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It’s time for another map contest! This map contest will focus on Renegade releases like the previous AoA map contest, however you are allowed to mix old sets this time!
Renegade is offering prize support for this contest as well! More info below!
You may submit up to 2 maps for this contest.
The goal for this contest is a Tournament Quality Map using some of the new Renegade terrain sets. New sets only, or mixing them with the old sets, is allowed. I’m hoping to select one or more maps to use at HexiCon 3, but it’s not guaranteed. This contest is a bit earlier than normal, for a couple reasons. One, so that map makers will have time to take feedback after the contest to improve their maps before HexiCon 3. The second reason is similar to the AoA map contest, so that when these new sets are released there’s a few competitive maps that already exist with them in use.
DEADLINE:
SEPTEMBER 30th, 2024
WINNER SELECTION:
At least 2 Winners! One will be via Community Voting, and the other by Renegade!
HexiCon 3 Map Contest It’s time for another map contest! This map contest will focus on Renegade releases like the previous AoA map contest, however you are allowed to mix old sets this time! Renegade is offering prize support for this contest as well! More info below!You may submit up to 2 m...
This is an interesting document as it (presumably) reveals the contents of the snow, lava, and swamp sets, which I don't think are widely known! That is quite exciting! Seems a shame that it's so few 1-hex and 2-hex tiles though, they don't seem to be good replacements for Thaelenk Tundra and Volcarren Wasteland.
Anywho, I might try out this contest, this sounds like fun! I have very little map-making experience, do we post submissions in this thread?
This is an interesting document as it (presumably) reveals the contents of the snow, lava, and swamp sets, which I don't think are widely known! That is quite exciting! Seems a shame that it's so few 1-hex and 2-hex tiles though, they don't seem to be good replacements for Thaelenk Tundra and Volcarren Wasteland.
Anywho, I might try out this contest, this sounds like fun! I have very little map-making experience, do we post submissions in this thread?
Do we have official gameplay rules for lava outcrops?
Are they ordinary LoS blockers like most props (glaciers, rocks, evergreen trees, ruins, etc), only doing something special if an army card says so?
Or are they perhaps dangerous if you're adjacent, similar to lava fields?
Less important: Do we have the height of the snow-covered evergreens? I assume they're both single-hex as shown in the gencon display case.
Edit: Could you please include the AoA and BftW set listings spoiler'd in the main post?
Ice is Wellspring water.
Components
1x BftW
1x Swamp OR 1x SotM+1 Jungle
1 glyph of Thorian from SotM or the new glyph set (or just proxy with Brandar from BftW)
Sir Gilbert leads his new Ursine allies onward, his demeanor and standard inspiring them to march far swifter than usual. They make for surprisingly honorable paladins, demonstrating the highest order of chivalry and disdain for chaos. But they remain bears. A swampful of bears does wonders on the sinuses.
For the entire morning they have discussed salmon. Ordinarily, a conversation regarding well-cooked fish would have been welcome, but at present his mind could only conjure up the combined stench of wet bear, overripe sea bass, and shortbread.
Shortbread? Well, certainly something sweet.
Sir Gilbert raises his head and lo, in the midst of the marsh; cool, clean, and clear water. Thoughts of a drink, a bath, and of truly fresh fish enter the minds of the whole party. Something glistens beneath the surface, the silvery scales of a trout? Is the water itself glistening? Perhaps, but there IS something in the water, a helmet, wrought of finest silvery steel and golden brass, and yet untarnished. Gilbert makes the sign of the cross, a habit he had picked up from Sir Dupuis, and prays that the helmet's previous owner had the courtesy to remove it from his shoulders it before leaving it in this natural fountain.
Notes on the build and parts usage
Spoiler Alert!
If using the new swamp set, there is exactly one single-hex swamp water tile remaining after this is built.
I did not explicitly specify where the 3-hex swamp water tiles go. I don't think that's a problem.
Regarding Ewashia, I used all six water tiles in BftW on this map. I think we can expect people to bring their own water for her.
Other rambling comments from me:
Spoiler Alert!
I wanted to attempt a map with wellspring water, and since the water set is disqualified, one BftW was essential. Next, Palm trees look really good next to swamp. I could have used a full SotM to attempt this concept at a slightly larger scale, but I wanted to try to make a budget-conscious competitive map.
Since SotM contains every swamp tile in the swamp box and more (unlike the snow/lava sets which introduce their respective 24-hexes for the first time), I was able to build and tweak it irl easily.
The new swamp set includes two jungle brush pieces, just enough for that true swampy junglely feel, instead of just two palms randomly growing out of ordinary grass and rock, and I could see some new players buying the battle box and swamp set, solely because the brush looks very good with the palms, and unlike the jungle box, the swamp box actually lets you construct a bigger map.
The jungle pieces specifically offer the defense boost to the ordinary water spaces. The wellspring water is mostly at height 1, meaning the height 2 and 3 7-hex spaces nearby are prime spaces to shoot at a would-be drinker. Or at the very least, you can get height from them adjacent swamp tiles. The water on level 0 makes climbing up to the center surprisingly difficult.
Now, who likes (swamp) water?
There's three main categories:
Drudge, Microcorps, Marro Warriors and Water Elemental are ranged squads (or pseudo-squads for the elemental). The glyph of Thorian is here to make them earn their bonuses, since none of them have special attacks.
Second are the snakey melee slitherers, who (along with fliers) can get up to the glyph of Thorian more quickly than most.
Finally, on their own, are Othkurik and Ewashia, heroes unimpeded by water who have ranged, AoE special attacks.
Othkurik loves the swamp for facilitating ambushes, so probably won't hang out in the center of the board, but Ewashia would be quite at home right in the middle of the melee. At 5 move, she likely won't get there first.
In my first playtest I was running pirates vs. frostclaws, and the Exiles of the Sundered Sea killed (yes, 2 damage each) three bears using black powder in a single turn before the bears could make it to the glyph. Those were some very good/horrible die rolls.
The 2-hex pieces on level 2 slow down flanking just a little bit, as does the swamp water, but also help get units up to level 3 instead of stopping at the base. Never forget to use that bonus move point from Dorim on your pirates or dwarves!
As a final bonus, Greater Ice Elemental can stand on the glyph and heal by its own ability, while preventing others from drinking.
Or, if you really like Ice and Snow, since the new terrain boxes have identical hex contents, you can do the easiest palette swap ever and substitute out every Swamp piece for Snow/Ice, maybe borrowing two single-hex pieces from the start zones on which to stand the pair of evergreens
This is interesting, because I would expect the opposite. I suppose we don't have full clarity because such a set has never been released before, but I would assume that a Battle for the Wellspring terrain set used in a map only includes 3x Water Tiles because Ewashia "reserves" 3 of them.
Even then, I'd just change the parts requirements to
BtfW+SotM+Jungle and still be within the stated parameters of this contest.
Edit: I will personally bring a large sack of old, discolored water tiles to any event I attend and allow all Ewashia players to borrow them if needed.