Hello creators!
Over here in Utah we're planning on running a Scraps tournament in March! The thing is, though, that there aren't a ton of Scraps maps out there, and we used most of them in a Scraps tournament last year. We don't have anything against them, but we thought this would be a cool opportunity to give our excellent map-makers to get some cool new creations to use.
That's where you come in! First off, if you aren't familiar with the Scraps format, here are the basics:
So what we're looking for from you, creator, are new maps to try out and play on! Due to the nature of the format and the relative low-competitiveness of our Utah scene, we don't need maps that have been incredibly and rigorously play tested. I do have some guidelines/suggestions to follow, though.
This isn't meant to be a contest, though if we get a lot of interest we may have to parse maps down to what we can use in one tournament. If that's the case, we'll pick ones that make a good map pool and keep the others ready for when we do Scraps again! We'd love to have a nice repository for future events (and for any other scenes that want to run a Scraps tourney in the future)!
Maps that have been posted for quick navigation:
Over here in Utah we're planning on running a Scraps tournament in March! The thing is, though, that there aren't a ton of Scraps maps out there, and we used most of them in a Scraps tournament last year. We don't have anything against them, but we thought this would be a cool opportunity to give our excellent map-makers to get some cool new creations to use.
That's where you come in! First off, if you aren't familiar with the Scraps format, here are the basics:
- It's a format for quick play featuring small armies and maps
- To keep the maps small, you are limited to using half of a master set and one terrain expansion per map
- It uses a placement system similar to Heat of Battle, so you don't need start zones on the map
- To help, you can check out these links to brush up:
Scraps - An explanation of the format and map restrictions
Dignan's Scraps - @Dignan created the format, and this thread has his creations that you can look at for examples
Sir Heroscape's Maps - @Sir Heroscape is the other creator with Scraps maps that you can check out for examples (you'll need to scroll to close to the bottom)
So what we're looking for from you, creator, are new maps to try out and play on! Due to the nature of the format and the relative low-competitiveness of our Utah scene, we don't need maps that have been incredibly and rigorously play tested. I do have some guidelines/suggestions to follow, though.
- Still avoid ridiculous height. High ground can be easier to balance in this format, but crazy height (or towers) are still just going to favor whoever gets to put something up there first too much. So you have more freedom than you may if making a usual map, but still use moderation.
- Keep an eye on congestion and accessibility. Again, placing all over the map at the beginning of the game helps a lot, but if there are too many choke points or if some areas are too hard to get to, it will still make for bad gameplay experiences. Try to keep a good amount of flow to the map.
- Glyphs are friends. Since Scraps don't always have enough room to balance out height without glyphs, they make a nice and simple way to draw focus to lower portions of the battlefield (see Dignan and Sir H's maps for some good references on this).
- Have fun! These maps are a great opportunity to experiment and mess around with concepts you can't always get away with in usual map design, so have your way with it!
This isn't meant to be a contest, though if we get a lot of interest we may have to parse maps down to what we can use in one tournament. If that's the case, we'll pick ones that make a good map pool and keep the others ready for when we do Scraps again! We'd love to have a nice repository for future events (and for any other scenes that want to run a Scraps tourney in the future)!
Maps that have been posted for quick navigation:
Spoiler Alert!
Here's a couple I threw together in the last couple days. It's also worth noting that these 2 Scraps are designed to be used from the same BftU set. The set isn't really symmetrical, so each of these maps uses roughly half of the terrain in 1 of the same master set.
Dungeon Pool
Sets: 1/2 BftU, RttFF
Treasure Dungeon
1/2 BftU, FotA
Submitted for the approval of the Midnight Society, I call this map:
Encumbered
No apologies for the 'Are You Afraid of the Dark' reference...
Map images from Discord:
@Leaf_It 's Maps (the two maps in the first image are combined in the second one):
@superfrog 's Map:
(This uses two terrain expansions, which is against the original guidelines, but we talked about it and are okay with it. It's like a normal map using 3+ expansions, not bad in and of itself as long as it's not getting too big, but you won't fit as many in a standard map pool.)
Just finished tweaking this one I'm calling Talus. I'm hoping to make a SotM + TT map to use the other half of the Swarm terrain if I can find the time.
Talus
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