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Danny the Street - Design

MrNobody

Just A Head
DANNY THE STREET

A C3G Connective Map
Size: X x X inches


Download the PDF File

Required Terrain Sets
Spoiler Alert!


Required Terrain Count

Spoiler Alert!

TTS model available here.

SETUP:
If a card in the game references Danny the Street then, during setup, add Danny on to the primary battlefield in a location specified by that card, with as many hexes of each map as possible attached to the other. This connection should create at least one unobstructed path between the maps in order to allow figures to move and count range normally from one map to another.

SPECIAL RULES:

FREE SPIRITS
For a movement cost of 2, a figure on Danny may place itself on any space on Danny. Placed figures will take any swipes.

RELEASE NAME: Danny is a living and sentient piece of urban geography who can magically and seamlessly place himself in any urban landscape at will without any disruption to his surroundings. A safehaven to those who live off the beaten path of society, Danny is a frequent ally (and sometimes home base) of the Doom Patrol.

Resources and Rulings
• See this map's wiki page for strategies!

Credits

Updates

• N/A
 
Last edited:
This is the thread for the actual Danny map, not the Story Card.

Interested if anybody has better ideas on how to word the Free Spirits rule. Essentially, it's meant for everything on the map to have a Transit number of 2 to anywhere else on the map.
 
Should probably use the transit number language? Looks good otherwise!
 
Was thinking about maybe adding ghost walk to Free Spirits.

This would help prevent someone trying to block off Danny at the connection point and maybe get past someone perched up high.

Also not sure about the interior spaces. Has anyone used them yet?

Maybe remove them or perhaps just include one inside of each door and then open up the doors like we talked about. Then you could still go inside but not all the way to turtle and with the open doors there should be LoS as well.

I think lowering the two story building a level or two to facilitate adjacent attacks between buildings is a good idea still and remove the second floor, though it may need to stay for stability.

Good stuff
 
Opening up the doors so you could have adjacency with figures on those spaces sounds like a great solution.

I’d let someone block off the entrance. Flyers and plenty of others can get around it and with multiple spaces connected, there’s a limit to how much you can really bottleneck things.
 
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