It was my understanding that the distribution of too many unique heroes was the fatal flaw that led to the demise of Heroscape. Too much stock sitting on the shelves and in the storeroom.These physical problems surprise me, because early in the Renegade Era (unless it was actually the Haslab Era), one of that company's reps said that they were using the same manufacturers who had made the original game terrain. So I thought we were covered.
Unless someone intervened by sticking some kind of bent oar in the water, similar to the infamous Hasbro Exec who had too many of the Unique Heroes produced, when we all only needed one each of them in our collections. This was the worst error made that I can think of offhand when the original game came out.
For me, I never interpreted "Premium" to mean higher quality, just higher price, because some of us (me) did not want to paint figures and were willing to pay more as a result.I'm happy for you that you can't imagine a reason to stack walls. But no so enthused about your attitude that nobody else should imagine one either.
There were two good paths for Haslab/Renegade to take here and one bad one. The good ones:
1. Refine the column tops so stacking worked.
2. Give up on stacking and resculpt the columns so the tops weren't butt-ugly.
But no, they chose option 3, ugly and non-functional.
Sadly, lots of the aesthetics in AoA are significant downgrades from what Heroscape was before. In particular, these "premium" paint jobs look lazy, flat, and lifeless. I nearly ordered the pre-painted versions, but now that we've seen what they really look like, boy am I glad I didn't. Thankfully the unexpected closing of preorders saved me from myself.
Maaaaaan, I haven't opened mine yet. Now, I'm checking!I finally got my Premium AoA Master Set from Pulse and its missing one of the Exiles minis.
I finally got my Premium AoA Master Set from Pulse and its missing one of the Exiles minis.
Renegade Games has significantly altered their pricing structure with us and our distributor. I cannot divulge these changes in more detail, but suffice it to say that we plan to reduce the number of Renegade products we carry.
Not simply 'too many unique heroes', but that the releases were issued by Hasbro only in complete boxes, with three common packages and a hero/unique package in the box. People would only want to buy one of a unique package, but would usually want several of a common package, but because stores had to get a unique package to get the commons, over time they'd build up unsold inventory of packages of uniques no one wanted because they'd already bought the one package they could use in their armies. This disincentivized the FLGSs from carrying Heroscape products, dropping sales numbers despite a demand for the game, all due to Hasbro's misguided marketing. If they'd sold boxes of common packages and boxes of hero packages (i.e., three different boxes of four of one common unit and one box with four hero units), then the FLGSs could order as many of the common packs as their customers wanted, while only buying as many hero packs as would sell, keeping sales up. But someone in Hasbro management was convinced that they knew the One True Sales Strategy, and they held to it even though it wasn't working.It was my understanding that the distribution of too many unique heroes was the fatal flaw that led to the demise of Heroscape. Too much stock sitting on the shelves and in the storeroom.
Yes, we old timer's recall that the decision maker on this practice became known as "that woman," although we never learned her name!Not simply 'too many unique heroes', but that the releases were issued by Hasbro only in complete boxes, with three common packages and a hero/unique package in the box. People would only want to buy one of a unique package, but would usually want several of a common package, but because stores had to get a unique package to get the commons, over time they'd build up unsold inventory of packages of uniques no one wanted because they'd already bought the one package they could use in their armies. This disincentivized the FLGSs from carrying Heroscape products, dropping sales numbers despite a demand for the game, all due to Hasbro's misguided marketing. If they'd sold boxes of common packages and boxes of hero packages (i.e., three different boxes of four of one common unit and one box with four hero units), then the FLGSs could order as many of the common packs as their customers wanted, while only buying as many hero packs as would sell, keeping sales up. But someone in Hasbro management was convinced that they knew the One True Sales Strategy, and they held to it even though it wasn't working.
Was this from the Renegade Con stream? I didn't watch it... maybe I should.The teased units seem like they are poorly designed, supporting the stated fears of many, including myself, that any new in-house designs by Renegade, as opposed to the Haslab designs, will be of poor quality.
The idea of a figure dropping permanent molten lava is a stupid, and demonstrates a distinct unfamiliarity with Heroscape as it is played at all levels, from dungeon crawls, to scenario play, and competitive battles.
Yep; from the Designer's Discussion, which was a seperate event held much later in the day from the Wave/Story Arc 3 Feb./April reveals, which came as the first segment.Was this from the Renegade Con stream? I didn't watch it... maybe I should.
I believe it was the retailer had to order one big brown box, containing 1 terrain box and 3 hero boxes, for both Orm's/RttFF and Raknar/TT.Never forget that Orm's Return/RttFF was sold to stores as 2x RttFF, 1x Heroes, 2x unique for every common terrain pack.
I don't recall what the distribution was for Raknar's Vision, but I know Aquilla's Alliance was sold as 2x jungle, 1x Quagmire, but that one was under-produced, and I only ever found jungles at my stores.
I'm going to direct you back to 2006 you:I believe it was the retailer had to order one big brown box, containing 1 terrain box and 3 hero boxes, for both Orm's/RttFF and Raknar/TT.
So, 4 items in the retailer's box, not 3.
I'm glad I'm not the only one that found those character bios/story content offensive. Feels like it was written by a bunch of snowflakes.Renegade shows the same symptoms of organizations like Disney, Amazon, and Ubisoft, where the 'creative' types are not actually creative. Instead they are destructive to prior ideas that have come before, and indeed loathe the creations of the past, all while working off of the corpses of the past. The rules, character bios/story content and included-in-box Renegade-made maps and scenarios are evidence of that.