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Dignan's Maps - New Map 08/17/24

I've playtested on Deja Vu several times now (4-5?). Overall, I like it as well...that said, there's one feature I'm not fond of because of the potential abuse of it. That said, I'll reserve the right to hold that comment until after the tourney in Peoria this weekend...cause...I might just use it :p

Be sure to let me know about the issue and how it plays out. I always look to correct my maps if I can.
 

Well met!

13931419221_43fb37044c_b.jpg

Always found this map to be interesting, but inappropriate for our "normal" 'Scape games. Thematically perfect for Blood Meridian, however . . .

P.S.: Height/Move 5 can just barely get out of the depressions I take it.

P.P.S.: I hope you don't mind my adding Jungle pieces to the Map (not overwhelming, 1-2 per crevasse).

 
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Well met!

13931419221_43fb37044c_b.jpg

Always found this map to be interesting, but inappropriate for our "normal" 'Scape games. Thematically perfect for Blood Meridian, however . . .

P.S.: Height/Move 5 can just barely get out of the depressions I take it.

P.P.S.: I hope you don't mind my adding Jungle pieces to the Map (not overwhelming, 1-2 per crevasse).


That's great. Always happy to see some of the more unusual maps find a place at the table. This one is always one of my favorites to break out and play on.
 
Update 08/17/24



I've been working on this map for some time now. I was tired of seeing so many new maps released with absolute symmetry (dual small ruins, using three small rocks to mirror one 3 space rock, people leaving out or only placing the large tree in the center of the map, etc.). I've always felt that a map can be a little asymmetrical and still be fair to play on. As long as you are reasonable in your design, other factors will have a much larger impact on the outcome compared to a few minor differences in the two sides of a map.

So with this one, I wanted to try and push my design a little further. Make sure the large tree isn't just in the center, use both ruins differently, don't mirror the map. I think this came out ok, but I'm sure the community at large will think of several things I've overlooked. At the end, hopefully it is fun on the table and something interesting.

Map: Precarious

Date Uploaded: 08/17/24

Requires: 1 RotV, 1 RttFF, 1 VW

precarious_s5j.jpg
 
Thank you for what you do here, Dignan. I appreciate the way that you create beautiful and significant maps for our community. I love that you push the edges of what we do here in meaningful ways.

I need to look at this map closer when I get a chance, but at a glance this looks to be a strong, attractive, and clever map. Thanks for sharing it!
 
Thank you for what you do here, Dignan. I appreciate the way that you create beautiful and significant maps for our community. I love that you push the edges of what we do here in meaningful ways.

I need to look at this map closer when I get a chance, but at a glance this looks to be a strong, attractive, and clever map. Thanks for sharing it!

Thanks for the kind words and please get back to me with your feedback. This is a map that I would like to refine and see if I can really hammer out any issues.
 
I love maps like this. Meaningful asymetry while maintaining balance for both armies to develop across the entire map is a wonderful thing. I die a little inside every time I see a map with dual small ruins. I'm definitely going to try Precarious out if I can ever reclaim map building duties from Killo Jr. :lol:

Revisiting my last post in this thread, I did end up building Deja Vu and playing some matches against Killo Jr. on it, but it's been several months and I don't remember anything constructive to say about it. Maybe no news is good news? :oops:
 
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I die a little inside every time I see a map with dual small ruins.

You and I are cut from the same cloth.

Revisiting my last post in this thread, I did end up building Deja Vu and playing some matches against Killo Jr. on it, but it's been several months and I don't remember anything constructive to say about it. Maybe no news is good news? :oops:

As long as you had fun playing on it, that's good news.

Any feedback is always greatly appreciated, but not expected. I'm just glad to hear that people have tried the maps out and had fun playing on them.
 
I really like the look of this one. It reminds me in a good way of one of my other favorites of yours, Grutabane Pass. Except this one is a little more likely to be tournament worthy.

Wannok on level 3 is a pretty interesting choice! I'll have to see about getting this one in the rotation.
 
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I really like the look of this one. It reminds me in a good was of one of my other favorites of yours, Grutabane Pass. Except this one is a little more likely to be tournament worthy.

Wannok on level 3 is a pretty interesting choice! I'll have to see about getting this one in the rotation.
Thanks. Yeah, the glyph placement is tricky on this one. Without the wound glyph up there, we just saw everything clump around the lower portion of the map. But maybe the wound glyph on level 3 will be too much.
 
Well met!

13931419221_43fb37044c_b.jpg

4 hours to build Map! Tons of Jungle just for chas' Ka-Zar. Battle Reports begin here.
 
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Thank you for what you do here, Dignan. I appreciate the way that you create beautiful and significant maps for our community. I love that you push the edges of what we do here in meaningful ways.

I need to look at this map closer when I get a chance, but at a glance this looks to be a strong, attractive, and clever map. Thanks for sharing it!
Holy crap, 1Mmirg is back! Great to see you, man!
 
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