Thanks for the submissions everyone!
Submissions are now closed, I'll be getting the poll up sometime tomorrow.
Submissions are now closed, I'll be getting the poll up sometime tomorrow.
The cut off was posted as Sept 30th, but you are right I did not say a time zone, which was a mistake on my part.Huh, I would have thought we'd have until midnight Pacific time. If anybody posts something else here before then I'd recommend you include it anyway, since you didn't put a cutoff time anywhere until 38 minutes before closing entries.
Ain't no minute like the last minute.
The templates were super helpful. They make the maps look their best and the flavor text etc was fun to dive into.I’m chuffed that you used the format guide/template! Looks great and you raised the bar on me with that map key. Love the flavor text on the location!
Please let me know if there’s anything I can do to improve the format docs based on your experience.
Here are my maps:
AoV (Age of Volcanism) : 1 AoA and 1 Volc
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Circuitous 1 AoA 1 Grove at Laur's Edge
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Sorry about that. Should be fixed now!There is no access allowed for AoV.
Slaughter Fountain is an admirable use of slim set requirements. I just think it struggles by having 7-hexes be the main height perches, especially the back one being backed by jungle. I think I’d also switch power glyphs for treasure and vice versa, looks hard to move through the center, which is necessary to attack that back perch.
I appreciate both of your commentaries on Pine Shrine, but I feel the need to push just little against these. The glyph of Nifl (or Thorian) ends up being essential on this map for melee vs. range. The former neuters range generally, and the latter at least elimites height advantage for ranged attacks. And unfortunately that means it needs to be center. (Unless you maybe use both in the current Treasure locations?)Slaughter Fountain
The up-and-down elevation shifts here make this map look rough for melee vs range.
Regarding the level 4 perch, I'm not seeing that in my blueprint. It's a level 3 but each side has it. Unless perhaps mega made an error while building it, I haven't really looked at all the actual pics yet. thanks for the feedback however @frog @caps
New Torguta uses the Lands set not AoA set, so it doesn't have the Laur Ruins available.My top standouts having gone back and looked at em all again are New Tortuga, Flourishing Crossroads, Meddler, and Pitch in that order. I can easily see all those seeing tournament play. Pitch and Meddler both are more unique looking to me, and I'm the kinda guy who finds most competitive maps boring and repetitive designwise in general, but these stand out aesthetically and playabilitywise. I'm prob gonna test these 4 out myself soon! I would add I think Tortuga could use a few AoA walls here and there to aid in more LoS blocking, but other than that, perfect IMO.
The map is indeed asymmetrical, ever so slightly. and Raelin can reach level 4 to protect the glyph from the SZ on either side, are you referring to the level 5?New Tortuga Isle
Is the map in this image built correctly? It looks assymetrical to me... the left side has a level-4 rock hex that Raelin can reach in 1 OM to cover the left-side glyph. But the other player cannot do the same thing with their Raelin to cover the other glyph.