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Countering the Dodging Door

rdhight

Embraces the Suck
Recently, WotC ruled in favor of the dodging door. If my Jotun approaches the castle and ends his move adjacent to doorway space No. 1, it's legal for the door's controller to open the door in the "after moving and before attacking" phase of Jotun's turn, moving the door to space No. 3 where it is no longer adjacent to figures outside the castle. This works against all melee attacks.

Swarm of the Marro offers one possible way to fight against this strange exploit. The castle rules tell us that "When the Door is closed, it must be completely closed to occupy the space in the Doorway...." The official FAQ tells us that "you cannot move or touch your opponent’s figures," and also that "you can adjust any figure you control on your turn." Put all that together, and you get this:

IMG_0074.png


That is correct; either of the two "good Stingers" can block the castle door from completely closing. The attacker has two spaces adjacent to the closed door. On the latch side, a Stinger's weapon can just barely keep the door cracked open, but for much better results, you should place your doorstop on the hinge side, where he can get a good grip. Next, approach with Jotun or another battering ram and end your move adjacent to the door's latch side. If the door controller allows you to attack, the Stinger does not need to move. If, on the other hand, your opponent opens the door in order to dodge the blow, quickly reach in and adjust the key Stinger so that his gun barrel lays along the outside face of the door. Now the door will not close completely (which it must) except by moving your Stinger (which it must not). Unlike many Stinger denial situations, in which the opponent can try to wriggle into his chosen space by turning his figure and cheating it to one side within its hex, here there is absolutely no chance to legally close or even half-close the door until you relent and allow it or the doorkeeper is dead.

Enjoy!
 
Very clever, rdhight.

I think we'll continue to ignore the WotC ruling when playing with the door; but your tactic is another option.
 
Range

But stingers have range so they could attack the open dooranyway, so there is no reason to open it when a stinger is next to it.
 
Interesting, but yeah, no one I game with would ever resort to the "door dodging" tactic... It may be technically legal, but it's so lame that utilizing the tactic would essentially sour the spirit of the game.
 
Re: Range

ugly1hornedmule said:
But stingers have range so they could attack the open dooranyway, so there is no reason to open it when a stinger is next to it.

The intent is to have your Stinger in place while you bring up a heavy-hitting melee figure (like Jotun). When your opponent opens the door to prevent Jotun's attack, you adjust your Stinger to "doorstop" position.

So the door isn't opening to avoid the Stinger, its to avoid the other figure's melee attack.

Its a clever idea, but hopefully the door dodge isn't used much if ever.
 
I like it! Use one lame tactic to counter another.
 
Why couldn't they just rule that you can only open or close the door if it's your turn? I open the door to let my figures out, then I close it. I don't keep it open unless I have to.

By the way, this tactic is clever :) . And I agree with Rychean!
 
LongHeroscaper said:
Why couldn't they just rule that you can only open or close the door if it's your turn? I open the door to let my figures out, then I close it. I don't keep it open unless I have to.
You might want to open it to allow a partner enter. Or even as a trap to lure an opponent in for an ambush.

If this were BGG, I'd give rdhight Geek Gold for this counter. It's brilliant.
 
Rychean said:
I like it! Use one lame tactic to counter another.
For the same reason, I don't like it. Anyone who tries to play either of these tactics too hard won't play with me for long.
 
Snotwalker 8000 said:
Interesting, but yeah, no one I game with would ever resort to the "door dodging" tactic... It may be technically legal, but it's so lame that utilizing the tactic would essentially sour the spirit of the game.

I think the only way people would play this is if there was cash and babes and street cred and gang turf on the line. But I don't hear about many backalley cash money win the girl underworld Heroscape games. If those exist please someone tell me!
 
creepybluemonkey said:
Snotwalker 8000 said:
Interesting, but yeah, no one I game with would ever resort to the "door dodging" tactic... It may be technically legal, but it's so lame that utilizing the tactic would essentially sour the spirit of the game.

I think the only way people would play this is if there was cash and babes and street cred and gang turf on the line. But I don't hear about many backalley cash money win the girl underworld Heroscape games. If those exist please someone tell me!

:shock:

What are you talking about?

