Sir Heroscape
Sir Formerly Known As adoney
I've played 2 games on Lava Crag 2.0 and I think it's a fun map! It looks cool and has offered interesting late-game situations. Take my review with a grain of salt because I often conflate strategies of other wargames that don't translate well into HeroScape.
The main criticism I have is that I think it favors counter-clockwise development too strongly and will likely lead to lots of battles where the first few rounds are spent deploying from your start zone to the exact same region of the board (to whichever ruin is closest to you).
As a suggestion, I would consider swapping the central level-2 lava fields with sand hexes (that are currently being used for support). That would allow units with a move of less than 6 to develop towards the center without the fear of burning or overextending with redundant activations.
As it stands, I would only begin developing clockwise if there was a glyph I wanted to claim. And I would almost never deploy centrally because of the combined disadvantages of open ground, low-elevation, and burnination.
If you're interested in seeing the battles I did for research (or entertainment) purposes, they're posted on my youtube channel. (Unique Squad Mirror Match & Knights vs Romans)
hmmm, I'll have to take a look at that and see. Thank you for playing my map!!