Arkham
C3G Con Champ 2021 and 2022!
Overall Look: Fits the theme.
Stability: TTS
Build difficulty: TTS
Size: Smol
Unit types positively affected: Slower figures, and the super fast/big threat range figures. Former can get to the action faster, while the latter can get to/near your start zone activation 1. Flying figures can get around all the objects a bit easier. Figures with SS to throw said objects. Figures with the ability to phase or teleport to ignore the walls. Figures that benefit from being locked in more secluded spaces(that only have 2 spaces adjacent to them).
Unit types negatively affected: Not sure
Key areas on the Map: Near the barrels of the base and the middle of the map.
Areas not used much or at all: Outer most points on the map.
Magneto(AoA)(350), Rogue(AoA)(350), Shadowcat(AoA)(180), Wild Child(AoA)(120) (1000)
vs.
Luke Cage(190), Iron Fist(260), Cap(220), Ronin(180), Moon Knight(150) (1000)
Attack Damage:
1 wound on Ronin. (+2 from height and X-Men stand together)
2 wounds on Ronin. (+1 from height)
2 wounds on Moon Knight. (+1 from height)
2 wounds on Moon Knight, kills him. (+1 from height)
THE REBELLION
R3: Reveals X
-Rogue(+1) puts 1 wound on Ronin.
-Shadowcat kills Ronin(-2 botch).
-Magneto hurts Moon Knight.
MAGNETIC REPEL
0/0
Tosses ally Rogue.
Tosses ally Wild Child.
Tosses ally Shadowcat.
Notes:
Moon Knight and Iron Fist are Avengers.
R1: Fighters win init.
-Iron Fist puts 3 wounds on Wild Child. Heals Ronin.
-Cage takes 1 wound from swipe.
-Rogue puts 3 wounds on Iron Fist, then another wound on him from knockback damage.
-Wild Child kills Iron Fist then heals.
-Wild Child heals.
R2: X-Men win init.
-Rogue(+1) puts 1 wound on Cage.
-Shadowcat puts 1 wound on Cage with GA.
-Wild Child(+1) avoids swipe, puts 1 wound on Cage then heals.
-Ronin puts 1 wound on Shadowcat(+1) with his SA, then 1 wound on Wild Child(+1) with his normal attack.
-Luke Cage(+1) kills Wild Child(+1, botch).
-Rogue(+1) kills Luke Cage.
-Ronin puts 1 wound on Magneto with his SA, then 1 wound on Rogue(+1) with his SA.
-Moon Knight puts 1 wound on Magneto with CD.
R3: Fighters win init. Magneto uses The Rebellion.
-Moon Knight puts 1 wound on Magneto with CD.
-Moon Knight puts 1 wound on Magneto with CD.
-Rogue puts 1 wound on Moon Knight with PA.
-Cap(+1) puts 1 wound on Rogue(+1).
R4: Fighters win init.
-Shadowcat puts 1 wound on Cap(+1, -2).
-Rogue puts 2 wounds on Cap(botch).
-Cap kills Magneto(-1).
R5: Fighters win init.
-Cap puts 1 wound on Rogue(-1).
-Rogue puts 1 wound on Cap with PA.
-Rogue kills Cap(-2).
-Rogue takes 1 wound from Cap's ICDTAD.
Results:
Rogue with 4/6 wounds. (2 life)
Shadowcat with 1/4 wounds. (3 life)
The X-Men took the early advantage thanks to the Fighters just barely failing to finish off Wild Child, which cost them some more attacks and wounds. That may have been the difference maker, but overall felt winnable.
Magneto(AoA)(350), Quicksilver(AoA)(250), Sabretooth(AoA)(280), Wild Child(AoA)(120) (1000)
vs.
Godzilla (1000)
Attack Damage:
2 wounds on Godzilla. (+1 from X-men stand together)
THE REBELLION
R2: Reveals X
-Quicksilver(+1) pushes Godzilla, then puts 3 wounds on Godzilla(botch).
-Sabretooth(+1) puts 2 wounds on Godzilla with RR, then puts 3 wounds on him with his attack, and heals.
MAGNETIC REPEL
0/1
Tosses ally Wild Child.
Notes:
R1: X-men win init.
