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NAME = INFERNO
SPECIES = CYBERTRONIAN
UNIQUENESS = UNIQUE HERO
CLASS = ENFORCER
PERSONALITY = FANATICAL
SIZE/HEIGHT = LARGE? 8-9?
LIFE = 5-6
MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 5-6
POINTS = ???
MY QUEEN
At the start of the game, you must choose a ??? figure you control to be Inferno's Queen. If Megatron is in your army, you must choose Megatron.
FOR THE ROYALTY
After revealing an order marker on and instead of taking a turn with Inferno's Queen, you may take a turn with Inferno. Add 1 to Inferno's Move, Range and Attack and subtract 1 from his Defense number for each revealed numbered order marker on Inferno's Queen's card. You may not take additional turns with other figures you control.
RAINING FIRE
After Inferno moves with the Flying special power, instead of attacking, you may roll one unblockable attack die against each figure Inferno passed over that does not have the Lava Resistant special power.
FLYING
SUPER STRENGTH
Inferno wholeheartedly believes that he is an ant and that Megatron is his queen. Unlike many Predacons, he has no personal ambitions or future plans; everything he does is for the good of the colony and his queen. Luckily for Inferno, many of the tasks his queen assigns him involve burning things—and he likes burning things.
Keeping with his ant mentality, Inferno has absolutely no regard for his own personal safety whatsoever. He is fanatically loyal to Megatron, and as such will use his heavy firepower and incredible strength full-on and take any task given of him, no matter how suicidal. And he'll do it laughing maniacally the entire time, for the glory of the colony.
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Had a lot of help from @MrNobody brainstorming this.NAME = BLACK BOLT
SECRET IDENTITY = BLACKAGAR BOLTAGON
SPECIES = INHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = KING
PERSONALITY = RESOLUTE
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 7
RANGE = 1
ATTACK = 6
DEFENSE = 6
POINTS = 330
TACITURN TACTICIAN
Immediately after you win initiative, you may move a figure you control. If you lose initiative this round and you roll the 20-sided die for a figure within 4 spaces of Black Bolt, you may add 2 to your roll.
BROKEN SILENCE SPECIAL ATTACK
Range Special. Attack 8.
Choose 3 spaces in a straight line from Black Bolt. All figures on the chosen spaces, and all figures other than Black Bolt within 1 space of the chosen spaces, are affected by this special attack. Roll 8 attack dice once for all affected figures. Each figure rolls defense dice separately. You may only use this special attack once per round, and only if a friendly Unique Hero has been destroyed this round.
MASTER BLOW
If there are at least four wound markers on this card, you may roll 1 extra attack die for each wound marker when attacking with Black Bolt. Immediately after using Master Blow and until he is destroyed, Black Bolt can no longer use this special power or Flying, and his Move, Attack, and Defense are reduced by three.
SUPERSTRENGTH
FLYING
ORIGINAL MEMBERS
Reed Richards (200), Iron Man (270), Professor X (190), Doctor Strange (320), Namor (280), Black Bolt (330), Spells (10) OR Skrull Infiltrator (10) (1600)
ORIGINAL INVITEES
Reed Richards (200), Iron Man (270), Professor X (190), Doctor Strange (320), Namor (280), Black Bolt (330), Black Panther (210) (1800)
He seems chockablock full of personality.
Seems pretty cool. So if he uses Master Blow twice, his stats go down to Move 1 and Attack/Defense 0?
@Ericth74 , For pure Illuminati teams:MUTAGENIC EXPERIMENT
At the start of a round, before rolling for initiative, you may reveal an "X" Order Marker on any Army Card you control with the Insane personality. Until the end of that round, all special powers on the chosen Army Card are negated, its species is Mutate, its Move number is 6, its Range number is 1, and its Attack number is 6. You can only use this special power once per game.
800 Points
900 Points
- Black Bolt (330), Namor (280), Professor X (190) (800)
- Black Bolt (330), Iron Man (270), Reed Richards (200) (800)
- Black Bolt (330), Iron Man (270), Beast (200) (800)
- Black Bolt (330), Iron Man (270), Professor X (190) (790)
1000 Points
- Black Bolt (330), Black Panther (210), Doctor Strange (320), Spells (40pts) (900)
1100 Points
- Black Bolt (330), Iron Man (270), Black Panther (210), Professor X (190) (1000)
- Black Bolt (330), Iron Man (270), Reed Richards (200), Beast (200) (1000)
- Black Bolt (330), Namor (280), Reed Richards (200), Professor X (190) (1000)
- Black Bolt (330), Namor (280), Beast (200), Professor X (190) (1000)
- Black Bolt (330), Iron Man (270), Reed Richards (200), Professor X (200) (990)
- Black Bolt (330), Iron Man (270), Beast (200), Professor X (200) (990)
1200 Points
- Black Bolt (330), Iron Man (270), Namor (280), Black Panther (210) (1090)
1600 Points
- Black Bolt (330), Iron Man (270), Namor (280), Doctor Strange (320) (1200)
- Black Bolt (330), Iron Man (270), Black Panther (210), Professor X (190), Reed Richards (200) (1200)
- Black Bolt (330), Iron Man (270), Black Panther (210), Professor X (190), Beast (200) (1200)
- Black Bolt (330), Namor (280), Reed Richards (200), Professor X (190), Beast (200) (1200)
1800 Points
- Reed Richards (200), Iron Man (270), Professor X (190), Doctor Strange (320), Namor (280), Black Bolt (330), Spells (10) OR Skrull Infiltrator (10) (1600)
- Reed Richards (200), Iron Man (270), Professor X (190), Doctor Strange (320), Namor (280), Black Bolt (330), Black Panther (210) (1800)
The "until he is destroyed" thing is to have him come back with fresh electrons in the event of a Retcon Punch, or some sort of "Comic Book Death" Story Card.MASTER BLOW
Once per game, if there are at least four wound markers on this card, you may roll 1 extra attack die for each wound marker when attacking with Black Bolt. After using Master Blow, until he is destroyed, Black Bolt's Flying special power is negated, and subtract three from his move, attack and defense.