• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

[Defunct] The Book of Hired Hit (Re-Hiring in 2.0)

MrNobody

Just A Head
The Book of Hired Hit

C3G
RELEASE SET


C3G_Story_HiredHit_front.png

Front PDF

C3G_Story_HiredHit_back.png

Back PDF
_________________________________________________________________

Story Bio - TBA
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • N/A
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
  • Initial playtest: MrNobody
  • Second playtest:
  • Third playtest:
  • Art: Comic, Figure, Background
  • Card Art by ???
 
Last edited:
Re: The Book of Hired Hit (Design)

NAME = HIRED HIT
STORY CARD

POINTS = XXX


STORY PROLOGUE =
-There must be at least one Unique Hero that is an Assassin or Mercenary in your army.

STORY SETUP =
-Choose a Unique Hero that is an Assassin or Mercenary in your army to be the Professional and a Unique or Event Hero in your opponent's army to be the Target.

STORY RULES =

GETTING THE JOB DONE
The Professional adds 1 to their Attack number and Defense number when attacking or defending against the Target.

PAID IN FULL
When the Target is destroyed, place 2 Investment Markers on an Army Card you control. You may then place the Professional on any empty space on the battlefield. When placing the Professional this way, ignore any leaving engagement attacks and they cannot be placed adjacent to any other figures.

BRAND NEW TOYS
After an opponent's figure within 5 clear sight spaces attacks the Professional or defends against the Professional, you may remove an Investment Marker from the Professional’s card to roll an unblockable attack die against that figure.
 
Last edited:
Re: The Book of Hired Hit (Design)

One thing I know came up when this was workshopped was if Inventions and Artifacts felt like a good pool for the Reward. I definitely feel like Deathstroke getting some Experimental Medicine or Elektra wanting a Tome of Ancient Secrets makes sense, but I can see the theme not feeling universal to all Mercenaries and Assassins. Here are some alternate ideas:

1) Have the Reward be limited to a specific pool of 3-4 Glyphs. Like maybe Flashbang, Bolas, Experimental Medicine, and Teleportation Belt, just as a random example.

2) Have the Reward be a Glyph of Loot, and while the Professional is holding that Glyph they get some sort of bonus. That'd create a kind of second minigame of trying to knock the Loot away from the Professional.

3) Instead of a Reward, place a number of Investment Markers on the Professional's card that can be spent for an effect.
 
Re: The Book of Hired Hit (Design)

Yeah I don’t recall the lists off hand but guessing the artifacts have some nasty stuff we’d want to avoid there. I lean towards #2 or 3 on this list.
 
Re: The Book of Hired Hit (Design)

I like Investment markers as an option, and the crime lords would usually being the ones ordering the hits.
 
Re: The Book of Hired Hit (Design)

Could let you put the markers on any card you control. Maybe just one?
 
Re: The Book of Hired Hit (Design)

Really cool design!

I like the idea of placing Investment Markers on the Professional's card to represent them being paid. Maybe let them spend them for a defensive boost? (Like an autoshield, or ignoring an attack.) That could represent them starting on all-offense to get paid, then after the paycheck their only priority is getting out alive to enjoy the fruits of their spoils.

That said, I think the glyph works well for this design too, so either way!
 
Re: The Book of Hired Hit (Design)

Would Getting The Job Done stack with a BH's bonuses vs. a target if we were to have a Merc/Assassin BH? I could see Boba or Jango Fett being a Merc with the standard BH power.

I dig the concept, it reminds me of how Jabba worked in HoSS. So I don't doubt we can figure out how to balance it should you want it to be glyphs. Would be easier to pull off in 2.0 where the glyphs could be ranked/sorted by power level though. It you want to pivot and go with Investment Markers though I'd support that. Just need some way to spend them later. Maybe spend them for equipment upgrades in the form of +1 A/D or +1 skull/shield they can use vs anyone.
 
Re: The Book of Hired Hit (Design)

Defensive power makes the most sense cause you probably will be wading through the other army to take out the target. Investment markers could pay for like an extraction like once they finish the job a helicopter comes and takes them out of the carnage, it could work similar to a smoke bomb or Alfred I
 
Re: The Book of Hired Hit (Design)

You could do something similar to Winter Soldier as well which is kind of like Alfred too.

CRYOGENIC STASIS
If his Mark has been destroyed and Winter Soldier is not the only figure you control, place Winter Soldier on this card and remove up to 2 Wound Markers from this card. When Winter Soldier uses Cryogenic Stasis, he will not take any leaving engagement attacks. Before placing Order Markers each round, if Winter Soldier has been placed on this card, but has not been destroyed, you may place him in your Start Zone.[/QUOTE]
 
Re: The Book of Hired Hit (Design)

Looks like a fun way to boost an assassin to deal with bigger targets. I think the idea of investment markers for an effect (defensive) seems pretty appealing.
 
Re: The Book of Hired Hit (Design)

Defensive or healing or healing/extraction all make sense to me as uses for their hard-earned cash.
 
Re: The Book of Hired Hit (Design)

Was thinking on this for a bit, but Archie's LD is moving so fast that it's making me look bad. :p How does this feel? It's intentional that the Pro can access the unblockables even before they kill their Target, I figured that could be a fun hook for designs to tap into.
NAME = HIRED HIT
STORY CARD

POINTS = XXX


STORY PROLOGUE =
-There must be at least one Unique Hero that is an Assassin or Mercenary in your army.

STORY SETUP =
-Choose a Unique Hero that is an Assassin or Mercenary in your army to be the Professional and a Unique or Event Hero in your opponent's army to be the Target.

STORY RULES =

GETTING THE JOB DONE
The Professional adds 1 to their Attack number and Defense number when attacking or defending against the Target.

