IMPORTANT: DEEPWYRM DROW ARE BANNED IN ALL DELTA EVENTS.
ScapeCon East II Events Schedule
Championship will consist of a 12 person, single elimination bracket. Top 4 seeds receive a bye. Total wins from all side events on Saturday/Sunday will determine seeding order (track your individual wins in the Team event). Byes will count towards wins. Multiplayer madness does not count.
Friday Afternoon/Evening: 1PM - 6PM
Delta Multiplayer Madness - Treasure Trove
320 Points (Delta), 14 Figures
Official Marvel Scape is Legal.
3-4 Rounds, 85-Minute Rounds
4-6(?) Treasure Glyphs placed on map
At the start of each game, after placement and before OMs, players secretly place a different Treasure Glyph on each Unique Hero they control that are 50 or more pts. All Treasure Glyphs are legal EXCEPT Bolt of the Witherwood and Revenant’s Tome.
Games are free-for-all featuring three or four players. We will use maps specifically designed for three and four players.
Multiplayer scoring as follows:
Track the partial card scoring damage you do to opponents' units throughout the game (always rounding down). At the end of the game, the players are ranked in order of damage done.
The tournament points are awarded as follows:
4-player table: 4, 2, 1, 0.
3-player table: 4, 2, 0.
At the end of the 4-round event, add up all your placing scores to get your tournament score. In the event of a tie, the player with the greater total damage done wins (so please keep a record of how much damage you did each game).
Saturday Morning: 9AM - 1PM
Tri-Format Team Tournament
Players compete in teams of three. Each round, your team will be paired against another team. The two teams will play three 1v1 games simultaneously; the team that wins 2 out of the 3 games gets the win for the round.
Each team must have 1 player for each of the following three formats. Each round, your Anything Goes player will face the opposing team’s Anything Goes player, etc.
The two teams will be assigned three maps to play on.
One player from each team rolls the D20; high roll chooses to be Team A or Team B.
Team A chooses 1 matchup to take place on 1 map. Team B chooses which of the other 2 matchups will take place on which map.
Formats: Delta Dungeon Defenders, Anything Goes (Mixed Marvel), VC Delta Chrono-Key
Delta Dungeon Defenders
490 Points (Delta), 18 Figures
BANNED: Raelin RotV, Deathreavers, Airborne Elite
Bring a 1-hex rock outcrop or glacier with your army as your crystal.
Each player will place their opponent’s crystal in their opponent’s start zone at the beginning of the game (before figures are placed). The first player to destroy their opponent's crystal or their opponent's army wins the game.
The crystal is a destructible object with the following stats and powers:
6 life 4 defense
BLINDING DEFLECTION
When the crystal is attacked by a figure that is at least 4 spaces away, it rolls 2 additional defense dice.
WEAKENING POWER AURA
Figures adjacent to the crystal roll one fewer defense die.
Anything Goes (Mixed Marvel)
600 Points, 14 Figures
Official Marvel Scape is Legal.
VC Delta Chrono-Key
430 Points (Delta), 18 Figures
You may include Rygarn in your army for free (he does not count towards the figure or point limit). You may use a reasonable proxy for Rygarn. https://www.heroscapers.com/threads/the-book-of-rygarn.50591/.
Saturday Afternoon: 2PM - 6PM
Delta General Wars 4x400
Bring 4 armies. Each army: 400 Points (Delta), 20 Figures.
Each army may only use units from one general, and each army must use a different general (IE bring 4 different generals’ armies).
Valkrill is considered Utgar for this event.
Cube Draft (Player Cap: 12)
Players will receive a pack of 7 cards from the Cube list that can be found here. Each card is 1x of that unit. You will pick 1 card from your pack, pass it to the player to your left, and then pick 1 card from the pack you received from the player on your right. Players continue to do this until all cards in packs are drafted. You will play 5 (out of the 7) cards that you drafted each round (simultaneously choosing what to play after showing your opponent your army cards). There is no point total or figure limit; a card is a card.
