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HeroScape Glyphs -- Definitive List

Does anyone know of a good place to buy glyphs online? I'm having trouble even finding certain ones like the treasure glyph "Bolt of Witherwood".

Auggies is my go-to place to get glyphs and other materials online. However, Bolt of Witherwood was never made officially. There's a download on the site somewhere where you can print it out and glue it onto another glyph.

Auggies, ok I'll check that out. And here I thought the Witherwood glyph was official. Thanks for the info bud, I sure appreciate it.
 
Does anyone know of a good place to buy glyphs online? I'm having trouble even finding certain ones like the treasure glyph "Bolt of Witherwood".

Auggies is my go-to place to get glyphs and other materials online. However, Bolt of Witherwood was never made officially. There's a download on the site somewhere where you can print it out and glue it onto another glyph.

Auggies, ok I'll check that out. And here I thought the Witherwood glyph was official. Thanks for the info bud, I sure appreciate it.

Bolt of Witherwood is official, just never produced. Samuel Brown is a unit who is official, but wasn’t produced either. Both were released during the DnD era, so that is pretty much why they weren’t made.
 
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FWIW, the references I could find to Revenant's Tome all seem to be copying the same incorrect text. Here's the actual language from my physical card for the glyph:

This figure may use this tome after revealing an order marker on its Army Card. Before taking that turn with this figure, place one previously destroyed Unique figure from your Army onto any empty space(s) within 5 clear sight spaces of this figure. Immediately make a normal attack with the placed figure, then destroy the placed figure immediately afterward. While the placed figure is on the battlefield, all of its special powers are considered to be negated. The placed figure is considered to have a Life of 1, and it is not affected by any special powers on any Army Card or Glyph while on the battlefield.​

Here are the differences vs. what's in the OP:
Revenant’s Tome
This figure may use this tome after revealing an order marker on its Army Card. Before taking that turn with this figure, Pplace one previously destroyed Unique figure from your Army onto any empty space(s) within 5 clear sight spaces of this figure. Immediately make a normal attack with the placed figure, then immediately destroy the placed figure immediately afterward. While the placed figure is on the board consider battlefield, all of its special powers are considered to be negated. The placed figure is considered to have a lLife of 1, and it is not affected by any special powers on any Army Card or Glyph while on the board battlefield.

As an aside, there's also a semi-amusing self-contradiction mistake on the card. It wants to make the revived figure lose its powers, but it also makes the revived figure totally immune to all glyphs. ;) We know what they meant, of course: "is not affected by any special powers on any other Glyph or Army Card".
 
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I am getting a 3D printer and thanks to those on this site that have been working on 3D STLs for models, terrain, and game components I will soon be able to print out my own glyphs. I have been looking for all of the glyph cards and images that I can glue to the 3D printed glyph tokens that I will be printing. Can someone provide me with the link from Heroscapers where I can find all of the card images and the images that I can glue to the glyphs.
 
I am getting a 3D printer and thanks to those on this site that have been working on 3D STLs for models, terrain, and game components I will soon be able to print out my own glyphs. I have been looking for all of the glyph cards and images that I can glue to the 3D printed glyph tokens that I will be printing. Can someone provide me with the link from Heroscapers where I can find all of the card images and the images that I can glue to the glyphs.


Robin Song on Facebook made a great collection here:

Heroscape Glyphs
 
I am getting a 3D printer and thanks to those on this site that have been working on 3D STLs for models, terrain, and game components I will soon be able to print out my own glyphs. I have been looking for all of the glyph cards and images that I can glue to the 3D printed glyph tokens that I will be printing. Can someone provide me with the link from Heroscapers where I can find all of the card images and the images that I can glue to the glyphs.


Robin Song on Facebook made a great collection here:

Heroscape Glyphs

@White Knight this is great I have downloaded the files. I truly appreciate the assist on getting all of the glyph stickers and and the booklet.
 
I am getting a 3D printer and thanks to those on this site that have been working on 3D STLs for models, terrain, and game components I will soon be able to print out my own glyphs. I have been looking for all of the glyph cards and images that I can glue to the 3D printed glyph tokens that I will be printing. Can someone provide me with the link from Heroscapers where I can find all of the card images and the images that I can glue to the glyphs.


