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Sewer Labyrinth

IAmBatman

Champ of C3G Con 2020, 2024, and mindless posting
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SEWER LABYRINTH

A C3G Competitive Map
Size: 21 x 42 inches


SewerLabyrinth.png


Download the PDF File/Pocket Mod

Required Terrain Sets
Spoiler Alert!


Required Terrain Count
Spoiler Alert!


SETUP:
Pillars are uncapped.

SPECIAL RULES:
No objects on the map are destructible.

Pillars cannot be passed over.

Maintenance workers don't dare venture into these tunnels: urban legend holds that there's far worse than simple alligators hiding in the muck...

Resources and Rulings
• See this map's wiki page for strategies!

Credits
• Legacy design: Good Pig

Updates
• N/A
 
Last edited:
I think the only thing to really decide here is whether the battlements should be DOs and if so, what size.

Then just need to get the map size and terrain count updated.
 
Re: Sewer Labyrinth - Design

I wonder if we shouldn't give the special rule here a name as I could see it being used more than once. The theme is this map is underground and their is a ceiling above the map that prevents unlimited flying. So something like a Parking Garage map or Office Building would have the same special rule.
 
Re: Sewer Labyrinth - Design

We could. "Enclosed" maybe?
 
Re: Sewer Labyrinth - Design

Updated.

So, I'm thinking no DOs here.

C3G_SewerLabyrinth.png
 
Re: Sewer Labyrinth - Design

I just built this map, and that pic reminded me I forgot to put the battlements on. Easy to miss on the instructions.

I like enclosed and no DOs. :up:

Do we still call them Fortress Wall pieces in 2.0? I don’t remember us changing the name but it feels like one we might have renamed.
 
Re: Sewer Labyrinth - Design

Worth asking - is there a reason to keep the battlements? Or should we scrap them?

And, yeah, was wondering the same thing on the Fortress Wall pieces myself.
 
Re: Sewer Labyrinth - Design

Could call them something like Pillars to make them feel more modern in context. Also if you don't have a castle set, you could pick up some wedding cake pillars to make something like this map where they are not holding any tiles up.
 
Re: Sewer Labyrinth - Design

Found it in the glossary:

Pillar: The pillar is an object that can be used either with a road space
cap on it that figures may occupy, or without a cap. Figures may not
pass over a pillar without a cap.

So it's actually in the default game rules for 2.0.
 
Re: Sewer Labyrinth - Design

Looking at that again, I'm not sure we should have made a hard rule about moving over uncapped pillars. Having the flexibility to use pillars for LOS blockers without adding a HG spot to the map is nice to have without needing to make the theme be underground/indoors.
 
Re: Sewer Labyrinth - Design

Well, we can always make a special rule for maps that want to have uncapped pillars you can fly over.
 
Re: Sewer Labyrinth - Design

Any thoughts on dropping the battlements?
 
Re: Sewer Labyrinth - Design

I think I always included them when I made the map. They kind of force some movement decisions, which I enjoy. I never picked them up and threw them around though. So I guess that means leave them but don't make them DO's is how I always played it. Not that attached to them though if others feel it plays better without the movement blocking aspect.
 
Re: Sewer Labyrinth - Design

The obstruction is kind of nice to slow start zone sniping too. I think it’s best to keep them.

Still need to list the components and size but that’s all final editing stuff, so

Lets go to Final Editing
 
Re: Sewer Labyrinth - VOTE 4 Final Editing

One more will do it
 
Re: Sewer Labyrinth - Design

I just built this map, and that pic reminded me I forgot to put the battlements on. Easy to miss on the instructions.

I like enclosed and no DOs. :up:

Do we still call them Fortress Wall pieces in 2.0? I don’t remember us changing the name but it feels like one we might have renamed.

I appears that the VS file didn't have the Battlements. At least not the latest versions that still exists on the site. Now I'm wonder what else is different.
 
Re: Sewer Labyrinth - Design

I just built this map, and that pic reminded me I forgot to put the battlements on. Easy to miss on the instructions.

I like enclosed and no DOs. :up:

Do we still call them Fortress Wall pieces in 2.0? I don’t remember us changing the name but it feels like one we might have renamed.

I appears that the VS file didn't have the Battlements. At least not the latest versions that still exists on the site. Now I'm wonder what else is different.

Hmm, not sure the TTS version does either. Sounds like there's support for having them, though, so we just have to make sure to get things updated with those.

This passes. Now the real work on it begins!
 
Re: Sewer Labyrinth - Design

I just built this map, and that pic reminded me I forgot to put the battlements on. Easy to miss on the instructions.

I like enclosed and no DOs. :up:

Do we still call them Fortress Wall pieces in 2.0? I don’t remember us changing the name but it feels like one we might have renamed.

I appears that the VS file didn't have the Battlements. At least not the latest versions that still exists on the site. Now I'm wonder what else is different.

Hmm, not sure the TTS version does either. Sounds like there's support for having them, though, so we just have to make sure to get things updated with those.

This passes. Now the real work on it begins!

the VS file is way out of date and doesn't match the image you posted here at all.
 
Re: Sewer Labyrinth - Final Editing

That's crazy. I definitely want to go with the version in that picture, since that's what we've been playing on TTS (though with the battlements added in, since they're not on TTS right now).
 
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