The players will be randomly placed into pods of 4 to draft. You will play 2 games in your pod. Then, we will reseed and create 3 new pods of 4, draft in those pods, and then play 2 games in those pods.
Sunday Morning: 9AM - 1PM
Delta Into the Future
500 Points (Delta), 18 Figures
All figures being released by Renegade through April 2025 are Legal. Please use reasonable proxies.
VC Delta Bring 2 - 1st Crack
480 Points (Delta), 20 Figures
Bring 2 Armies that do not share any figures.
Dice-off before the game, high roll chooses to pick first or second.
If the dice-off winner chooses to pick first, they must pick one of their opponent’s armies. The dice-off loser may then select any of the 3 remaining armies.
If the dice-off winner chooses to pick second, the other player may choose any of the four armies. The dice-off winner may then select any of the 3 remaining armies.
(If you win the dice-off and want to pick your own army, you must defer first pick to your opponent.)
Sunday Afternoon: 2PM - 6PM
Delta Bonus Cards
430 Points (Delta), 18 Figures
Bring 3 different Bonus Cards with your army. The Google Doc file with these Bonus Cards can be found here: https://docs.google.com/document/d/1O1DbDl_ZpR85Ss5GSAQDIv3wN7shXEuFntohZS6p8ZM/edit?usp=sharing.
Each game, choose 2 out of your 3 Bonus Cards to use during that game.
When rolling for initiative, you may choose to use 1 Initiative Bonus Card.
At the start of each turn, you may choose to use 1 Turn Bonus Card. You may only use 1 Turn Bonus Card per turn. That Turn Bonus Card is only in effect until the end of that unit's current turn. You may not use an Own Turn Bonus Card on your opponent's turn.
At the end of the round, you may choose to use 1 End of Round Bonus Card. You may only use 1 End of Round Bonus Card at the end of each round.
When you use a Bonus Card, exhaust it: you may not use it again this round. At the end of the round (after all other end of round effects), refresh both of your Bonus Cards for use in the next round.
VC Reverse Draft
500 Points, 20 Figures (Minimum 400 Points, 10 Figures)
Bring a real army. If it is clearly not a real army (for example, an army consisting of Hatamato Taro, Marro Hive, Rechets of Bogdan, and Acolarh), you will be given a 1st round loss and must resubmit a real army to join the tournament in round 2. You do not need to bring an A army, but it must at least be somewhat functional. Splash armies and the like are completely fine.
Before the game, the two players roll the D20; high roll is Player A.
Player A chooses one of the two armies to play.
Player B then chooses to either let Player A play that army OR removes at least one figure from that army and says they want to play with it.
The players go back and forth, removing additional figure(s) from the chosen army each time, until one player passes and lets the other player use it.
The player who passes plays the army that was not initially chosen (and plays it at full strength).
Sunday Evening 8:00PM - 9:30PM
Championship - Play-In Round (Top 4 have a bye): Pooled Draft
500 Points, 18 Figures
Each player brings a draft pool that is between 700-800 points, with up to 36 figures. Both pools are combined. Dice off. High roll may choose to either draft first or defer. Draft in a 1-2-2-2-2 pattern (first player drafts 1 army card, second player drafts 2 army cards, first player drafts 2 army cards, etc.). Each copy of a common card is a separate pick. Armies are not placed until all units have been drafted. Once you are out of points, you may not draft any more cards (but you may continue to draft up to the point limit even if the extra card(s) would put you over the figure limit). Draft up to 500 points, 18 figures.
Monday Morning 9AM - 1PM
Championship Top 8: Pooled Draft
T8 - 9:00am -10:15am
T4 - 10:20am - 11:35am
Finals - 11:40am - 1:00pm
Delta 5 Card Draw
500 Points (Delta), 16 Figures
Your army must include at least 5 army cards each worth at least 50 points each
Multiple copies of common units count as 1 card. (3x 4th Mass = 1 card. 2x Arrow Gruts does not count toward card total)
ScapeCon East II Events Schedule
Championship will consist of a 12 person, single elimination bracket. Top 4 seeds receive a bye. Total wins from all side events on Saturday/Sunday will determine seeding order (track your individual wins in the Team event). Byes will count towards wins. Multiplayer madness does not count.
