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Endor Bunker

Ericth74

Setting the Table for Super
Site Supporter
ENDOR BUNKER

A C3G Competitive Map
Size: 19 x 39 inches


EndorBunker.png


Download the PDF File/Pocket Mod

Required Terrain Sets
Spoiler Alert!


Required Terrain Count
Spoiler Alert!


SETUP:
This map uses 8 Large Evergreen Trees, 1 Great Evergreen Tree, 1 Satellite Dish and the Orbital Laser Control Resource.

SPECIAL RULES:
All Trees are Large Destructible Objects and have the Nature and Tree keywords.
The Great Evergreen Tree is a Destructible Object
The Satellite Dish is a Destructible Object
This map uses the Orbital Laser Control Resource. (Placed on the Yellow Dot in TTS)

Bio: Endor (also known as the Forest Moon of Endor and the Sanctuary Moon) was a small forested moon orbiting the gas giant planet of Endor and was the farthest moon away from it. An enchanted world, Endor was notable for being the native home of the Ewoks, and being the location of the Battle of Endor, which would result in the downfall of the Empire and the first death of Darth Sidious. - https://starwars.fandom.com/wiki/Endor/Legends

Resources and Rulings
• See this map's wiki page for strategies!

Credits
• Playtesters:

Updates
• N/A
 
Last edited by a moderator:
Overall Look: It's my map so I really like the look. The feedback I've received has been positive for theme.

Stability: Pretty stable, played on TTS. I have built it at home as well and it's stable.

Build difficulty: Pretty easy and straightforward.

Size: 19” by 39”

Unit types positively affected: Fliers can move around this map a little easier. Figures with Super Strength can use the trees as weapons.

Unit types negatively affected: Big ranged figures can struggle some with all the LoS blockers. Multi-spaced figures could struggle with movement and placement but that's by design.

Key areas on the Map: Control of the Satellite Dish and the Orbital Laser item are both important control areas.

Areas not used much or at all: Most of the map is used just based on it's shape.

Game 1:
Spoiler Alert!


Game 2:
Spoiler Alert!


Game 3:
Spoiler Alert!


Final Thoughts: In all three games the battles took place all over the map. There are lots of places to hid or utilize LoS blocking. Playing the map without the Laser Control or Satellite Dish is possible but I think it would change how players would use the map. I enjoyed the little nooks where figures can hide and also how Units like the AT-ST or B Rex had to really pick their spots on the map. I do have some battlements placed on the map that I'm not 100% sure on their placement or if they are even needed. Looking forward to the map hitting public playtesting and hearing what others think.
 
Very happy where things are at with the map. It played as I hoped it would.

I propose a vote for Public Playtesting

35gGu2R.png
 
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Yea

Would there be a way to easily remove 2 of the single-base trees so this could be built with 2 RttFF? Not a huge issue as the trees can be 3D printed now, but if it’s a simple fix, that would help cut down on terrain requirements.
 
Yea

Would there be a way to easily remove 2 of the single-base trees so this could be built with 2 RttFF? Not a huge issue as the trees can be 3D printed now, but if it’s a simple fix, that would help cut down on terrain requirements.

great points.
 
Yea

Would there be a way to easily remove 2 of the single-base trees so this could be built with 2 RttFF? Not a huge issue as the trees can be 3D printed now, but if it’s a simple fix, that would help cut down on terrain requirements.

great points.

So I did that on purpose. The map uses just 1 full set of RttFF worth of material and then 6 more extra trees. With use being a little more agnostic with parts, sets, 3d printing and proxies I thought that it didn't matter so much. You can use any single spaced large tree. 3D printing is a more common option and hobby stores sell tons of cheap tree options. This is a set of 12 trees for $8 and would work fine on this map:

https://www.hobbylobby.com/Crafts-H...0620?queryId=373b2b86b2f3c26688fcd4acf98268d9

My original design had 2 sets of RttFF but I didn't use any of the extra road pieces, so instead of a 2nd Great Tree I just grabbed extra trees so you didn't need another Road set. The extra trees was the cheaper option.

That being said I can look at dropping 2 trees from the map if that's what people prefer. I could replace with castle pieces?
 
@Arch-vile and @japes

I replaced 2 trees with 2 castle walls. See the red circles in the picture. Let me know if that works for you.

I updated the TTS link and will update the PDF as soon as you guys let me know that you are good.

fkQaMVr.png
 
Overall Look: Love it, looks just like the movie.

Stability: Stable build.