-Quicksilver(+1) puts 3 wounds on Godzilla.
-Godzilla would inflict 1 wound on Magneto with WoD, but Sabretooth takes it instead. Godzilla puts 1 wound on Quicksilver with WoD.
-Godzilla attacks Wild Child for 2 wounds, but Sabretooth takes 1 of them instead.
-Sabretooth(+1) puts 2 wounds on Godzilla. Sabretooth heals.
-Godzilla(+4) puts 5 wounds on Sabretooth(+1).
-Sabretooth heals.
-Wild Child heals.
R2: Godzilla wins init. Magneto uses The Rebellion.
-Godzilla puts 1 wound on Magneto and Wild Child with WoD.
-Godzilla kills Wild Child(+1) with his SA, then puts 4 wounds on Magneto(+1), but Sabretooth takes 1 of them.
-Quicksilver(+1) puts 1 wound on Godzilla.
-Sabretooth puts 2 wounds on Godzilla with RR.
-Sabretooth(+1) kills Godzilla.
-Sabretooth heals.
Results:
Sabretooth with 5/7 wounds. (2 life)
Magneto with 4/6 wounds. (2 life)
Quicksilver with 1/4 wounds. (3 life)
Close game. Felt like it could go either way.
Magneto(AoA)(350), Quicksilver(AoA)(250), Sabretooth(AoA)(280), Wild Child(AoA)(120) (1000)
vs.
Fantastic Four (1000)
Attack Damage:
1 wound on Mr. Fantastic(+4). (+1 from X-men stand together)
THE REBELLION
R2: Reveals X
-Quicksilver(+2) puts 2 wounds on Mr. Fantastic.
-Sabretooth(+2) puts 1 wound on Mr. Fantastic.
MAGNETIC REPEL
0/2
Tosses ally Wild Child.
Notes:
R1: F4 win init.
-Mr. Fantastic puts 1 wound on Quicksilver(+1), but Sabretooth takes it instead.
-Quicksilver puts 2 wounds on IW.
-Human Torch(+1) puts 2 wounds on Sabretooth(+1).
-Quicksilver puts 2 wounds on IW.
-Sabretooth kills IW with RR. Then heals.
-Sabretooth heals.
R2: F4 win init. Magneto uses The Rebellion.
-Human Torch takes 1 wound from swipe, puts 2 wounds on Sabretooth with Fo4.
-Thing(+4) puts 1 wound on Quicksilver(+1), Sabretooth takes it instead.
-Thing(+4) puts 3 wounds on Quicksilver(+1), Sabretooth takes 1 of them.
-Quicksilver(+2) puts 2 wounds on Thing.
-Sabretooth kills Mr. Fantastic with RR. Heals.
-Human Torch takes 2 wounds from swipes, then puts 2 wounds on Sabretooth with Fo4, and 2 wounds on Quicksilver with Fo4, which Sabretooth takes 1 of them, is killed. Then kills Quicksilver with his attack.
-Thing(+3) puts 1 wound on Magneto(+1).
-Wild Child puts 1 wound on Human Torch.
R3: F4 win init.
-Thing(+4) puts 3 wounds on Magneto(+1).
-Thing(+4) kills Magneto(+1).
-Thing(+4) puts 3 wounds on Wild Child.
-Thing(+4) kills Wild Child.
Results:
Human Torch with 4/5 wounds. (1 life)
Thing with 2/6 wounds. (4 life)
Tense game. Felt like the X-Men had the upper hand for the first 2 rounds, Mr. Fantastic was not rolling super great on his d20 for activations, but then Human Torch just barely killed off Sabretooth, and hung in there long enough for Thing to get to Clobberin' to finish things out.
THOUGHTS: I like that you get to the action quickly. That's why I always use Chernobyl for testing. Less time spent running at each other/mobilizing units. The aesthetics are great in TTS. Feels like an alley in Gotham. The locations next to the start zone, with the barrels and cars, is very neat, and good usage of the warehouse walls. I like that you can't fly over the walls of the bases. No real issues with anything. I'd say if I were to make any change, I'd ditch the mailboxes. Out of everything, they feel the least necessary/fitting. Or at least, if desired to stay, maybe move them right next to the rubble stack adjacent to each base, making that area feel slightly less congested where they're at currently.
