I stand by my blimp hype but... this guy just has not worked for me.

I love the sculpt. Super cool and unique. The wings on the side make him a bit annoying to place on the board, but besides that, I'm happy with him.
I even love the special powers! Skyhook and Crash Landing are both interesting and useful.
HOWEVER.
That statline is not up to snuff. Not at all. I would like to see him get +1 across the board. 5 move is insufficient for a double-spaced figure, especially one that relies on flying over allies to use his ability. 6 range is nice but not enough to keep away from enemies. 3 attack is generally fine, but not if that's the only thing you get to do on your turn. 3 defense is average, which is not good enough for a 140pt figure. 6 life is better than average, but not enough for a figure that hurts itself and draws so much aggro.
I've played 3 games with the guy.
Game 1: I achieved the dream of Crash Landing in the middle of SIX zombies. However, I roll a single skull, and they all successfully block. So what's plan B? Simple, he doesn't have one. Without stealth flying, he couldn't even attempt another crash landing next round without incurring 6 leaving engagement attacks. Needless to say, he never made it out of that zombie pile.
Game 2: I get Zed up on a high point, but the dice aren't with him. The first squad of Marro Drones that approach kill him in a single turn. Can't really blame him for that, but still.
Game 3: By far his best showing, I used him against the Dreadgul Raiders and Valguard. He actually manages to kill a couple raiders! I also really like that he can help Decker get into position. But alas, his army still loses by a very wide margin.
Have you guys had any luck with the blimp? I guess he could be ok as a cleanup figure, kiting enemies with range and flying, and using Crash Landing once they get too close. 140pts is very expensive for cleanup though, and I hate to have to ignore Skyhook like that. Maybe he'll be better once the Tanuki Tricksters come out, but to be frank, I see them as replacing him more than working with him. They already have 6 move phantom walk, so Skyhook isn't that important for their development, and they can help Decker move into position (along with your Ninja Heroes!) while still getting to Nage Waza and 2 ranged attacks. I don't think there's a possible scenario where I would rather take Zed over 3 (THREE) squads of Tanukis, and that makes me sad.