Games are played using the online Heroscape interface. Check the spoiler for a how-to-play video.
Spoiler Alert!
Using an online voice chat utility, such as Discord or Google Hangouts, improves the playing experience considerably.
Pooled Draft with map-specific extras
- For this event, each player will bring a pool of 800-1100 points and up to 30 figures. No more than 4 copies of the same common squad or uncommon hero or 8 copies of the same common hero are allowed in a pool. VC allowed, no Marvel. Only released units, plus Kayne and Nesbitt.
- Your submission will also contain one glyph. This glyph will appear in all your games. Glyph options are:
- Dagmar
- Holdir
- Kelda
- Lodin
- Lorja Ivor
- Rannveig
- Sola Astrid
- Ulaniva
- Valda
- Wannok
- Yngvild
- Zawit
- Before each game, there will be a dice-off, done by the tournament organizers. The winner of the dice-off chooses whether to pick first or second.
- The two players' draft pools are combined into a single pool. There will also be additional units in the drafting pool, specific to the map in play that round. Extra copies of unique cards will be discarded so that there is only one copy of any unique card in the pool.
- The person who picks first chooses one card's worth of figures. Players then alternate picking two cards per turn from the drafting pool. You do not need to place as you draft.
- Players continue drafting until they pass or until they have no options within the 600 point limit.
- After the draft, the loser of the dice-off decides whether to place first or second.
- All decisions to meet figure limits are made at the time of placing the army. You play place a maximum of 16 figures.
Spoiler Alert!Airborne Elite, Rechets of Bogdan, Glide Strikers, Tuck Harrigan, and Bound Heroes count towards the figure limit. If the placed figures in the army require more than 24 start zone spaces, place the minimum number of additional start zone tiles needed adjacent to the back of the start zone. All additional start zone tiles placed must be adjacent to standard start zone spaces, must be the same level as an adjacent standard start zone space (use grass or ice), and cannot be placed adjacent to a space that is not in the start zone. If you still require additional tiles but none can be legally placed, you may consider all previously added tiles to be part of the standard startzone and continue adding from there.
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers.
Maps and bonus figures:
Spoiler Alert!
Spoiler Alert!
- Adelbern’s Abode
- White Wyrmling x4
- Ice Elemental x2
- Nightblood (unbound)
- Sentinels of Grax
- Shurrak
- Shoots and Leaves
- Quasatch Hunters x2
- Halushia
- Battlefield 23
- Granite Guardians x3
- Eilan Sidhe x2
- Ceremony
- Raakchot
- Kita
- Onshu
- Cold Iron
- Dumutef Guard x6
- Crypt Guardian x2
- Death Knights of Valkrill x3
- Stomping Grounds
- Durgeth Ravagers x3
- Zombie Hulk x2
- Marro Drudge x3
- Re-Tak-Shi
- Sunset Run
- Deepwyrm Drow x4
- Pelloth
- Othkurik
- Drow Chainfighter x2
- Estivara
Event Details and Rules:
Spoiler Alert!
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
Spoiler Alert!
- One player has taken 20 minutes less game time than their opponent according to the app AND
- At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
- Always press the "done" button when your turn is complete.
- If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
- If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
- If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Stalemate Rule
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
- There is no attack or attacking power* used against an opponent, and
- Each player wins initiative at least once,
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please notify the organizers of the situation. Also notify the organizers if you cannot come to an agreement with your opponent on a time to schedule the game during that week.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players may be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
- Only the tournament referees (Dysole, kevindola, dok, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
- Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are Dysole, kevindola, dok, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
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