Lord Hierarch
Active member
So I don't have maps. Or Virtualscape which I could download, but I have PPT. And my computer is bloated and in need of trimming XD.
So in lieu, I used Manoftingblog's map scan.
It is 4x2 24-hex tiles. So 8 plates (192 tiles).
So if I'm not making my own maps, what am I doing?
I am translating maps I find from other war/skirmish games to Heroscape. There are of course no perfect 1-1 maps, but these are something of a fun project for me.
To start of with: King's Landing!
There would of course be modifications. Reduce the wood line, and the river too. Add little 'floating isles' in the river to add as hoppers to reflect the burning royal fleet.
It ain't pretty, but its a start!
The ruins would be the ruin walls, probably have a glyph in each or some such.
The city walls? The Fortress walls, of course!
Unit values would probably be 2v1 in favor of the attacker.
The urban sprawl could be ruin walls too, or something else IDK.
Maybe some scenario rules - if the Attacking Army has more points after a certain number of rounds, a reinforcng army arrives from the 'north' equal to the number of points of the defending army.
To keep with the thematic of the battle, maybe the Attacking Army would be split in two. Some units stuck on the other side of the river, while the main body has to cross the Open Field and the River to join the attack.
In all, a start!
So in lieu, I used Manoftingblog's map scan.
It is 4x2 24-hex tiles. So 8 plates (192 tiles).
So if I'm not making my own maps, what am I doing?
I am translating maps I find from other war/skirmish games to Heroscape. There are of course no perfect 1-1 maps, but these are something of a fun project for me.
To start of with: King's Landing!

There would of course be modifications. Reduce the wood line, and the river too. Add little 'floating isles' in the river to add as hoppers to reflect the burning royal fleet.

It ain't pretty, but its a start!
The ruins would be the ruin walls, probably have a glyph in each or some such.
The city walls? The Fortress walls, of course!
Unit values would probably be 2v1 in favor of the attacker.
The urban sprawl could be ruin walls too, or something else IDK.
Maybe some scenario rules - if the Attacking Army has more points after a certain number of rounds, a reinforcng army arrives from the 'north' equal to the number of points of the defending army.
To keep with the thematic of the battle, maybe the Attacking Army would be split in two. Some units stuck on the other side of the river, while the main body has to cross the Open Field and the River to join the attack.
In all, a start!