Glad this got bumped- I've been checking it every other week and wondering if I should necro it.
I actually think this would be a great thread to be stickied.
Perhaps replacing or merged with Cartographers of Valhalla - An Index of Mapmakers?
Perhaps replacing or merged with Cartographers of Valhalla - An Index of Mapmakers?
I don't think that's necessary; both that thread and this thread serve very specific and different functions.
Edit: Sticky request sent to Rÿchean and 1Mmirg
Really, I just wanted an excuse to bump this awesome thread. I wish more cartographers would post their favorites....
I changed Ring around the Swamp Dungeon and added my philosophy of cartography. I will use this map to exemplify how it fits my philosophy.
- This map is balanced for various situations (ranged, melee, flying) and fun to play on.
- From the start zone, there are 3 different options on paths to go: up the middle for height, the left to grab a glyph and/or be able to attack the opponent start zone with range in 2 moves, or to the right to stop the opponent from grabbing a glyph and being able to bum-rush your start zone.
- There is 4 spaces of the highest terrain separated as two two-hex spaces.
- It takes two turns for a non-flying move 6 range 6 to move from the start zone and be able to do a ranged attack on an opponen't start zone.
- It takes three turns for a non-flying move 6 melee character to move from the start zone and be able to do be engaged for an attack on an opponen't start zone.
- The closest glyph to each start zone should is equidistant and requires two turns. A single healer glyphs is in the middle.
- There is LOS blockes that protect people from the hill on two sides.
- It is synergistic and there is relatively equal blocks to line of sight.
- It requires only one each of 3 required sets: SOTM, BftU, and RttFF.
It is not the best map I have made, but I chose to Virtaulize & post it because it shows what I like in a map.
Basketball Court - 2 lexan road Maps, 1 Marvel Set, 1 RttFF, 1 FotA (+1 extra flag for effect).
Original Creation (looks better but doesn't play as well)
Description & Scenario
Spoiler Alert!
2 lexan road Maps, 1 Marvel Set, 1 RttFF, 1 FotA (+1 extra flag for effect).
1 v 1, 24-hex start, 400+ point map
Glyphs
Remember: Lexan, road & castle road get +3 bonus, concrete does not. On corener walls it takes height 7 and move 7 (including road bonus) to go over battlement from outside. Castle door and Marvel wall are closed and full health and flying figures can go over catle and ruin. If you can see a figure though a crack, you can shoot it!
- 2 Random Treasure
- 1 Random Normal
- 1 Rannveig (No flying)
- 1 Glyph of Superstength using Brandar's Chest Treasure, which gives the bearer Superstrength (No Falling Damage and negates bonus on Destructable objects)
Still thinking of custom scenarios where basically you have to go back and forth and "shoot baskets." Could put Brandar glyphs under hoop and you have to go back and forth between glyphs to score. Or, to shoot if you are not under the rim you can roll a D20 and you need a 10+ but subtract 2 for each space away from the hoop. Maybe even make "Huge/Large" players better "on the key" while small figures are better beyond the key.
Just a working idea - any better ones? The original map is better for this scenario as it takes a way road bonus on court.
The first one is an example for my Quick Set-Up & Build Map Contest and uses 36 total pieces (33 if you count water as 2-for-1).
QuickMap - Water Under the Bridge
Hear hear!I think that this is one of the best resources for maps and I'd love to see even more cartographers contribute.
It's not easy choosing my favorites. (I love all my children equally.)
The Great City
Huge Epic Battlefield
Tactical Mobile Fortress 01
Templo de los Weirdscaper
Operation: Cold-Front (part one)
And many, many, many more. ----> Dr. Weirdscaper's Maps