• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

HexiCon 3 Map Contest! Congrats to Wildflowers by Vydar_XLIII!

MegaSilver

Online HS Season 12 Champ, But Still Three-N-Two
Site Supporter
HexiCon 3 Map Contest!

It’s time for another map contest! This map contest will focus on Renegade releases like the previous AoA map contest, however you are allowed to mix old sets this time!
Renegade is offering prize support for this contest as well! More info below!

You may submit up to 2 maps for this contest.

The goal for this contest is a Tournament Quality Map using some of the new Renegade terrain sets. New sets only, or mixing them with the old sets, is allowed. I’m hoping to select one or more maps to use at HexiCon 3, but it’s not guaranteed. This contest is a bit earlier than normal, for a couple reasons. One, so that map makers will have time to take feedback after the contest to improve their maps before HexiCon 3. The second reason is similar to the AoA map contest, so that when these new sets are released there’s a few competitive maps that already exist with them in use.

DEADLINE:

SEPTEMBER 30th, 2024

WINNER SELECTION:

At least 2 Winners! One will be via Community Voting, and the other by Renegade!

PRIZING:

$50 Renegade webstore credit!

The full contest details are found here!

 
Last edited:
All Maps are in spoilers so it's easier to scroll:

Spoiler Alert!
 
Last edited:
More maps, with IRL photos as well:

Spoiler Alert!
 
Last edited:
This is an interesting document as it (presumably) reveals the contents of the snow, lava, and swamp sets, which I don't think are widely known! That is quite exciting! Seems a shame that it's so few 1-hex and 2-hex tiles though, they don't seem to be good replacements for Thaelenk Tundra and Volcarren Wasteland.

Anywho, I might try out this contest, this sounds like fun! I have very little map-making experience, do we post submissions in this thread?
 
This is an interesting document as it (presumably) reveals the contents of the snow, lava, and swamp sets, which I don't think are widely known! That is quite exciting! Seems a shame that it's so few 1-hex and 2-hex tiles though, they don't seem to be good replacements for Thaelenk Tundra and Volcarren Wasteland.

Anywho, I might try out this contest, this sounds like fun! I have very little map-making experience, do we post submissions in this thread?

Yep! You post them here. If you don't have access to VS to make maps, you can take layer-by-layer photos and have someone recreate them in VS for you.
 
Do we have official gameplay rules for lava outcrops?
Are they ordinary LoS blockers like most props (glaciers, rocks, evergreen trees, ruins, etc), only doing something special if an army card says so?
Or are they perhaps dangerous if you're adjacent, similar to lava fields?
Less important: Do we have the height of the snow-covered evergreens? I assume they're both single-hex as shown in the gencon display case.

Edit: Could you please include the AoA and BftW set listings spoiler'd in the main post?
 
Last edited:
As far as I understand they only act as LoS blockers.

I can repost the AoA and BftW contents also.
 
One more question: How many start zone spaces per side?
 
Last edited:
Let's kick things off.
Slaughter Fountain
full

Top View:
Spoiler Alert!


Required Sets:
1x Battle for the Wellspring
1x Swamp Terrain Pack OR 1x Swarm of the Marro + 1 Jungle

Ice is used in this file to represent Wellspring water.

Note that this map uses all six normal water tiles from Battle for the Wellspring.

The glyph of Brandar at the center is intended to represent the custom Glyph of Nifl, a Permanent glyph with the below stats:
Clear Sight & Line of Sight for ALL figures is reduced to 3 spaces. (Be aware this affects BOTH armies as long as any figure stands on it.).

Alternatively, The Glyph of Thorian can be from SotM can be used instead as a range-mitigating glyph.
For further variants, a different permanent glyph, such as Wannok, Gerda, Ulaniva, Yadulkia, Lodin, or Dagmar can be substituted, but I recommend against using a Temporary glyph.

