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The Book of Dreadnauts of New Tortuga

Myriadite

Active member
The Book of Dreadnauts of New Tortuga
Age of Annihilation

dreadnauts_of_new_tortuga_card_original.jpg

Note: The card above is from the Haslab Campaign and not officially released.
Character Bio: N/A

DREADNAUTS OF NEW TORTUGA
Utgar / Various** / Integrated / Unique Squad / Pirates / Wild / Medium 5
Life 2 / Move 6 / Range 1 / Attack 3 / Defense 3 / Points 80

THE CAPTAIN'S WAY
At the start of the game, choose one Unique Captain you control to be the Dreadnauts of New Tortuga's Captain for this game. Dreadnauts of New Tortuga roll one additional defense die against attacks from non-adjacent figures when their chosen Captain is within 4 clear sight spaces.

CAPTAIN'S ORDERS
Before taking a turn with the Dreadnauts of New Tortuga, you may first take a turn with their chosen Captain or a Pirate Hero you control.

MORTAL BLOW
After attacking an opponent's figure, roll 1 attack die for each wound inflicted in that attack. For each additional skull rolled, inflict 1 wound on that figure.

**Presumed Planet

_________________________________________________________________
-Rulings and Clarifications-
- TWO LIFE SQUADS :
How do two-life squads work?
Some squad figures, like the Dreadnauts of New Tortuga, have more than one life. If one of these figures receives a wound, use the tiny wound markers to track how many wounds each figure has. [Show the underside of the base with the tiny wound marker attached to the base] (Age of Annihilation Beta Rulebook)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
- THE CAPTAIN'S WAY : Unique Captains:
Dreadnauts of New Tortuga may benefit from THE CAPTAIN'S WAY defense enhancement if they are within 4 clear spaces of their chosen captain:​

- ADMIRAL EJ-1M : Admiral's Orders:
As Pirates, Dreadnauts of New Tortuga may benefit from Admiral EJ-1M's ADMIRAL'S ORDERS. (AoA)​
- ADMIRAL EJ-1M : Boarding Party Special Attack:
As Pirates, Dreadnauts of New Tortuga may be moved by Admiral EJ-1M's BOARDING PARTY. (AoA)​
As a Pirate squad, if the Dreadnauts of New Tortuga's chosen Captain receives a wound or is destroyed, they may choose Cornelius Breech the Blackguard Prince to be their chosen Captain for the rest of the game through MUTINY. (AoA)​
- CRIMSON WIDOW : Pirate Commander:
As Pirates, Dreadnauts of New Tortuga may benefit from Crimson Widow's PIRATE COMMANDER attack enhancement. (AoA)​
- CRIMSON WIDOW : Midnight Raid:
As Pirates, Dreadnauts of New Tortuga may be moved by Crimson Widow's MIDNIGHT RAID. (AoA)​
Being able to take a turn after Dorim the Bulkhead Brawler without revealing another Order Marker, Dreadnauts of New Tortuga may benefit from Dorim's CHARGE!!! movement bonus. (AoA)​
As Pirates, Dreadnauts of New Tortuga may benefit from First Officer Bok-Bur-Na's INTIMIDATE. (AoA)​
- TORIN : Evil Eye Protection
As a medium unit who follows Utgar, Dreadnauts of New Tortuga may benefit from Torin’s EVIL EYE PROTECTION. (Classic)​


Synergy Benefits Offered

- CAPTAIN'S ORDERS : Captain and Pirate Heroes:

- OTONASHI : Attack the Wild 2:
Having a Wild personality, Dreadnauts of New Tortuga grant Otonashi additional attack dice when she attacks them. (Classic)​


C3V and SoV Custom Synergies
Spoiler Alert!


_________________________________________________________________
-Haslab Promotional Materials-

Spoiler Alert!

_________________________________________________________________
-Heroscapers Community Contributions-
Power Rankings
ryguy266: Dreadnauts of New Tortuga: The best pirate squad by miles and a threat to most armies, especially when the Admiral is involved. A
Master Index
Unit Strategy Review
- TBD​
 
Last edited:
So the way the 2 life squads were supposed to work is that AoA would come packaged with "small" wound markers that could be slotted somewhere into the squad figures' bases. You would slot a small wound into a squaddie's base when it lost its first life, and then take the figure off the map as normal when it was fully destroyed. Presumably, this is how the Frostclaws, Dreadnauts, and Wraithriders will function after Renegade Studios publishes the AoA stuff - it's hard to imagine how else they'd do it - but Renegade hasn't technically confirmed they're going to package the figures with their small wound markers (though, again, I can't imagine why they wouldn't be included with the new stuff).
 
A really good question, and thanks for the response! I have added this to the "Rulings and Clarifications" part of the book, specifically quoting the beta rulebook.

If I recall correctly, even the Haslab did not show how the small wound markers would work, but it mentioned they would be included. It may be an R&D item that Renegade will have to figure out.

It would be neat if they could incorporate it into the sculp, somehow.

How does a 2 life squad work?
So the way the 2 life squads were supposed to work is that AoA would come packaged with "small" wound markers that could be slotted somewhere into the squad figures' bases. You would slot a small wound into a squaddie's base when it lost its first life, and then take the figure off the map as normal when it was fully destroyed. Presumably, this is how the Frostclaws, Dreadnauts, and Wraithriders will function after Renegade Studios publishes the AoA stuff - it's hard to imagine how else they'd do it - but Renegade hasn't technically confirmed they're going to package the figures with their small wound markers (though, again, I can't imagine why they wouldn't be included with the new stuff).
 
A really good question, and thanks for the response! I have added this to the "Rulings and Clarifications" part of the book, specifically quoting the beta rulebook.

If I recall correctly, even the Haslab did not show how the small wound markers would work, but it mentioned they would be included. It may be an R&D item that Renegade will have to figure out.

It would be neat if they could incorporate it into the sculp, somehow.
Seems renegade has said "screw the tiny wound markers, figure it out yourself." When I play with wraithriders or frostclaws I usually just use the wound marker to cover the los image of the figure that took the wound. It's not a perfect solution, but it's worked for me
 
Seems renegade has said "screw the tiny wound markers, figure it out yourself." When I play with wraithriders or frostclaws I usually just use the wound marker to cover the los image of the figure that took the wound. It's not a perfect solution, but it's worked for me

The AH wound marker idea wouldn't have worked well anyway. Having tiny little wound markers that stick out from underneath the base would be harder to see and make the base wobble.
 
Yeah I agree. The AotP had those little wound markers and they are just so eh. They can easily get lost. Obviously a normal wound marker can get lost as well, but they are much more easier to see. It really isn't that big of a deal to be honest. There are multiple ways you can go about marking them. Heck just construction paper pieces can be used to keep track.
 
While I agree, it's kind of upsetting that Renegade hasn't even attempted to give us a solution

I use these. They click on and off the bases very nicely, and they're quite inexpensive as well. Highly recommend.

Someone at me lgs uses them too. They are a decent solution, but I don't like that they make the base bigger, i.e. making the figure harder to fit on the hex in some cases
 
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