In general, the opening/closing of the door to make it difficult or impossible to hit is just arrogant and is a bad example of common courtesy.
 
Gomolka said:
creepybluemonkey said:
Snotwalker 8000 said:
Interesting, but yeah, no one I game with would ever resort to the "door dodging" tactic... It may be technically legal, but it's so lame that utilizing the tactic would essentially sour the spirit of the game.

I think the only way people would play this is if there was cash and babes and street cred and gang turf on the line. But I don't hear about many backalley cash money win the girl underworld Heroscape games. If those exist please someone tell me!

:shock:

What are you talking about?

In general, the opening/closing of the door to make it difficult or impossible to hit is just arrogant and is a bad example of common courtesy.

somehow you missed the ridiculousness of my post's backalley underworld cash heroscape games where anything goes and your life is on the line. Over the top!
 
Gomolka said:
creepybluemonkey said:
Snotwalker 8000 said:
Interesting, but yeah, no one I game with would ever resort to the "door dodging" tactic... It may be technically legal, but it's so lame that utilizing the tactic would essentially sour the spirit of the game.

I think the only way people would play this is if there was cash and babes and street cred and gang turf on the line. But I don't hear about many backalley cash money win the girl underworld Heroscape games. If those exist please someone tell me!

:shock:

What are you talking about?

The first rule of Heroscape club is you don't talk about Heroscape club.

Gomolka said:
In general, the opening/closing of the door to make it difficult or impossible to hit is just arrogant and is a bad example of common courtesy.

That might have been true before this ruling came down. Now that WotC has signed off, we all need to find our own way to deal with it. House-ruling it away is one method. Social pressure on those who do it is another. Trying to fight back against it within the rules is my preferred way. Personally, I use the door as a gunport all the time, but I think the dodging is taking it one step too far. So the more ways we have to avoid it, the better.
 
NecroBlade said:
WotC has signed off on a lot of crappy rulings, though.

The customer service guy I corresponded with about this gave "the rules team" as the decision's source. It wasn't a quickie-ruling.
 
rdhight said:
NecroBlade said:
WotC has signed off on a lot of crappy rulings, though.

The customer service guy I corresponded with about this gave "the rules team" as the decision's source. It wasn't a quickie-ruling.
I didn't say "quickie" I said "crappy." I can't wait for a FAQ that says it's illegal to be a jerk. :p
 
I'm not sure why you'd want to open the door anyway, dodging or no. It's already a pain to take down.

rdhight, the Doorstop Stinger is good, though. :)
 
:idea: If you stick your 1rst order marker on the stinger and 2nd on jotun, enact the plan, and have your third on some quicker stronger melee figures (tagawa samurai probably) and just run them through the open door you'll successfully infiltrate the castle, taking away its best advantage.

But of course you'd have to plan this into your draft and assume ahead of time that they will door dodge your jotun (or whatever else you might use), that you'll have everyone in position, and that they'll give you that chance without sniping down the stinger, samurai, or jotun.

Pretty far fetched... but cool none the less... excellent idea rdhight! :thumbsup:
 
Gomolka said:
In general, the opening/closing of the door to make it difficult or impossible to hit is just arrogant and is a bad example of common courtesy.

I don't care if it's not common courtesy

If you come to my house with a gun (especially one that looks like one of the stingers)

I'm slamming the door on you and running
 
tyguy94920 said:
If you come to my house with a gun (especially one that looks like one of the stingers)

I'm slamming the door on you and running

If you see someone with a Stinger-type gun at your door...you need immediate psychiatric care.
 
Revdyer said:
tyguy94920 said:
If you come to my house with a gun (especially one that looks like one of the stingers)

I'm slamming the door on you and running

If you see someone with a Stinger-type gun at your door...you need immediate psychiatric care.

Although if you build a giant plastic fortress door onto your house, you needed psyhiatric care long before the Marro came calling.
 
creepybluemonkey said:
Revdyer said:
tyguy94920 said:
If you come to my house with a gun (especially one that looks like one of the stingers)

I'm slamming the door on you and running

If you see someone with a Stinger-type gun at your door...you need immediate psychiatric care.

Although if you build a giant plastic fortress door onto your house, you needed psyhiatric care long before the Marro came calling.

That's quite funny! :lol:
 
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