The "FOUDZING'S SCROLLS OF TRUTH" contains 4 different rankings:
- Classic/Legacy: The ranking using points "as printed on card", with official units only.
- VC included: The ranking using points "as printed on card", including also VC units.
- Renegade All-Time: The ranking using Renegade points (which are classic points with a few, but very important, twists). If Renegade ever updates those, it will take updates into account. Those do not include VC units, using Renegade points for VC inclusive tournaments make no sense.
- Renegade Contemporary: The rankings of Contemporary units (units since Herocape rebirth in 2024), in a "Contemporary only" meta. If Renegade ever decides to apply point changes (or any change really) to any of those units, this ranking will take it into account.
"Bruh no delta points rankings?!?"
It's pretty clear now that Delta is gonna be an ever-changing thing, delta-team has chosen the "let's shake the delta meta for a bit" approach rather than small incremental changes approach. I simply will not be able to keep with 40+ ish updates every few months. Also things are much more balanced in delta, so the viability of an unit will be much more dependant on the tournament format. Basically it'll be a ton of work for a benefit close to 0.
"Bruh Y no Marvel?"
Despite having played 300ish tournament games, I have played only one Marvel inclusive event in my whole Heroscape career (RDL Season 2) and I didn't play a single Marvel unit in it. I also helped some others players to prep for some Marvel events, but yeah that's about it on my Heroscape Marvel experience. Marvel events remain extremly sparse and are made so the Marvel units (at least some of them) are like almost sure to be meta and see play, they are not considered "normal" events.
"Bruh you have some units I don't know in there."
Yes I pre-emptively ranked SoV accepted units, as those units have very low chance to change before VC release.
Now some words on how I did those rankings:
Those rankings are made considering an "infinite collection", obviously if you own only 2x Marro Drones and don't want to borrow any, those are not going to be B- tier, but probably lower.
The ranking of an unit is mostly driven by two things: 1-Strengh of the best possible(s) build(s) with that unit, 2- Importance/Value of that unit in this build.
That leads that units you 99% of the time see together like Grimnak/Heavies, Mimring/Arrows etc... will almost always be in the same tier, if not it's that one of the unit is relevant in another higher tiered build. Example: Haduc is B+ not because of his use in the elf wizard build but because he's a solid filler for 4th Mass being Valiant.
Fitting in a lot of "decent" builds, or allowing multiples "decent" builds may make the difference if I'm torn between two tiers, but is mostly irrelevant compared to the other two criterias.
HOWEVER, if there is a big tier gap between an unit and it's other parts, like 3 or more tiers (example: best Dzu-Teh build is probably with Q9 and Raelin) I'll consider that this build is very unlikely to see play in actual tournaments and hance will prefer to rank the lower tier unit (in our example Dzu-Teh) per its overall viability.
In the same reasoning, in the high tiers (S to B+) I rank units with a very high consideration of their place (or spot) in the top/cheese meta, and their ability to win tournaments (not only games) in the cheese format of the ranking (Classic, VCheese, All-Time, Contemporary). I prefer an unit/core that is just good vs mid tier stuff but has balanced to good machups agaisnt top tier stuffn, over something that has super good machups against the mid to bad stuff but is struggling against the top tier stuff.
I have S tiers only for the for the Classic and the VC inclusive rankings for now, the other formats are too recent to be able to subdivide the top meta that well.
In the lower tiers (C+ to F) I value overall viability and ability to not be a absolute deadweight. Also in those tiers I value units that are at least good in some niche usages over units that are bad unless when they get super lucky. For example I prefer Hatamoto that even if most of the time very underwhelming, will be strong in the right army and machup, over Runa with whom you need to be very lucky to make her worth no matter the army she's in, and no matter the army she's up against.
Formats considered:
- For points limit range I'm a bit wider than the other rankings threads, I'm considering 300 to 800 points limits since this is point limits we already saw in events, if an unit is extremly strong (meta) at this kind of points limit, it is considered and will boost the unit a bit. That being said most of the rankings is based around the classic 400-600 points limit.
- Same goes for figure limit, I'm mostly ranking per 16 to 20 figures limit but if something is really good at unusually low (9 to 16) or high (21 to 24) figure limits it will be considered.
- Viability in common squads restrictive formats (singleton, doubleton, RoX, uniques only) IS taken in account, as those formats are very popular, and it may bump an unit a bit.
- Viability in other army restrictions formats (Genwars, Monter Mash etc..) or alternative wincon/rules formats (HoB, Assassinate etc...) IS NOT considered
- Viability in draft formats IS NOT considered as the viability of an unit is directly dependent on the draft pool it's in.
- Viability in formats such as bring 2, pod draft, cut the cake etc.. IS NOT considered, those are basicaly draft formats you just draft armies of parts of armies instead of units.
- Viability in formats where points values don't matter and building a strong army literally doesn't give you any advantage (Reverse draft, reverse the whip) are OBVIOUSLY NOT considered.
Now while some of those formats aren't considered as is, if I think some of the experience or data I got while playing/watching those formats is relevant in a normal point bring 1 setup, this experience will be considered.
Same goes for delta points tournaments, I took some delta points tournaments results and experience in account to make those especially in the mid tiers machups where the delta points are close to normal points.
Scrolls of truth link (be careful when clicking, the truth can sometimes hurt):
docs.google.com
Short explanations for every unit will be released over time!