Friday Afternoon/Evening: 1PM - 6PM
Delta Multiplayer Madness - Treasure Trove
320 Points (Delta), 14 Figures
Official Marvel Scape is Legal.
3-4 Rounds, 85-Minute Rounds
4-6(?) Treasure Glyphs placed on map
At the start of each game, after placement and before OMs, players secretly place a different Treasure Glyph on each Unique Hero they control that are 50 or more pts. All Treasure Glyphs are legal EXCEPT Bolt of the Witherwood and Revenant’s Tome.
Games are free-for-all featuring three or four players. We will use maps specifically designed for three and four players.
Multiplayer scoring as follows:
Track the partial card scoring damage you do to opponents' units throughout the game (always rounding down). At the end of the game, the players are ranked in order of damage done.
The tournament points are awarded as follows:
4-player table: 4, 2, 1, 0.
3-player table: 4, 2, 0.
At the end of the 4-round event, add up all your placing scores to get your tournament score. In the event of a tie, the player with the greater total damage done wins (so please keep a record of how much damage you did each game).
Saturday Morning: 9AM - 1PM
Tri-Format Team Tournament
Players compete in teams of three. Each round, your team will be paired against another team. The two teams will play three 1v1 games simultaneously; the team that wins 2 out of the 3 games gets the win for the round.
Each team must have 1 player for each of the following three formats. Each round, your Anything Goes player will face the opposing team’s Anything Goes player, etc.
The two teams will be assigned three maps to play on.
One player from each team rolls the D20; high roll chooses to be Team A or Team B.
Team A chooses 1 matchup to take place on 1 map. Team B chooses which of the other 2 matchups will take place on which map.
Formats: Delta Dungeon Defenders, Anything Goes (Mixed Marvel), VC Delta Chrono-Key
Delta Dungeon Defenders
490 Points (Delta), 18 Figures
BANNED: Raelin RotV, Deathreavers, Airborne Elite
Bring a 1-hex rock outcrop or glacier with your army as your crystal.
Each player will place their opponent’s crystal in their opponent’s start zone at the beginning of the game (before figures are placed). The first player to destroy their opponent's crystal or their opponent's army wins the game.
The crystal is a destructible object with the following stats and powers:
6 life 4 defense
BLINDING DEFLECTION
When the crystal is attacked by a figure that is at least 4 spaces away, it rolls 2 additional defense dice.
WEAKENING POWER AURA
Figures adjacent to the crystal roll one fewer defense die.
Anything Goes (Mixed Marvel)
600 Points, 14 Figures
Official Marvel Scape is Legal.
VC Delta Chrono-Key
430 Points (Delta), 18 Figures
You may include Rygarn in your army for free (he does not count towards the figure or point limit). You may use a reasonable proxy for Rygarn. https://www.heroscapers.com/threads/the-book-of-rygarn.50591/.
Saturday Afternoon: 2PM - 6PM
Delta General Wars 4x400
Bring 4 armies. Each army: 400 Points (Delta), 20 Figures.
Each army may only use units from one general, and each army must use a different general (IE bring 4 different generals’ armies).
Valkrill is considered Utgar for this event.
Cube Draft (Player Cap: 12)
Players will receive a pack of 7 cards from the Cube list that can be found here. Each card is 1x of that unit. You will pick 1 card from your pack, pass it to the player to your left, and then pick 1 card from the pack you received from the player on your right. Players continue to do this until all cards in packs are drafted. You will play 5 (out of the 7) cards that you drafted each round (simultaneously choosing what to play after showing your opponent your army cards). There is no point total or figure limit; a card is a card.
