• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Elm Street

Ericth74

Setting the Table for Super
Site Supporter
Elm Street

A C3G Competitive Map
Size: 41 x 24 inches


ElmStreet.png


Download the PDF File/Pocket Mod

Required Terrain Sets
Spoiler Alert!


Required Terrain Count
Spoiler Alert!


SETUP:
Use the cards for the Great Evergreen Trees and use the Interior Fighting Rules for inside the Bungalow.

SPECIAL RULES:
All Trees are Large Destructible Objects and have the Nature and Tree keywords.
All Cars are Large Destructible Objects and have the Inorganic and Urban keywords.

Bio: One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again. - A Nightmare on Elm Street

Resources and Rulings
• See this map's wiki page for strategies!

Credits
• Legacy design: Ericth74

Updates
• N/A
 
Last edited by a moderator:
Re: Elm Street - Design/Review

1.0 design

Only change is the drop in height in the far corners opposite of the start zones. Dropped from level 3 to level 2. See picture below.

Iic6nP5.png
 
So with that change, the high point will be level 3, right? Where all on the map will be level 3? Is it just in the middle or were those hills near the start zones up to level 3 as well? (Been a minute).

On special rules, if I'm reading this right, it's: all trees are DOs, the ruins and Bungalow and the *cars?* are not DOs, but the Bungalow has interior access. Is that right?
 
So with that change, the high point will be level 3, right? Where all on the map will be level 3? Is it just in the middle or were those hills near the start zones up to level 3 as well? (Been a minute).

On special rules, if I'm reading this right, it's: all trees are DOs, the ruins and Bungalow and the *cars?* are not DOs, but the Bungalow has interior access. Is that right?

Cars are large DOs, I update that. Not the ruins
 
So with that change, the high point will be level 3, right? Where all on the map will be level 3? Is it just in the middle or were those hills near the start zones up to level 3 as well? (Been a minute).

On special rules, if I'm reading this right, it's: all trees are DOs, the ruins and Bungalow and the *cars?* are not DOs, but the Bungalow has interior access. Is that right?

the "medians" along the road edges of the map. I remember a Gundam sitting up there blasting away at Superman from range a mile away why Omni-Man tried to hit it from low ground...
 
None of the medians should be above Height 2 with the alterations, unless I'm missing something?
 
Yes the medians are height 2, the center is 3.

Then either we built it wrong at con or it got changed because the Medians were the same height 3 as the mid ground.

Even in the image above it's clearly height 3. The asphalt is Height 1 then there looks to be concrete on height 2 and then grass on top of that.
 
OK, so height 4 is the high point.

Do we want to consider dropping the medians a level? Height 2 is still useful against the asphalt.
 
it's been awhile so I could be mis remembering but I know part of the issue was getting the cars to fit :D

The main issue I remember is that it was very easy to cut off that height from someone but having range from the center would counter that.
 
A couple small things:
- PDFs and PocketMod are missing the ruins in the terrain lists
- A 2-hexer on level 2 is bordered in red for some reason
- in Friendly Neighborhood, there are different markers for the Bungalow and the little picture has the Bungalow & Cars from TTS. IDK if that's something we want here too?

yea
 
Back
Top