Robin Song on Facebook made a great collection here:

Heroscape Glyphs

@White Knight this is great I have downloaded the files. I truly appreciate the assist on getting all of the glyph stickers and and the booklet.
:thumbsup:
 
Its sad that the new Glyphs have such low effort pictures.
Yeah, they feel pretty pointless to me without actual artwork showing an object lying on the ground. Might as well just put a list in the rulebook, "here are some more ideas we came up with for how you could use Brandar."

A lot of these individual issues give me an overall feeling that the new publisher is happy to publish the work other people already did and try to earn a profit from it, but is not interested in paying attention to all the little details that make Heroscape Heroscape. Honestly, if Scape had debuted in this current format back in 2004, I never would have been interested enough to try it, nor spend the (literally) thousands of dollars I spent over the years on it. Others still would have, of course, but the player base is not monolithic. Different people want different things, and the original game had very much a "something for everyone" vibe back then. Now it appeals to a significantly narrower spectrum of players. AoA has thrown away so many of the things that made Heroscape compelling for me, and other people like me. Most of whom don't seem to even come to Heroscapers any more. A few of us still do, but it seems a good chunk of us are not buying the new offerings. They've replaced some solid, important elements with a lot of loud but shallow razzle-dazzle. I'm really not sure why I keep showing up and hoping a tiny bit that SOMEBODY in charge will figure out what they need to do so they can start taking money again from the people in my category. Clearly at this stage it's not gonna happen.

But not to worry! We really only need the hardcore gamers and the tournament crowd who we hope will buy anything that has a Heroscape logo on it, no matter how high the price or how low the production quality. Step 3, profit!
 
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The real shame is that the new glyph effects are great.
(And from the old Haslab rulebook, we know they were devised by the war council).
Disengage, removing one glyph, a more flexible healer than Kelda, and Sudden Movement are all great. They're not as game-controlling as Astrid or Jalguard, and speak to the wide open design space of glyphs.

I'm still supporting RenegadeScape as long as they're releasing Haslab/War Council stuff. But I have VERY low expectations for if/when they attempt their own designs.
 
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I'm still supporting RenegadeScape as long as they're releasing Haslab/War Council stuff. But I have VERY low expectations for if/when they attempt their own designs.
There's a particular vibe I've gotten from their promotion of this launch. It's similar to when a new Star Trek licensee is all excited about the product they're making, and the spokesperson tries to tell you what a big fan they are and how as a kid they really loved Doctor Spock and Mr. Zulu. We're repeatedly reminded that we should not mistake the enthusiasm and marketing hype for a deep understanding of what's important about the license they've bought or a strong commitment to detail, because those things are likely not a big part of the mix when a third party has bought the rights to make money off of someone else's creation. They bought this thing, and they're probably too busy trying to bring it to market to worry about details that they aren't personally invested in. This is probably a factor in why there's now a list of mistakes as long as our arm.
 
Just a minor rules question, it may have been answered previously in this thread.
Would I be correct to think that if you use Revenant's Tome to attack with a Viking Champion or Misaerx, (or any other figure with a 'Spirit' ability), since the figure is destroyed a second time while its abilities are negated, you would not be able to place it on a unique card again, instead remaining in its own army card, useless?
 
I'm still looking for an AOA glyph list of someonee has one.
Renegade hasn't published the Scenario booklet yet (which contains the new glyph data) and doesn't seem to care about us... I've asked them for it. They don't seem to have any interest in producing cards for the Glyphs anymore either, so we're expected to carry the Scenario booklet around with us to tournaments I guess. I'll type out a list for you...

Permanent Glyphs:
  • Brandar (same as Hasbro)
  • Dagmar (same as Hasbro)
  • Rannveig (same as Hasbro)
  • Yadulkia (Disengage): Your figures are never attacked when leaving an engagement
  • Xenithrax Vines: If a huge figure moves onto this Glyph, this Glyph is immediately removed from the battlefield and that figure may continue its movement. Figures standing on this Glyph roll 1 fewer attack die and 2 fewer defense dice. When a figure on this Glyph moves off of the Glyph, roll one attack die. If you roll a skull, that figure takes one wound. Remove this Glyph from the battlefield after a figure moves off of it, or at the end of the round if a figure is standing on it.
Temporary Glyphs:
  • Felaron (Removal): Removve any other Glyph from the battlefield.
  • Haukeland (Healing): When one of your figures stops here, you may remove up to 3 Wound Markers from across any of your Army Cards.
  • Mitonsoul (same as Hasbro)
  • Quillivon (Sudden Movement): Choose up to 3 of your figures other than the one on this Glyph. You may move each of the chosen figures up to 5 spaces.
Cheers!
 