PAID IN FULL
When the Target is destroyed, place 3(?) Investment Markers on an Army Card you control. You may then place the Professional on any empty space on the battlefield. When placing the Professional this way, ignore any leaving engagement attacks and they cannot be placed adjacent to any other figures.

BRAND NEW TOYS
After an opponent's figure within 5 clear sight spaces attacks the Professional or defends against the Professional, you may remove an Investment Marker from the Professional’s card to roll an unblockable attack die against that figure.
 
Last edited:
Re: The Book of Hired Hit (Design)

For Story Setup, if you're not going to require the opponent to have a Unique or Event Hero (and I don't really want to add that either) then I think you should just choose an enemy figure to be the Target. That way in the off chance that you're facing an all common army or something, you still get at least one figure you can target.

For the pay off, I think 2 markers is probably plenty, as some of those markers can have pretty good effects and you don't want to have so many that you block design space or unbalance things.

The timing on Brand New Toys is a tad confusing. Can they use it before defending the attack?
 
Re: The Book of Hired Hit (Design)

2 markers sounds good.

If your enemy has both squads/commons and Unique Heroes, is the "reward" of Brand New Toys worth just choosing a squad figure for the easy payoff?

A bit lost on how to add clarity to Brand New Toys. "After this figure attacks" is pretty commonly used to indicate that the action happens after defense dice are rolled and wounds are placed, but I see how this usage could be confusing.

Sorry for the slow pace here, folks. Holidays have been slowing me down a bit.
 
Re: The Book of Hired Hit (Design)

Maybe something like this?

BRAND NEW TOYS
After one of the Professional or an enemy figure within 5 clear sight spaces defends against an attack from the other, you may remove an Investment Marker from the Professional’s card to roll an unblockable attack die against that enemy figure.

For the other question, my thought was that having a +1/+1 against a select Unique Hero would usually be more valuable than going for the quick kill, especially if you're down to 2 Investment markers as a reward, though in certain cases going for an easy kill could work if you are matched up against figures like that and if you have a partner who knows how to use an investment well.
 
Re: The Book of Hired Hit (Design)

You could pick an army card and get the reward when every figure for that army card is destroyed.
 
Re: The Book of Hired Hit (Design)

Yeah, I could see that. Having to destroy all the figures for that squad, etc. would make that option more difficult.
 
Re: The Book of Hired Hit (Design)

I think that works well for something like the Hired Guns. Hunt down and kill off those 4 figures and get the payment.
 
Re: The Book of Hired Hit (Design)

One thing I know came up when this was workshopped was if Inventions and Artifacts felt like a good pool for the Reward. I definitely feel like Deathstroke getting some Experimental Medicine or Elektra wanting a Tome of Ancient Secrets makes sense, but I can see the theme not feeling universal to all Mercenaries and Assassins. Here are some alternate ideas:

1) Have the Reward be limited to a specific pool of 3-4 Glyphs. Like maybe Flashbang, Bolas, Experimental Medicine, and Teleportation Belt, just as a random example.

2) Have the Reward be a Glyph of Loot, and while the Professional is holding that Glyph they get some sort of bonus. That'd create a kind of second minigame of trying to knock the Loot away from the Professional.

3) Instead of a Reward, place a number of Investment Markers on the Professional's card that can be spent for an effect.

Not trying to backtrack too much, but if this went the Loot route, could that Glyph have like 2 Investment Markers on it, then the Merc could have a choice between using the money to get upgrades/toys or doing like a hand off to the Crime Lords.
 
Re: The Book of Hired Hit (Design)

Some ideas.
Not sure how it would work wordwise to have the Investment Markers on the Loot glyph, I would hope you are able to move them onto your card already without specifying, but maybe not.

The best move might be to get the Loot to a Crime Lord, so they can do their money hijinks, but then if your Crime Lords are gone or you don't have any you can still use your toys.

NAME = HIRED HIT
STORY CARD

POINTS = XXX


STORY PROLOGUE =
-There must be at least one Unique Hero that is an Assassin or Mercenary in your army.

STORY SETUP =
-Choose a Unique Hero that is an Assassin or Mercenary in your army to be the Professional and an Army Card's figures in your opponent's army to be the Target.

STORY RULES =

GETTING THE JOB DONE
The Professional adds 1 to their Attack number and Defense number when attacking or defending against the Target.

PAID IN FULL
When the last remaining figure on the Target's Army Card is destroyed, place a Glyph of Loot with 2 Investment Markers on its card on the Professional's Army Card. You may then place the Professional on any empty space in your Start Zone. when placing the Professional this way, ignore any leaving engagement attacks and they cannot be placed adjacent to any other figures.

BRAND NEW TOYS
After an opponent's figure within 5 clear sight spaces attacks the Professional or defends against the Professional, you may remove an Investment Marker from the Professional’s card to roll an unblockable attack die against that figure.
 
Re: The Book of Hired Hit (Design)

I kinda want to avoid the double hardware whammy of a glyph and then markers on top of the glyph, if we can.
 
Re: The Book of Hired Hit (VOTE for Initial)

Okay, I updated the SP.
-I didn't go with the version where you choose a squad. I feel like having this design be inconsistent with every other Bounty Hunter thing we have in 1.0 feels pretty weird. It's definitely a bummer if you're facing an all-squad army and can't use the whole card...but are there even any good squad-only armies in our game right now?
-Hoping we can work out the wording on Brand New Toys to assuage the concerns Bats expressed.

Let's go to Initial, unless anybody wants to workshop further.
 
Re: The Book of Hired Hit (VOTE for Initial)

The timing on BRAND NEW TOYS isn't air tight (particularly on the end where the professional is attacked and uses the marker).

I dig the overall mechanics, though, and am good with it being tested. yea
 
Back
Top