Well met!
A draft for 6 players in 2 teams is much easier to construct fairly. For example:
The Power Cosmic!
Norrin Radd spoke. "The fate of humanity is at stake! Galactus' remaining Heralds are coming to this place to recover the fragments of the Source of Galactus' Power Cosmic. These fragments emit waves of energy that fuel the Heralds' Power Cosmic, but inhibit conventional weaponry. That is why you have been chosen to recover the fragments first. If they succeed, they will become as Galactus, and destroy this world!" After Norrin Radd left, Lady Deathstrike spoke. "And if we succeed, we can rule it!"
The Map. Hunted by Flash_19. Replace Power Glyphs with Brandar's Chests. Add 1 Brandar's Chest.
The Armies. 6 players in 2 teams. 18 Card Snake Draft, each player drafting 3 Cards from the following.
The Armies. 6 players in 2 teams. 18 Card Snake Draft, each player drafting 3 Cards from the following.
Victory Conditions. The team with the most Victory Points (VPs) after 10 Rounds wins. VPs are awarded as follows:
1 VP for possession of each Brandar's Chest.
1 VP for each opponent's figure destroyed.
Regardless of VPs, if any team has all 3 Brandar's Chests after 10 Rounds, that team wins.
Optional Knockback Rules. They can be found here.
The Spores of Paranoia Variant. Unbeknownst to our Heroes, the plants emit Spores of Paranoia. Every Hero has the Stab in the Back Special Power. Every time you roll for Stab in the Back, add 4 to your die roll. (Thus, a roll of 1-5 results in a Stab in the Back.) If any enemy player has no Heroes left (is “out of the game”), you must give the betraying Hero to that player. Note: When revealing a numbered Order Marker on a Hero's card, you must take a turn with that Hero. You may not pass to avoid Stab in the Back.
STAB IN THE BACK
After you take a turn with [Hero], you must roll the 20-sided die. If you roll a 1, choose an opponent. That opponent now controls [Hero]. Remove any Order Markers on this Army Card, then give the card to that opponent.
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