I'd love it if someone on the admin side of this site could divide all these Glyphs into their own "Book of..." so that we don't have to read through 12 pages worth of convos about EVERY glyph when we want to chat (or ask for help) about a certain specific glyph. Anyone interested in helping to get these Glyphs cleaned up and separated?
 
There's also the Glyphs table on my HS website.
I recently improved it to only show initial set so that any reissues of the same glyph(s) are filtered out.
 
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Renegade hasn't published the Scenario booklet yet (which contains the new glyph data) and doesn't seem to care about us... I've asked them for it. They don't seem to have any interest in producing cards for the Glyphs anymore either, so we're expected to carry the Scenario booklet around with us to tournaments I guess. I'll type out a list for you...

Permanent Glyphs:
  • Brandar (same as Hasbro)
  • Dagmar (same as Hasbro)
  • Rannveig (same as Hasbro)
  • Yadulkia (Disengage): Your figures are never attacked when leaving an engagement
  • Xenithrax Vines: If a huge figure moves onto this Glyph, this Glyph is immediately removed from the battlefield and that figure may continue its movement. Figures standing on this Glyph roll 1 fewer attack die and 2 fewer defense dice. When a figure on this Glyph moves off of the Glyph, roll one attack die. If you roll a skull, that figure takes one wound. Remove this Glyph from the battlefield after a figure moves off of it, or at the end of the round if a figure is standing on it.
Temporary Glyphs:
  • Felaron (Removal): Removve any other Glyph from the battlefield.
  • Haukeland (Healing): When one of your figures stops here, you may remove up to 3 Wound Markers from across any of your Army Cards.
  • Mitonsoul (same as Hasbro)
  • Quillivon (Sudden Movement): Choose up to 3 of your figures other than the one on this Glyph. You may move each of the chosen figures up to 5 spaces.
Cheers!
Thanks a ton. I don't have AoA and couldn't find a list to see if I want to proxy any.
 
There's also the Glyphs table on my HS website.
I recently improved it to only show initial set so that any reissues of the same glyph(s) are filtered out.
Your site contains the basic data (which is great), but not the ultimate value of the hive-mind of assembled Heroscapers. If I want to ask about the Whetstone of Venom Glyph: does it allow me to put extra wound markers on the army cards of these poorly designed Renegade squads with 2 Life... your site doesn't give me a response. This is why I believe the Heroscapers.com site needs a separate "Book of..." section for all the different glyphs. My guess about the Whetstone is NO because you're told to put the wound markers on the squad figures' heads like little hats instead of putting them on the army card. Now that Renegade is re-releasing all the old Glyphs, I'll have to get an official declaration from their ruling council about the friggin' Whetstone v. 2 Life squads.
 
Your site contains the basic data (which is great), but not the ultimate value of the hive-mind of assembled Heroscapers. If I want to ask about the Whetstone of Venom Glyph: does it allow me to put extra wound markers on the army cards of these poorly designed Renegade squads with 2 Life... your site doesn't give me a response. This is why I believe the Heroscapers.com site needs a separate "Book of..." section for all the different glyphs. My guess about the Whetstone is NO because you're told to put the wound markers on the squad figures' heads like little hats instead of putting them on the army card. Now that Renegade is re-releasing all the old Glyphs, I'll have to get an official declaration from their ruling council about the friggin' Whetstone v. 2 Life squads.

Perhaps this line from page 18 of the AoA rulebook would be of use to you:
Some Squad figures have more than 1 Life each! When these figures take one or more wounds, place the Wound Marker(s) next to their figure on the battlefield to keep track. Make sure to move them along with the figure if it moves! Like Heroes, a multi-life Squad figure is destroyed when it has Wound Markers next to it equal to or greater than its Life Value. If a Special Power refers to the number of Wound Markers on a figure’s Army Card, a single figure in a multi-life Squad counts the Wound Markers next to it on the battlefield; and only its OWN Wound Markers (not the Wound Markers of its squadmates!)
 
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