Build difficulty: Straightforward, no difficulties.

Size: 19” by 39”

Unit types positively affected: Super Strength figures appreciate all the throwable trees and the Satellite.

Unit types negatively affected: None that I could tell. Double-spacers have to be cautious with their movement but can generally get around just fine.

Key areas on the Map: The height around the trees and Satellite were the main areas used.

Areas not used much or at all: The low ground near the ruins is not commonly used, but Aliens don’t mind it with the ruins for cover, and throwing people down there will keep that area used. It could be worth sending a figure out to grab the orbital laser in the bunker, but it’s kinda off the main path and so it’s not always worth going off of height to go that way. Didn’t end up going for the laser my games but I could see it being used more in the right armies especially with the Satellite helping move people for free.

Army Test
Map: Endor
Units: Melter (160), Zemo, Enchantress, Executioner (1000) VS Frieza, Frieza Force Soldier x4, Great Ape x1 (1000)
Spoiler Alert!

___________________________________________________________​

Army Test
Map: Endor
Units: Melter (160), Zemo, Enchantress, Executioner (1000) VS Alien Queen, Alien Drone x5 (1000)
Spoiler Alert!


Final Thoughts: Overall, it’s a fun map. I liked it and have no suggested changes. It’s a bit obvious to just charge ahead on the height with the trees, but the risk of thrown trees, the potential of the collapsing Great Tree, and the Satellite keep that area dynamic. I don’t think you’ll go into the bunker each game.

The Battlements really didn’t impact anything at all. They look cool. But I could see leaving them or removing them, they’re very low-impact. Plenty of space to move around them.

One other thing I thought of, will we ever have any other Endor maps, like the Ewok village? It might make sense to name this one “Endor Bunker” or “Endor Shield Generator” or something just in case we ever make another map set on Endor.
 
Overall Look: Really nice looking map.

Stability: Stable build.

Build difficulty: Straightforward, no difficulties.

Size: 19” by 39”

Unit types positively affected: Super Strength figures appreciate all the throwable trees and the Satellite.

Unit types negatively affected: Large double-spacers like Gundam's and Godzilla's likely won't have a good time here. There are a few places that are probably inaccessible.

Key areas on the Map: The height around the trees and Satellite were the main areas used But in the second game we did have some action in the upper bunker as well.

Areas not used much or at all: We actually used most of the map in our two games.

Army Test
Map: Endor
Units: Cable, Deathstroke (HIVE), Ravager-Grant, Tattooed Man, Yellowjacket Rita (1000) VS Cappy, Winter Soldier, Agent Venom, Avengers Spider-Man (1000)

Spoiler Alert!

Who won? List figures remaining in the winning army (include life remaining for heroes): Cappy 4/5 wounds, Spider-Man 0 wounds

Not going to over react here but this was a team I was asked to try. Cable with 4 attack did feel weak even with his reroll of a blank. Maybe the it should count a blank as a skull or he should get +1 base attack as he doesn't boost himself.


Army Test
Map: Endor
Units: Cable, Domino, X-23, Rebecca, Armor (1000) VS OG Titans (1000)

Spoiler Alert!

Who won? List figures remaining in the winning army (include life remaining for heroes): Nightwing 4/4 wounds


Final Thoughts: After the first game I didn't think this map was going to be for me...which is totally fine. We have plenty. So I just played it for balance. But after two games I've warmed up to it and I could see playing around with it a bit more. It was not an unfun map but I can see it being a struggle with larger figures. It sort of encourages three throwing which is probably the point and probably why it will never be one of my top go to maps. But that isn't to say I will never play this map. It did offer some strategic choices and some fun interactions.

I will agree with Archie that most of the battlements really didn't do much. However the ones by the satellite dish were useful to hide near the satellite. The back 4 on each side can probably get removed to give some room for double spacers to move around back there with little impact to the map.


Then leave the four around the Satellite and the 2 on each side closer to the startzones.

KIDA: It felt a bit cluttered and I hated the Big tree in the middle but I also used it to hide Beastboy next to the Satellite. The Bunker area was fun. I did appreciate the Battlements near the Satellite even though I didn't use them like my Dad.
 
To Clarify...KidA didn't like the big tree because things got packed in there and since it was a single space most of the way around it was easy to get a figure protected in there. Even though he was the one that did that :D
 
I’m going to remove the battlements next to the road spaces near the bunker.
Other than that I think it’s ready to move forward.

I propose a vote for final editing
 
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