Games are played using the online Heroscape interface. Check the spoiler for a how-to-play video.
Spoiler Alert!
Using an online voice chat utility, such as Discord or Google Hangouts, improves the playing experience considerably.
ARMY SELECTION
- For this event, each player will bring two 470-point Delta VC armies, with a maximum of 18 figures each*. (VC eligible, previewed AoA eligible, no Marvel.) Preview AoA figures are available at their normal price. Submitted armies cannot share any figures. *Airborne Elite, Rechets of Bogdan, Vorid Glide Strikers, Wing Commander Tuck Harrigan, Oathbound Legionnaires, and Bound Heroes count towards the figure limit.
- Before each game, there will be a dice-off, done by the tournament organizers, to assign the players as "Player A" and "Player B"
- Player A decides whether to "strike and pick second" or "pick first".
- The player who strikes and picks second may choose one of the four armies and ban it from play in this game. (This player may also choose to decline to strike an army in which case no armies are banned from play.)
- The player who picks first then chooses one army of the (three or four) armies to play.
- The player who strikes and picks second then chooses one army of the remaining (two or three) armies to play.
- At the beginning of placement, player B chooses to begin forward placement first or second. Player A then chooses which start zone they prefer.
- During forward placement, players take turns placing one one card of units on the board.
- Figures placed during this phase cannot be placed within 4 spaces of your opponent's start zone.
- Squad figures must be placed within three clear sight spaces of all other squad figures placed that turn.
- You may not place figures on glyphs or adjacent to enemy figures.
- Players may continue taking turns placing figures this way as long as the total figures placed this way does not exceed 8 figures or 220 points (partial card scoring).
- Players may also pass to decline placement, but may not choose to resume forward placement after that.
- You may forward place some of the figures from a card and reserve the rest for placement in the regular start zone placement phase, but if you do so you must pass on subsequent forward placement turns.
- After both players are done placing figures this way, the players place their remaining figures in their start zones, starting with player B. If an army has more than 18 figures, decisions on which figures to sit are made at this time.
- At the beginning of the game, the player who placed second during the forward placement phase gets a bonus to their opening initiative. This bonus is either +8 or +3, depending on the map used that round.
If the placed figures in the army require more than 24 start zone spaces, place the minimum number of additional start zone tiles needed adjacent to the back of the start zone, with a maximum of 6 additional tiles. All additional start zone tiles placed must be adjacent to standard start zone spaces, must be the same level as an adjacent standard start zone space (use grass or ice), and cannot be placed adjacent to a space that is not in the start zone. If there is a dispute in adding tiles, contact an organizer.[/spoiler]Instead of the normal prices for cards, use Delta prices. You may find the army builder on heroscape.org useful.
Maps:
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Maps with +3 initiative for placing second:
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- Canary - Dagmar, Sola Astrid
- Frostmire - Valda, Yngvild
- Remains of Clionesia - Wannok, Zawit
- Healing Waters - Sola Astrid
- Stoker - Zawit, Lodin
- Stygian Rift - Yngvild, Dagmar
- Sundered Sea Stronghold - Valda, Lorja Ivor
- Wildflowers - Lorja Ivor, Wannok
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers.
Event Details and Rules:
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Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
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If, at the end of any turn, both of the following conditions are met:
- One player has taken 20 minutes less game time than their opponent according to the app AND
- At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
- Always press the "done" button when your turn is complete.
- If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
- If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
- If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Stalemate RuleAt the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
- There is no attack or attacking power* used against an opponent, and
- Each player wins initiative at least once,
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
SchedulingOnce a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please notify the organizers of the situation. Also notify the organizers if you cannot come to an agreement with your opponent on a time to schedule the game during that week.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players may be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games- Only the tournament referees (Dysole, kevindola, dok, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
- Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are Dysole, kevindola, dok, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
~Dysole, ready to kick us off with another one
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