- Classic/Legacy: The ranking using points "as printed on card", with official units only.
- VC included: The ranking using points "as printed on card", including also VC units.
- Renegade All-Time: The ranking using Renegade points (which are classic points with a few, but very important, twists). If Renegade ever updates those, it will take updates into account. Those do not include VC units, using Renegade points for VC inclusive tournaments make no sense.
- Renegade Contemporary: The rankings of Contemporary units (units since Herocape rebirth in 2024), in a "Contemporary only" meta. If Renegade ever decides to apply point changes (or any change really) to any of those units, this ranking will take it into account.
"Bruh no delta points rankings?!?"
It's pretty clear now that Delta is gonna be an ever-changing thing, delta-team has chosen the "let's shake the delta meta for a bit" approach rather than small incremental changes approach. I simply will not be able to keep with 40+ ish updates every few months. Also things are much more balanced in delta, so the viability of an unit will be much more dependant on the tournament format. Basically it'll be a ton of work for a benefit close to 0.
"Bruh Y no Marvel?"
Despite having played 300ish tournament games, I have played only one Marvel inclusive event in my whole Heroscape career (RDL Season 2) and I didn't play a single Marvel unit in it. I also helped some others players to prep for some Marvel events, but yeah that's about it on my Heroscape Marvel experience. Marvel events remain extremly sparse and are made so the Marvel units (at least some of them) are like almost sure to be meta and see play, they are not considered "normal" events.
"Bruh you have some units I don't know in there."
Yes I pre-emptively ranked SoV accepted units, as those units have very low chance to change before VC release.
Now some words on how I did those rankings:
Those rankings are made considering an "infinite collection", obviously if you own only 2x Marro Drones and don't want to borrow any, those are not going to be B- tier, but probably lower.
The ranking of an unit is mostly driven by two things: 1-Strengh of the best possible(s) build(s) with that unit, 2- Importance/Value of that unit in this build.
That leads that units you 99% of the time see together like Grimnak/Heavies, Mimring/Arrows etc... will almost always be in the same tier, if not it's that one of the unit is relevant in another higher tiered build. Example: Haduc is B+ not because of his use in the elf wizard build but because he's a solid filler for 4th Mass being Valiant.
Fitting in a lot of "decent" builds, or allowing multiples "decent" builds may make the difference if I'm torn between two tiers, but is mostly irrelevant compared to the other two criterias.
HOWEVER, if there is a big tier gap between an unit and it's other parts, like 3 or more tiers (example: best Dzu-Teh build is probably with Q9 and Raelin) I'll consider that this build is very unlikely to see play in actual tournaments and hance will prefer to rank the lower tier unit (in our example Dzu-Teh) per its overall viability.
In the same reasoning, in the high tiers (S to B+) I rank units with a very high consideration of their place (or spot) in the top/cheese meta, and their ability to win tournaments (not only games) in the cheese format of the ranking (Classic, VCheese, All-Time, Contemporary). I prefer an unit/core that is just good vs mid tier stuff but has balanced to good machups agaisnt top tier stuffn, over something that has super good machups against the mid to bad stuff but is struggling against the top tier stuff.
I have S tiers only for the for the Classic and the VC inclusive rankings for now, the other formats are too recent to be able to subdivide the top meta that well.
In the lower tiers (C+ to F) I value overall viability and ability to not be a absolute deadweight. Also in those tiers I value units that are at least good in some niche usages over units that are bad unless when they get super lucky. For example I prefer Hatamoto that even if most of the time very underwhelming, will be strong in the right army and machup, over Runa with whom you need to be very lucky to make her worth no matter the army she's in, and no matter the army she's up against.
Formats considered:
- For points limit range I'm a bit wider than the other rankings threads, I'm considering 300 to 800 points limits since this is point limits we already saw in events, if an unit is extremly strong (meta) at this kind of points limit, it is considered and will boost the unit a bit. That being said most of the rankings is based around the classic 400-600 points limit.
- Same goes for figure limit, I'm mostly ranking per 16 to 20 figures limit but if something is really good at unusually low (9 to 16) or high (21 to 24) figure limits it will be considered.
- Viability in common squads restrictive formats (singleton, doubleton, RoX, uniques only) IS taken in account, as those formats are very popular, and it may bump an unit a bit.
- Viability in other army restrictions formats (Genwars, Monter Mash etc..) or alternative wincon/rules formats (HoB, Assassinate etc...) IS NOT considered
- Viability in draft formats IS NOT considered as the viability of an unit is directly dependent on the draft pool it's in.
- Viability in formats such as bring 2, pod draft, cut the cake etc.. IS NOT considered, those are basicaly draft formats you just draft armies of parts of armies instead of units.
- Viability in formats where points values don't matter and building a strong army literally doesn't give you any advantage (Reverse draft, reverse the whip) are OBVIOUSLY NOT considered.
Now while some of those formats aren't considered as is, if I think some of the experience or data I got while playing/watching those formats is relevant in a normal point bring 1 setup, this experience will be considered.
Same goes for delta points tournaments, I took some delta points tournaments results and experience in account to make those especially in the mid tiers machups where the delta points are close to normal points.
Scrolls of truth link (be careful when clicking, the truth can sometimes hurt):
Foudzing's Scrolls of Truth
Short explanations for every unit will be released over time!
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