I think it doesnt look bad at all. I take it that the randar glyphs are treasure? The only thing from glancing at it are the perches for raelyn but maybe they wont affect too much.
That looks really cool man! I like the look of it. One suggestion might be to try and make a little bit better use of your road - three player maps can get big, and can take more effort to get around. So connecting those patches of road would be a smart move IMO.
Also, I hate to be the bearer of bad news, but the sets that you're using won't quite meet the terrain restrictions. We decided to put a restriction on terrain because many newer scapers (and veterans too, actually) don't have a whole ton of terrain. We wanted to give as many people as possible the opportunity to benefit from these maps. The exact details will be posted very soon so you can know for sure what's going on.
I do really like the overall look of the map (I would need to study it more carefully to give better feedback). I love the central glyph with treasure glyphs on the outside as well - I think that helps to balance a 3-player map quite a bit instead of 3 random power glyphs on the outside. That can be frustrating as a player to be on the opposite side of a glyph that is really powerful, but that you have no prayer of taking. Seems to be good spacing of LOS blockers (you could still throw those trees in if you wanted to though).
Good work my friend!
EDIT: Connecting those road pieces would also allow units to better approach and engage some of the higher spots on the board. Just a thought.
That Star map is pretty sweet. Actions starts asap. The unfortunate thing about it is that Dragons will just startzone bomb you turn 1. Not sure you can do much about it with the terrain restrictions though.
Love for the idea of the star map! I'm a big fan of split start zones, and really like what that does for a 3-player game!
Personally, while start zone bombs are probably going to be pretty likely for a lot of 3-player maps, I wouldn't worry about it too much. The great thing about 3-player games is that table politics come into play, and if one player opens up start zone bombing the other two, they're probably going to gang up on him and get some revenge. :devil: The one might have a good first couple of turns, but that will turn south pretty quickly.
Not that things like start zone bombs shouldn't be taken into consideration and minimized as much as possible, but it is interesting how table politics can balance out a game....
I'll try to take a closer look and get more in-depth feedback your way soon.
Love the star map! It looks like a wonderful three player map, but it looks like it could also make a wonderful two player map. With its design, if you had a player starting in every other start zone, it could still be symmetrical for the two players. I'm not sure if I've ever seen a two-player map with that line of symmetry. That would certainly be really cool!
I'm totally digging this one. Possibilities for 1v1, 3 player free for all, and easily a 2v2 format on this, not to mention a 6 player for smaller armies. Nicely done. So far I'm seeing some really sweet maps pop up for this one.
Oooo, me likey! Also, is the Brandar glyph a random power glyph or a treasure glyph? Cause I think it would be better suited as a Random power glyph to draw attention to both sides of the map.
Okay, I'll make a quick fix to that and have the new version up tonight!That height is easily accessible to contest from either side. I think unique +1 or Lodin would be fine
Thanks a lot Flash!I like the look of this newest one too! Great work!
I like it. At first glance very well done!