. It doesn't say anything about moving. Just Place and Attack. You get to pick which attack.

I think the FAQ is a little misleading when it says that placing counts as movement for the turn. There really isn't any movement during the turn. The figure starts on the card and then uses a power that says place and attack. :2cents:
 
How's this Hogg?

Q: Can you move and attack with Moon Knight after placing him on the battlefield with Frenchie's Airdrop?
A: No. After placing Moon Knight with Frenchie's Airdrop, you may only attack with him or use his Crescent Darts special power.
I had thought the power was perfectly clear as is on the card and this was the first time anyone seemed confused by it. But maybe other players are confused and this will help clear it up for them.
 
Maybe something like "after placing him you are in the Attack Phase of his turn and may only attack or use a special power that triggers 'instead of attacking'"?
 
...After revealing an Order Marker on this card, if Moon Knight is on this card and not destroyed, you may immediately place him on any empty space on the battlefield and attack with him.

That's pretty clear. It doesn't say anything about moving. Just Place and Attack. You get to pick which attack.

I think the FAQ is a little misleading when it says that placing counts as movement for the turn. There really isn't any movement during the turn. The figure starts on the card and then uses a power that says place and attack. :2cents:
There is movement. He's being placed on the board from his card. Moving = placing. The FAQ is actually very helpful, because it clarifies the use of any powers that happen "instead of moving" (i.e. they can't happen), and powers that happen "after moving" (they happen after he's placed; for example, the Cosmic Cube), etc.

Bats' clarification is also misleading, since there's no reason Moon Knight shouldn't be able to use something like the Cosmic Cube, which is used "after moving," but Bats' says he may only attack or use special powers "instead of attacking."

Hahma's clarification is, in my opinion, the one that makes the most sense from a games-and-rules-mechanics perspective.
 
...After revealing an Order Marker on this card, if Moon Knight is on this card and not destroyed, you may immediately place him on any empty space on the battlefield and attack with him.

That's pretty clear. It doesn't say anything about moving. Just Place and Attack. You get to pick which attack.

I think the FAQ is a little misleading when it says that placing counts as movement for the turn. There really isn't any movement during the turn. The figure starts on the card and then uses a power that says place and attack. :2cents:
There is movement. He's being placed on the board from his card. Moving = placing. The FAQ is actually very helpful, because it clarifies the use of any powers that happen "instead of moving" (i.e. they can't happen), and powers that happen "after moving" (they happen after he's placed; for example, the Cosmic Cube), etc.

Bats' clarification is also misleading, since there's no reason Moon Knight shouldn't be able to use something like the Cosmic Cube, which is used "after moving," but Bats' says he may only attack or use special powers "instead of attacking."

Hahma's clarification is, in my opinion, the one that makes the most sense from a games-and-rules-mechanics perspective.

I don't think he's getting a full turn (movement, attack) because he starts on the card and has to use the power, which is very specific, to get back in the game.

Was the intent for him to be able to use powers that trigger after moving? How about triggering things like War Machine's auto chain gun?
 
Yeah, I wonder if the power text on the card shouldn't just be adjusted like so:

FRENCHIE’S AIRDROP
After revealing an Order Marker on this card, if Moon Knight is on the battlefield, you may immediately place him on this card. Moon Knight will take any leaving engagement attacks before being placed on this card. Order Markers may still be placed and revealed on this card normally. After revealing an Order Marker on this card, if Moon Knight is on this card and not destroyed, instead of moving normally, you may immediately place him on any empty space on the battlefield.

The one giant problem with that, of course, is that you don't actually have the option of moving normally with him, so you can't really do that placement as a replacement action. All of which is why I make for a terrible rules lawyer, unfortunately. :?
 
...After revealing an Order Marker on this card, if Moon Knight is on this card and not destroyed, you may immediately place him on any empty space on the battlefield and attack with him.

That's pretty clear. It doesn't say anything about moving. Just Place and Attack. You get to pick which attack.

I think the FAQ is a little misleading when it says that placing counts as movement for the turn. There really isn't any movement during the turn. The figure starts on the card and then uses a power that says place and attack. :2cents:
There is movement. He's being placed on the board from his card. Moving = placing. The FAQ is actually very helpful, because it clarifies the use of any powers that happen "instead of moving" (i.e. they can't happen), and powers that happen "after moving" (they happen after he's placed; for example, the Cosmic Cube), etc.

Bats' clarification is also misleading, since there's no reason Moon Knight shouldn't be able to use something like the Cosmic Cube, which is used "after moving," but Bats' says he may only attack or use special powers "instead of attacking."

Hahma's clarification is, in my opinion, the one that makes the most sense from a games-and-rules-mechanics perspective.

I don't think he's getting a full turn (movement, attack) because he starts on the card and has to use the power, which is very specific, to get back in the game.

Was the intent for him to be able to use powers that trigger after moving? How about triggering things like War Machine's auto chain gun?
If he's not getting a full turn then what is he getting?
 
Q: Can you move and attack with Moon Knight after placing him on the battlefield with Frenchie's Airdrop?
A: No. Placing Moon Knight on the battlefield with Frenchie's Airdrop is considered Moon Knight's move for that turn.

Would that be sufficient to indicate that the placing of Moon Knight with Frenchie's Airdrop is considered his movement phase. Since place = move, then that is his "move" that turn. In this way, he should be able to use "after moving" glyphs like the CC, as well as being affected by "after moving" defensive powers, such as him being placed next to Electro or Mystique. He would also be affected by War Machine's auto chain gun, if he ends his movement (is placed) within 4 clear sight spaces of War Machine or whatever it is.

Probably didn't need the other stuff I had in there about ways he can attack or use Crescent Darts, since that should be pretty clear as far as how he can attack and using Crescent Darts "instead of attacking".
 
  • Q: Can you move and attack with Moon Knight after placing him on the battlefield with Frenchie's Airdrop?
    A: No. Placing Moon Knight on the battlefield with Frenchie's Airdrop is considered Moon Knight's move for that turn. He may attack after being placed with his ranged attack or get an autoskull bonus if he attacks a figure he was placed adjacent to with Frenchie's Airdrop. Moon Knight may use his Crescent Darts special power after being placed with Frenchie's Airdrop instead of attacking.
 
Back
Top