Misery (Loves Company)
Unique Spell
After receiving any number of wounds without being destroyed by a figure within 5 clear sight spaces, roll X unlockable attack dice against that figure. X is equal to the amount of wounds received.
25 Points
NAME = Venom (Ultimate Spider-Man)
SECRET IDENTITY = Eddie Brock (Crossover Symbol)
SPECIES = Symbiote
UNIQUENESS = Unique Hero
CLASS = Tormentor
PERSONALITY = Relentless
SIZE/HEIGHT = Large 6
LIFE = 6
MOVE = 5
RANGE = 3
ATTACK = 6
DEFENSE = 5
POINTS = 210
A NEED TO FEED
After attacking a figure that is not an [not robots or androids or DOs], if Venom inflicts at least one wound, remove a Wound Marker from this card. Otherwise, roll an unblockable attack die against Venom.
SYMBIOTIC ENTANGLEMENT
If no enemy figure is considered Entangled by Venom, when Venom becomes engaged with an enemy figure, and that enemy figure is small or medium, you may have that enemy figure be considered Entangled. An Entangled figure cannot move or be moved by any special power on any Army Card or glyph. A Entangled figure rolls 1 fewer attack and defense die for each revealed Order Marker on this card. If Venom moves into a space that is not adjacent to an enemy figure that is Entangled, that figure stops being Entangled immediately.
GREAT LEAP 30
Instead of his normal move, Venom may move up to 6 spaces with Great Leap. When moving with Great Leap, Venom has the Flying special power, but may not move up or down more than 30 levels in a single leap, and will not take any leaving engagement attacks. Venom rolls 3 fewer attack dice on any turn that he chooses to Great Leap.
NAME = ATLANTIS ATTACKS
POINTS = ???
STORY PROLOGUE =
- All figures in your army are Atlanteans, or at least one figure in your army is an Atlantean King or Atlantean Warrior.
STORY SETUP =
STORY RULES =
TSUNAMI
Once per game, at the end of any round after the first, roll an unblockable attack die against all figures on the battlefield that are not Atlantean. Then, move all figures that are not Huge up to 4 spaces. All figures must be moved in the same direction. Moved figures will not take leaving engagement attacks.
MAJOR FLOODING
For the next two rounds after using Tsunami all spaces on the battlefield on level X or lower are considered water spaces instead of their normal terrain types. X is the number of the round you used Tsunami.
MASSIVE CRASHING WAVE
Once per game, at the end of any round after the first, roll an unblockable attack die against all figures on the battlefield that are not Atlantean or have the Water Strength special power. Then, move all figures that are not Huge up to 4 spaces. All figures must be moved in the same direction. Moved figures will not take leaving engagement attacks.
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NAME = TIFFANY VALENTINE (crossover symbol)
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SLASHER
PERSONALITY = INSANE
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 2
DEFENSE = 3
POINTS = 100???
MAIL ORDER MURDER
At the start of the game, or whenever a Doll Slasher Hero you control is destroyed, you may place that figure on this card, and remove up to 2 wounds from that figure. Instead of taking a turn with this figure, you may place a Doll Slasher figure from this card on any unoccupied space on the battlefield within 3 clear sight spaces of an opponent's figure.
IMPROVISED KILL
Whenever Tiffany attacks a figure she was not engaged with at the start of her turn, or if she is adjacent to a destructible object, add one automatic skull to whatever is rolled.
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NAME = TIFFANY VALENTINE
SPECIES = DOLL
UNIQUENESS = UNIQUE HERO
CLASS = SLASHER
PERSONALITY = INSANE
SIZE/HEIGHT = SMALL 3
LIFE = 4
MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 2
POINTS = 75???
BARBIE MODE
After moving a figure you control that started its movement adjacent to Tiffany, you may place Tiffany on any empty space adjacent to that figure. Tiffany is never attacked when leaving engagements. If Tiffany has not attacked or inflicted a wound on an enemy figure yet this game, and is not the only figure you control on the battlefield, she cannot be targeted by an enemy figure for attacks or special powers and does not prevent figures engaged with her from attacking non-adjacent figures.
IMPROVISED KILL
Whenever Tiffany attacks a figure she was not engaged with at the start of her turn, or if she is adjacent to a destructible object, add one automatic skull to whatever is rolled.
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NAME = CHUCKY (crossover symbol)
SECRET IDENTITY = CHARLES LEE RAY
SPECIES = DOLL
UNIQUENESS = UNIQUE HERO
CLASS = SLASHER
PERSONALITY = INSANE
SIZE/HEIGHT = SMALL 3
LIFE = 4
MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 1
POINTS = ??
BARBIE MODE
After moving a figure you control that started its movement adjacent to Chucky, you may place Chucky on any empty space adjacent to that figure. Chucky is never attacked when leaving engagements. If Chucky has not attacked or inflicted a wound on an enemy figure yet this game, and is not the only figure you control on the battlefield, he cannot be targeted by an enemy figure for attacks or special powers and does not prevent figures engaged with him from attacking non-adjacent figures.
CULT OF CHUCKY
Whenever a figure is destroyed, if a Slasher you control is adjacent to that figure, you may roll a 20 sided die. If you roll a 17 or higher, you may place a previously destroyed Doll hero you control on the space previously occupied by the destroyed figure, and remove 2 wounds from that Doll's card.
That looks awesome, captured your theme great I think. I like how the fallen trees are arranged, seems to even out the places I would think about walking.
The high ground is a bit bare but I'm not sure what youd put there. Propane tank maybe?