The players will be randomly placed into pods of 4 to draft. You will play 2 games in your pod. Then, we will reseed and create 3 new pods of 4, draft in those pods, and then play 2 games in those pods.
Sunday Morning: 9AM - 1PM
Delta Into the Future
500 Points (Delta), 18 Figures
All figures being released by Renegade through April 2025 are Legal. Please use reasonable proxies.
VC Delta Bring 2 - 1st Crack
480 Points (Delta), 20 Figures
Bring 2 Armies that do not share any figures.
Dice-off before the game, high roll chooses to pick first or second.
If the dice-off winner chooses to pick first, they must pick one of their opponent’s armies. The dice-off loser may then select any of the 3 remaining armies.
If the dice-off winner chooses to pick second, the other player may choose any of the four armies. The dice-off winner may then select any of the 3 remaining armies.
(If you win the dice-off and want to pick your own army, you must defer first pick to your opponent.)
Sunday Afternoon: 2PM - 6PM
Delta Bonus Cards
430 Points (Delta), 18 Figures
Bring 3 different Bonus Cards with your army. The Google Doc file with these Bonus Cards can be found here: https://docs.google.com/document/d/1O1DbDl_ZpR85Ss5GSAQDIv3wN7shXEuFntohZS6p8ZM/edit?usp=sharing.
Each game, choose 2 out of your 3 Bonus Cards to use during that game.
When rolling for initiative, you may choose to use 1 Initiative Bonus Card.
At the start of each turn, you may choose to use 1 Turn Bonus Card. You may only use 1 Turn Bonus Card per turn. That Turn Bonus Card is only in effect until the end of that unit's current turn. You may not use an Own Turn Bonus Card on your opponent's turn.
At the end of the round, you may choose to use 1 End of Round Bonus Card. You may only use 1 End of Round Bonus Card at the end of each round.
When you use a Bonus Card, exhaust it: you may not use it again this round. At the end of the round (after all other end of round effects), refresh both of your Bonus Cards for use in the next round.
VC Reverse Draft
500 Points, 20 Figures (Minimum 400 Points, 10 Figures)
Bring a real army. If it is clearly not a real army (for example, an army consisting of Hatamato Taro, Marro Hive, Rechets of Bogdan, and Acolarh), you will be given a 1st round loss and must resubmit a real army to join the tournament in round 2. You do not need to bring an A army, but it must at least be somewhat functional. Splash armies and the like are completely fine.
Before the game, the two players roll the D20; high roll is Player A.
Player A chooses one of the two armies to play.
Player B then chooses to either let Player A play that army OR removes at least one figure from that army and says they want to play with it.
The players go back and forth, removing additional figure(s) from the chosen army each time, until one player passes and lets the other player use it.
The player who passes plays the army that was not initially chosen (and plays it at full strength).
Sunday Evening 8:00PM - 9:30PM
Championship - Play-In Round (Top 4 have a bye): Pooled Draft
500 Points, 18 Figures
Each player brings a draft pool that is between 700-800 points, with up to 36 figures. Both pools are combined. Dice off. High roll may choose to either draft first or defer. Draft in a 1-2-2-2-2 pattern (first player drafts 1 army card, second player drafts 2 army cards, first player drafts 2 army cards, etc.). Each copy of a common card is a separate pick. Armies are not placed until all units have been drafted. Once you are out of points, you may not draft any more cards (but you may continue to draft up to the point limit even if the extra card(s) would put you over the figure limit). Draft up to 500 points, 18 figures.
Monday Morning 9AM - 1PM
Championship Top 8: Pooled Draft
T8 - 9:00am -10:15am
T4 - 10:20am - 11:35am
Finals - 11:40am - 1:00pm
Delta 5 Card Draw
500 Points (Delta), 16 Figures
Your army must include at least 5 army cards each worth at least 50 points each
Multiple copies of common units count as 1 card. (3x 4th Mass = 1 card. 2x Arrow Gruts does not count toward card total)
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