Games are played using the online Heroscape interface. Check the spoiler for a how-to-play video.
Using an online voice chat utility, such as Discord or Google Hangouts, improves the playing experience considerably.
Delta Second Wind
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers.
Maps (in order) and glyphs:
Uncharted Jungle (antmarchingroves) - Dagmar, Lorja Ivor
Solstice (Robber) - Holdir
Vernal (Shurrig) - Valda, Sola Astrid
The Crypt (Flash) - Yngvild, Lodin
Mossflower (superfrog) - Lodin, Zawit
The Blasted Lands (superfrog) - Dagmar, Valda
Frosbitten (Shurrig) - Wannok, Sola Astrid
Dance of the Dryads (Typhon) - Lodin, Lorja Ivor
Event Details and Rules:
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Stalemate Rule
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please notify the organizers of the situation. Also notify the organizers if you cannot come to an agreement with your opponent on a time to schedule the game during that week.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players may be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
Disputes
The tournament referees are Dysole, kevindola, dok, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
Spoiler Alert!
Using an online voice chat utility, such as Discord or Google Hangouts, improves the playing experience considerably.
Delta Second Wind
- For this event, each player will bring two armies, each capped at 270 points and 14 figures. VC allowed, no Marvel. Only released units, plus Kayne and Nesbitt. One army will be designated as Army 1 and the other as Army 2 for the entire event. You can not use the same species in more than one army.
- Both players place Army 1 only at the start of play. At least one figure from Army 1 must be placed for the army to be legal. Figures in army 2 are still considered part of your army, but are not placed at the beginning of play and cannot enter the game until second placement.
Spoiler Alert!Airborne Elite, Rechets of Bogdan, Glide Strikers, Tuck Harrigan, and Bound Heroes count towards the figure limit. If the placed figures for a player's army 1 require more than 24 start zone spaces, place the minimum number of additional start zone tiles needed adjacent to the back of the start zone. All additional start zone tiles placed must be adjacent to standard start zone spaces, must be the same level as an adjacent standard start zone space (use grass or ice), and cannot be placed adjacent to a space that is not in the start zone. If you still require additional tiles but none can be legally placed, you may consider all previously added tiles to be part of the standard startzone and continue adding from there. - Play continues normally until one player’s Army 1 is eliminated, or until one player (before revealing an Order Marker) resigns their Army 1.
If a player resigns their army 1, then all figures on the battlefield in the defeated Army 1 are removed from play and are no longer considered part of that player's army. The round immediately ends. (Do not resolve any end of round effects.) Players cannot resign in the first round of the game. - After an army is eliminated or resigned, both players then place their Army 2 in their start zones as normal, with the surviving player leaving their Army 1 figures in place. The player whose army 1 survived places first.
- Special placement rules that normally apply "at the start of the game" still apply - e.g. if you have Airborne Elite in your second army, they are not placed on the battlefield at the beginning of the second placement.
- Figures may be placed on any unoccupied space in your startzone, including adjacent to enemy figures. This can trigger engagement strikes.
- If your second army is over the figure limit, you may decide which figures not to place at the time of placement.
- If you cannot place your entire army in your startzone due to other figures already occupying spaces, any figures you do not place are no longer considered part of your army, just as with figures that are not placed due to figure limits.
- After the second army placement is complete, Order Markers are placed as usual for the next round. Instead of rolling for initiative to begin the next round, the player whose Army 1 was eliminated chooses who wins initiative.
- Play continues normally until one player is entirely eliminated.
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers.
Maps (in order) and glyphs:
Spoiler Alert!
Uncharted Jungle (antmarchingroves) - Dagmar, Lorja Ivor
Solstice (Robber) - Holdir
Vernal (Shurrig) - Valda, Sola Astrid
The Crypt (Flash) - Yngvild, Lodin
Mossflower (superfrog) - Lodin, Zawit
The Blasted Lands (superfrog) - Dagmar, Valda
Frosbitten (Shurrig) - Wannok, Sola Astrid
Dance of the Dryads (Typhon) - Lodin, Lorja Ivor
Event Details and Rules:
Spoiler Alert!
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
- One player has taken 20 minutes less game time than their opponent according to the app AND
- At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
- Always press the "done" button when your turn is complete.
- If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
- If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
- If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Stalemate Rule
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
- There is no attack or attacking power* used against an opponent, and
- Each player wins initiative at least once,
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please notify the organizers of the situation. Also notify the organizers if you cannot come to an agreement with your opponent on a time to schedule the game during that week.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players may be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
- Only the tournament referees (Dysole, kevindola, dok, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
- Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are Dysole, kevindola, dok, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
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