The two unknown glyphs are optional locations for random (facedown) Treasure glyphs.
I recommend a simple standard trap, while allowing the Hero to retain the glyph even if disarming the trap fails:
When picking up an unknown Treasure glyph, roll the 20-sided die.
On a roll of 1-5, the unique hero attempting to pick up the Treasure suffers one wound (but still successfully picks up the Treasure glyph).


______________________________________________________
Sir Gilbert leads his new Ursine allies onward, his demeanor and standard inspiring them to march far swifter than usual. They make for surprisingly honorable paladins, demonstrating the highest order of chivalry and disdain for chaos. But they remain bears. A swampful of bears does wonders on the sinuses.
For the entire morning they have discussed salmon. Ordinarily, a conversation regarding well-cooked fish would have been welcome, but at present his mind could only conjure up the combined stench of wet bear, overripe sea bass, and shortbread.
Shortbread? Well, certainly something sweet.
Sir Gilbert raises his head and lo, in the midst of the marsh; cool, clean, and clear water. Thoughts of a drink, a bath, and of truly fresh fish enter the minds of the whole party. Something glistens beneath the surface, the silvery scales of a trout? Is the water itself glistening? Perhaps, but there IS something in the water, a helmet, wrought of finest silvery steel and golden brass, and yet untarnished. Gilbert makes the sign of the cross, a habit he had picked up from Sir Dupuis, and prays that the helmet's previous owner had the courtesy to remove it from his shoulders it before leaving it in this natural fountain.


Notes on the build and parts usage
Spoiler Alert!

Other rambling comments from me:
Spoiler Alert!
 
Last edited:
Oh, you reminded me I forgot to update with the terrain breakdown for AoA and BftW.

Nice to see the first entry!
 
Regarding Ewashia, I used all six water tiles in BftW on this map. I think we can expect people to bring their own water for her.
This is interesting, because I would expect the opposite. I suppose we don't have full clarity because such a set has never been released before, but I would assume that a Battle for the Wellspring terrain set used in a map only includes 3x Water Tiles because Ewashia "reserves" 3 of them.
 
Even then, I'd just change the parts requirements to
BtfW+SotM+Jungle and still be within the stated parameters of this contest.

Edit: I will personally bring a large sack of old, discolored water tiles to any event I attend and allow all Ewashia players to borrow them if needed.
 
Last edited:
Do I upload the map here or will all maps be displayed in a final post or on the front page here? I submitted my 1st map entry via Discord @MegaSilver :)
 
Do I upload the map here or will all maps be displayed in a final post or on the front page here? I submitted my 1st map entry via Discord @MegaSilver :)
You'll need to post them here. When you make your second map you can update your original post here also.
 
Even then, I'd just change the parts requirements to
BtfW+SotM+Jungle and still be within the stated parameters of this contest.

Edit: I will personally bring a large sack of old, discolored water tiles to any event I attend and allow all Ewashia players to borrow them if needed.

It's fine you use Ewashia's water to build the Wellspring maps, I just ask in the description in the PDF that it mentions that.
 
I'm rather disappointed that BftU counts against the 'Master Set' limit with its 161-hex count (which is less than half of a RotV or AoA.
The new terrain sets have 124, that's not much less.
I have an idea for a map with Shadow/Dungeon and Laur Ruins from the AoA master set, but then realized that with this contest's rules, that isn't allowed.
 
I'm rather disappointed that BftU counts against the 'Master Set' limit with its 161-hex count (which is less than half of a RotV or AoA.
The new terrain sets have 124, that's not much less.
I have an idea for a map with Shadow/Dungeon and Laur Ruins from the AoA master set, but then realized that with this contest's rules, that isn't allowed.
Well, you're still welcome to make the map anyway even if it's not for the contest (and post it and other maps in your own map thread.)

Also, @GameBear told ya someone would want to do some combo with 2 Master sets. :LOL:
 
You'll need to post them here. When you make your second map you can update your original post here also.
Ok i'm gonna wait to upload both of them until the day before the deadline. I'd rather not have people seeing my maps until the deadline that way I have a shot for more votes potentially ;)
 
Back
Top