Stability: TTS
Build difficulty: TTS
Size: Smol
Unit types positively affected: Slower figures, and the super fast/big threat range figures. Former can get to the action faster, while the latter can get to/near your start zone activation 1. Flying figures can get around all the objects a bit easier. Figures with SS to throw said objects. Figures with the ability to phase or teleport to ignore the walls. Figures that benefit from being locked in more secluded spaces(that only have 2 spaces adjacent to them).
Unit types negatively affected: Not sure
Key areas on the Map: Near the barrels of the base and the middle of the map.
Areas not used much or at all: Outer most points on the map.
Magneto(AoA)(350), Rogue(AoA)(350), Shadowcat(AoA)(180), Wild Child(AoA)(120) (1000)
vs.
Luke Cage(190), Iron Fist(260), Cap(220), Ronin(180), Moon Knight(150) (1000)
Spoiler Alert!
Attack Damage:
1 wound on Ronin. (+2 from height and X-Men stand together)
2 wounds on Ronin. (+1 from height)
2 wounds on Moon Knight. (+1 from height)
2 wounds on Moon Knight, kills him. (+1 from height)
THE REBELLION
R3: Reveals X
-Rogue(+1) puts 1 wound on Ronin.
-Shadowcat kills Ronin(-2 botch).
-Magneto hurts Moon Knight.
MAGNETIC REPEL
0/0
Tosses ally Rogue.
Tosses ally Wild Child.
Tosses ally Shadowcat.
Notes:
Moon Knight and Iron Fist are Avengers.
R1: Fighters win init.
-Iron Fist puts 3 wounds on Wild Child. Heals Ronin.
-Cage takes 1 wound from swipe.
-Rogue puts 3 wounds on Iron Fist, then another wound on him from knockback damage.
-Wild Child kills Iron Fist then heals.
-Wild Child heals.
R2: X-Men win init.
-Rogue(+1) puts 1 wound on Cage.
-Shadowcat puts 1 wound on Cage with GA.
-Wild Child(+1) avoids swipe, puts 1 wound on Cage then heals.
-Ronin puts 1 wound on Shadowcat(+1) with his SA, then 1 wound on Wild Child(+1) with his normal attack.
-Luke Cage(+1) kills Wild Child(+1, botch).
-Rogue(+1) kills Luke Cage.
-Ronin puts 1 wound on Magneto with his SA, then 1 wound on Rogue(+1) with his SA.
-Moon Knight puts 1 wound on Magneto with CD.
R3: Fighters win init. Magneto uses The Rebellion.
-Moon Knight puts 1 wound on Magneto with CD.
-Moon Knight puts 1 wound on Magneto with CD.
-Rogue puts 1 wound on Moon Knight with PA.
-Cap(+1) puts 1 wound on Rogue(+1).
R4: Fighters win init.
-Shadowcat puts 1 wound on Cap(+1, -2).
-Rogue puts 2 wounds on Cap(botch).
-Cap kills Magneto(-1).
R5: Fighters win init.
-Cap puts 1 wound on Rogue(-1).
-Rogue puts 1 wound on Cap with PA.
-Rogue kills Cap(-2).
-Rogue takes 1 wound from Cap's ICDTAD.
Results:
Rogue with 4/6 wounds. (2 life)
Shadowcat with 1/4 wounds. (3 life)
The X-Men took the early advantage thanks to the Fighters just barely failing to finish off Wild Child, which cost them some more attacks and wounds. That may have been the difference maker, but overall felt winnable.
Magneto(AoA)(350), Quicksilver(AoA)(250), Sabretooth(AoA)(280), Wild Child(AoA)(120) (1000)
vs.
Godzilla (1000)
Spoiler Alert!
Attack Damage:
2 wounds on Godzilla. (+1 from X-men stand together)
THE REBELLION
R2: Reveals X
-Quicksilver(+1) pushes Godzilla, then puts 3 wounds on Godzilla(botch).
-Sabretooth(+1) puts 2 wounds on Godzilla with RR, then puts 3 wounds on him with his attack, and heals.
MAGNETIC REPEL
0/1
Tosses ally Wild Child.
Notes:
R1: X-men win init.
-Quicksilver(+1) puts 3 wounds on Godzilla.
