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Grundy's Grave

Map Tested: Grundy's Grave

Overall Look: Looks this an abandon road in a swampy area.

Stability: Very stable build

Build difficulty: Easy

Size: 35 x 23

Unit types positively affected: Flying range likes the map a little better than melee does.

Unit types negatively affected: Slow moving figures, but not too much.

Key areas on the Map: Center height. Height next to the Trees of Death.

Areas not used much or at all:

Game 1:
Spoiler Alert!
 
Map Tested: Grundy's Grave

Overall Look: looks thematic

Stability: no problems, I built it IRL

Build difficulty: straightforward

Size: 35 x 23

Unit types positively affected: Fliers move around a bit easier, but it’s not a huge barrier to walkers. Undead naturally get a bonus with the trees of death

Unit types negatively affected: None major.

Key areas on the Map: The height near the Trees of Death, the height in the center (more the asphalt than the concrete). I like how the Trees of Death height is a risk/reward, you get height, but you have -1 Defense too.

Areas not used much or at all: Most of the map is used, especially when throwers throw people down in the water/swamp water.

Army Test
Map: Grundy’s
Units: Magneto (320), Blob, Pyro, Toad, Sabretooth (1000) VS Power Rangers (1000)
Spoiler Alert!

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Army Test
Map: Grundy’s
Units: Magneto (320), Destiny, Avalanche, Sabretooth, Quicksilver (1000) VS Vegeta SSJ + Base, Bulma, Gohan, Krillin (1000)
Spoiler Alert!


Final Thoughts: Map feels good and balanced. I like the changes.
 
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: GRUNDY’S GRAVE,o

Spoiler Alert!
The corners of the map more, but having some more long ranged snipers than I used could change that.

Team Test

Map: GRUNDY’S GRAVE

Units: Tiva Steelheart (190), Hellslinger (210), Lady Death (360), War Angel (240) (1000) vs Omni-Man, Atom Eve, Invincible (1000)

Unit Summary: The figures moved fast in this one and mostly clustered in the middle and threw down. Having a couple of trees right there for the sake of smacking people with them was fun.

Game Summary

Spoiler Alert!


  • Damage Done (Normal Attack): Inflicted [6] wounds on [Omni-Man]
  • THE SWORN: All the extra Order Markers were [huge for making the faction go]
  • THE SWORN ATTACK!: Used for [3] additional move actions
  • CONTROLLED LYCANTHROPY: Used to heal [4] wounds and for move boost [0] times

Who won? List figures remaining in the winning army (include life remaining for heroes): Omni-Man with 3 Life wins.

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Team Test

Map: GRUNDY’S GRAVE

Units: Tiva Steelheart (190), Hellslinger (210), Lady Death (360), War Angel (240) (1000) vs Joker (220), Mister Freeze (240), Calendar Man (130), Long Halloween (80), Mister Zsasz (100), Arkham Inmates (x1) (60), Man-Bat (170) (1000)

Unit Summary: The ring in the middle of the map offered a fun opportunity for Mister Freeze’s ice placement. He just fell too fast to make it relevant. Man-Bat’s figure movement was fun with the Tree of Death, though he struggled to get both height and to avoid putting himself next to it, so there was some fun tactical challenges.

Game Summary

Spoiler Alert!


  • Damage Done (Normal Attack): Inflicted [0] wounds
  • THE SWORN: All the extra Order Markers were [helpful again]
  • THE SWORN ATTACK!: Used for [4] additional move actions
  • CONTROLLED LYCANTHROPY: Used to heal [0] wounds and for move boost [0] times

Who won? List figures remaining in the winning army (include life remaining for heroes): Tiva with Full Life and War Angel with 5/6 Life win.

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OVERALL IMPRESSIONS: I like it and think it’s ready to go into our library!
 
The DOs in the terrain count & setup still have the DOs listed from an earlier version.

Would add a comma here:
Bio Blurb: In the thickly forested rural lands outside of Gotham City, a sprawling marsh is hidden in the mist. The green fog the swamp exhales adds an air of foreboding to the surroundings, chilling many a traveler to the bone and sending him on his way. Perhaps that’s a good thing though as, according to legend, this swamp is the not so final resting place of something terrifying indeed.

Besides that, looks good!
 
The DOs in the terrain count & setup still have the DOs listed from an earlier version.

Would add a comma here:

Bio Blurb: In the thickly forested rural lands outside of Gotham City, a sprawling marsh is hidden in the mist. The green fog the swamp exhales adds an air of foreboding to the surroundings, chilling many a traveler to the bone and sending him on his way. Perhaps that’s a good thing though as, according to legend, this swamp is the not so final resting place of something terrifying indeed.

Besides that, looks good!

Thanks, updated and sending to art.
 
Looks great! Did we have a way of grabbing an image from TTS or something for the OP so we can show the map with the Trees of Death on it rather than those spots?
 
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