• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

End Times

IAmBatman

Champ of C3G Con 2020, 2024, and mindless posting
Site Supporter
END TIMES

A C3G Competitive Map
Size: 50 x 15 inches


EndTimes.png


Download the PDF File/Pocket Mod

Required Terrain Sets
Spoiler Alert!


Required Terrain Count
Spoiler Alert!


SETUP:
On the build instructions:
C = Car
D = Dumpster
G = Fog Hazard (Yellow Dots on TTS)
L = Street Light
M = Medium Urban Object
S = Thunderstorm Hazard (Green Dots on TTS)
T = Tornado Hazard (Orange Dots on TTS)

SPECIAL RULES:
This map uses the following Destructible Objects: 4 Large Cars, 2 Large Dumpsters, 2 Large Street Lights, 4 Miscellaneous Medium Urban Objects (Mail bins, Trash Cans, etc.). All Destructible Objects have the Inorganic and Urban keywords.

Per normal rules of the game, the gap in the middle of the map does not block clear sight, nor does it contain defined spaces for range or movement.

Bio Blurb: It was a normal day, on a normal city street. Then the storms came: fog, lightning, tornadoes, bringing traffic to a halt. Lava erupted from beneath the earth. And then reality itself cracked in half.

Resources and Rulings
• See this map's wiki page for strategies!

Credits
• Playtesters:

Updates
• N/A
 
Last edited by a moderator:
Can't seem to get the image to post properly. I'll get that and the TTS link going once I get home tonight.
 
Thought this was a Warhammer map at first judging by its name :lol:

Interesting looking map! Pretty dangerous with all the hazards around. How do DOs work when on lava field, will those cars take damage from it? And can you shoot over the hole in the middle?
 
When you're determining range for an attack, you have to count spaces. Nothing to count in the middle. The hole represents a "crack in reality" so the theme is that things are just bending around that null space.

Cars would take damage, yeah. Not sure I've thought to roll for them in my tests. I might consider if it's worth moving them (though I liked the idea of them attracting people who wanted to toss them). But remembering to roll for them from the first round on does feel like a bit much.
 
When you're determining range for an attack, you have to count spaces. Nothing to count in the middle. The hole represents a "crack in reality" so the theme is that things are just bending around that null space.

Cars would take damage, yeah. Not sure I've thought to roll for them in my tests. I might consider if it's worth moving them (though I liked the idea of them attracting people who wanted to toss them). But remembering to roll for them from the first round on does feel like a bit much.

Makes sense with the hole, I like the theme of it!

Yeah probably best to move the cars then. If we want the theme that they're damaged, could probably just have them start with a wound or two? I forget if they have more than 1 life. Don't think they're converted yet are they?

The new placement you have for them might make it hard for non-SS melee characters, as ranged characters could just blow up the car as enemy melee approach it, or leave it for them to try and get over or destroy themselves as they shoot at them. Could maybe add a section around the lava next to those cars to prevent that?
 
I was just doing the cars as Large cardless DOs, so 1 Life, 6 Defense
 
Eric helped me find a better placement for those two cars. Image updated in the OP.
 
That placement is a lot better! And I forgot about cardless DOs, makes sense to run them as such.

I worry a little that it's a bit bottlenecky, being 2 tiles wide either side of the hole, but that's something I'd have to feel out in testing. If you've already played on it and felt it's fine then that's good enough for me.
 
I think a little bottlenecking can be a feature, not a bug, but it's not terrible unless you're running a swarm build or something.
 
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: END TIMES

Spoiler Alert!
No areas stood out as true dead zones.

Team Test
Map: END TIMES
Units: Shadow Beasts (220), Jinx (190), Beastman (280), Merman (130), Cujo (65), Bruce (65), Spells: Hypnotize (15), Final Ruin (10), Condemn (10), Mystic Flame (x3) (15) (1000) vs JL Trinity (1000)
Map Summary: Batman had to pick his spots carefully to stay out of trouble and Beastman and Merman had some chances to show off their figure movement but couldn’t quite take advantage of it. Even with water on some chokepoints, Bruce didn’t manage to lure anyone next to him and had to hop on shore to pursue.
Game Summary
Spoiler Alert!

Who won? List figures remaining in the winning army (include life remaining for heroes): Batman with Full Life and Superman with 1/7 Life win.
___________________________________________________________​
Team Test
Map: END TIMES
Units: Shadow Beasts (220), Doctor Strange (290), Beastman (280), Battle Cat (200), Mystic Flame (5), Lightning Bolt (5) (1000) vs Iron Man, Captain America, War Machine, Black Widow (1000)
Map Summary: Beastman had a couple of nice knockback opportunities here that were fruitful. Battle Cat didn’t mind chilling on height disadvantage on lava field thanks to Super Strength and Doctor Strange.
Game Summary
Spoiler Alert!

Who won? List figures remaining in the winning army (include life remaining for heroes): Beastman with 2/6 Life, Battle Cat with 2/5 Life, Doctor Strange with 1/6 Life, and 1 of 2 Shadow Beasts win.
___________________________________________________________​
Team Test
Map: END TIMES
Units: Werewolf (x3) (450), Frankenstein (320), Jason Vorhees (175), Fighting Chance (5), Walker (50) (1000) vs Captain America, Iron Man, Black Widow, War Machine (1000)
Map Summary: Tight, fun game that felt like it could go either way. Werewolves fast move helped them close in over uneven terrain despite lack of flying and Super Strength.
Game Summary
Spoiler Alert!

Who won? List figures remaining in the winning army (include life remaining for heroes): Black Widow with 2/5 Life wins.
___________________________________________________________​
Team Test
Map: END TIMES
Units: Werewolf (x4) (600), Beastman (280), Nameless Wolves (80), Rat Swarm (x2) (20) (1000) vs He-Man (320), MotU Story Card (60), Battle Cat (200), Teela (170), Man-at-Arms (180), Orko (65), Mystic Flame (x1) (5) (1000)
Map Summary: Beastman was able to use knockback more effectively than He-Man here and win the battle of the brutes.
Game Summary
Spoiler Alert!

Who won? List figures remaining in the winning army (include life remaining for heroes): 2 Rat Swarms, 1 Nameless Wolf, 1 Werewolf with Full Life, 1 Werewolf with 6/7 Life, and Beastman with 5/6 Life win.
___________________________________________________________​
UNIT SUMMARY: I like how the map plays. I did one swap out after testing, changing one hex of molten lava on each side to concrete instead to make it a little less of a pinch point. Overall, I think it’s ready for public testing.
 
TTS workshop, tile count, and VS file are all updated with that tweak. I propose we move to public playtesting
 
This passes. Thanks! I'll post it up in the public.
 
Back
Top