-Godzilla would inflict 1 wound on Magneto with WoD, but Sabretooth takes it instead. Godzilla puts 1 wound on Quicksilver with WoD.
-Godzilla attacks Wild Child for 2 wounds, but Sabretooth takes 1 of them instead.
-Sabretooth(+1) puts 2 wounds on Godzilla. Sabretooth heals.
-Godzilla(+4) puts 5 wounds on Sabretooth(+1).
-Sabretooth heals.
-Wild Child heals.
R2: Godzilla wins init. Magneto uses The Rebellion.
-Godzilla puts 1 wound on Magneto and Wild Child with WoD.
-Godzilla kills Wild Child(+1) with his SA, then puts 4 wounds on Magneto(+1), but Sabretooth takes 1 of them.
-Quicksilver(+1) puts 1 wound on Godzilla.
-Sabretooth puts 2 wounds on Godzilla with RR.
-Sabretooth(+1) kills Godzilla.
-Sabretooth heals.
Results:
Sabretooth with 5/7 wounds. (2 life)
Magneto with 4/6 wounds. (2 life)
Quicksilver with 1/4 wounds. (3 life)
Close game. Felt like it could go either way.
Magneto(AoA)(350), Quicksilver(AoA)(250), Sabretooth(AoA)(280), Wild Child(AoA)(120) (1000)
vs.
Fantastic Four (1000)
Spoiler Alert!
Attack Damage:
1 wound on Mr. Fantastic(+4). (+1 from X-men stand together)
THE REBELLION
R2: Reveals X
-Quicksilver(+2) puts 2 wounds on Mr. Fantastic.
-Sabretooth(+2) puts 1 wound on Mr. Fantastic.
MAGNETIC REPEL
0/2
Tosses ally Wild Child.
Notes:
R1: F4 win init.
-Mr. Fantastic puts 1 wound on Quicksilver(+1), but Sabretooth takes it instead.
-Quicksilver puts 2 wounds on IW.
-Human Torch(+1) puts 2 wounds on Sabretooth(+1).
-Quicksilver puts 2 wounds on IW.
-Sabretooth kills IW with RR. Then heals.
-Sabretooth heals.
R2: F4 win init. Magneto uses The Rebellion.
-Human Torch takes 1 wound from swipe, puts 2 wounds on Sabretooth with Fo4.
-Thing(+4) puts 1 wound on Quicksilver(+1), Sabretooth takes it instead.
-Thing(+4) puts 3 wounds on Quicksilver(+1), Sabretooth takes 1 of them.
-Quicksilver(+2) puts 2 wounds on Thing.
-Sabretooth kills Mr. Fantastic with RR. Heals.
-Human Torch takes 2 wounds from swipes, then puts 2 wounds on Sabretooth with Fo4, and 2 wounds on Quicksilver with Fo4, which Sabretooth takes 1 of them, is killed. Then kills Quicksilver with his attack.
-Thing(+3) puts 1 wound on Magneto(+1).
-Wild Child puts 1 wound on Human Torch.
R3: F4 win init.
-Thing(+4) puts 3 wounds on Magneto(+1).
-Thing(+4) kills Magneto(+1).
-Thing(+4) puts 3 wounds on Wild Child.
-Thing(+4) kills Wild Child.
Results:
Human Torch with 4/5 wounds. (1 life)
Thing with 2/6 wounds. (4 life)
Tense game. Felt like the X-Men had the upper hand for the first 2 rounds, Mr. Fantastic was not rolling super great on his d20 for activations, but then Human Torch just barely killed off Sabretooth, and hung in there long enough for Thing to get to Clobberin' to finish things out.
THOUGHTS: I like that you get to the action quickly. That's why I always use Chernobyl for testing. Less time spent running at each other/mobilizing units. The aesthetics are great in TTS. Feels like an alley in Gotham. The locations next to the start zone, with the barrels and cars, is very neat, and good usage of the warehouse walls. I like that you can't fly over the walls of the bases. No real issues with anything. I'd say if I were to make any change, I'd ditch the mailboxes. Out of everything, they feel the least necessary/fitting. Or at least, if desired to stay, maybe move them right next to the rubble stack adjacent to each base, making that area feel slightly less congested where they're at currently.