CASTLE GRAYSKULL
A C3G Connective Map
Size: 11 x 14 inches
Required Terrain Sets
Required Terrain Count
A C3G Connective Map
Size: 11 x 14 inches

Required Terrain Sets
Spoiler Alert!
Castle Grayskull, Mountain Base and Stone Bridge come from Masters of the Universe: The Board Game - Clash For Eternia
Required Terrain Count
Spoiler Alert!
N/A
SETUP:
If a card in the game references Castle Grayskull then, during setup, add it on to the primary battlefield in a location specified by that card, with the castle in its Mountain Base, the Jawbridge up, and the Stone Bridge connecting Castle Grayskull to as many hexes of the primary battlefield as possible. This connection should create at least one unobstructed path between the maps in order to allow figures to move and count range normally from one map to another.
CLARIFICATIONS:
- All spaces in Castle Grayskull, including on the castle, the moutain base, the stone bridge, and the jawbridge, are considered stone spaces.
- Castle Grayskull includes full hexes, half hexes, and partial hexes, as defined in the rulebook
- List of occupiable and traversable spaces and their elevations:
Castle: Northeast Tower level 20, 3 Roof Courtyard spaces level 20, Southwest Tower level 22, and Southeast Tower level 24
Jawbridge (when open): two level 4 spaces
Mountain Base: six full hexes and sixteen half hexes, all level 5
Stone Bridge: six level 2 spaces, four level 3 spaces, two level 4 spaces
SPECIAL RULES:
KEY TO GRAYSKULL
If a figure is within 1 space of the Jawbridge and equipped with the Power Sword of Grayskull item or that has the Grayskull's Champion ability, before its move phase, it may lower the Jawbridge.
BREACHING THE CASTLE
When the Jawbridge is lowered, open the door and move it down on top of the Stone Bridge, creating a two hex area that figures can occupy. Each hex on the Jawbridge has the Transit number 4. The Southeast Door, East Door, and each space on the Castle Roof has the Transit number 4.
RELEASE NAME: All the mysteries and power of Eternia (and the universe!) are contained within these ancient walls.
Resources and Rulings
• See this map's wiki page for strategies!
• Tabletop Simulator Workshop
• Note that the Southwest Tower is 2 levels higher than the Courtyard and the Southeast Tower is 4 levels higher than the Courtyard.
Credits
- Comic creators: Donald F. Glut and Roger Sweet
• N/A
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