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C3G Unit Discussion - SSE S1 ; Part 2

Re: C3G Unit Discussion - Wave 16; Booster 1


WAVE SIXTEEN: X-TINCTION AGENDA
BOOSTER ONE: THE DANGER ROOM

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Armor (Hisako Ichiki)


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Bishop (Lucas Bishop)


C3G_Cable_comic.png

Cable (Nate Summers)

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Phoenix (Jean Grey)

C3G_Forge_comic.png

Forge (Jonathan Silvercloud)
 
I enjoy Armor quite a bit. She's not as cheap as Jubilee, but she's a solid enough Mutant Sidekick for an easy to add on price. If you're not running builds with Professor X, Cyclops II, Chuckernaut and the like but still want to go heavy on Mutants, Sidekicks are where it's at.

She only gets you an extra attack of 4, but she's fairly sturdy. 3/B

Bishop has gotten a little better as the Lawman faction has expanded. His main issue is that his ability set is sort of dependent on opponents agreeing to power you up when their best move is to just close in and attack adjacent. Not sure there are terribly many good strategies to get around this. 2/C-

Cable is all about getting him on height with attack boosters and using his double attack and sighting. The first ability might as well be flavor text. With Punisher's multiple normal attack going the way of the Dodo, Cable took the crown of "attack booster's best friend." 4/A

Phoenix isn't necessarily as scary as some of her later forms, but the Phoenix stack is an effective way to play her and she's also a Unique Hero Mutant Telepath, so she has all sorts of synergies to build around, even if it's just using her in a Prof X army. She's a reasonably priced and fairly efficient auto wounder and figure mover, which are pretty useful abilities in the meta. 4/A-

Forge is a bit of a mess. His first ability requires either another good glyph around for him to copy or Mutants around to negate. In the right match up, I guess he could be really devastating, but in that unfun to play against way. I'm sure there are good glyph copying exploits with him, but none that are really defining the meta. His other ability is dependent on you bringing along species that don't mesh with a desire to run him in Mutant armies. I guess he can heal himself at least, but at 4 Life, 6 Defense, and no defensive ability, he's just as likely to fall from one or two turns of focusing on him.

I went with a slightly OK score (C+ above average) just because of potential glyph shenanigans. But I think he takes a lot to squeeze competitive play out of and for me the juice isn't worth the squeeze.

2/C+
 
FWIW

dok did some pretty nasty things with forge and cosmic cube if I remember right. I think there was another glyph he had as well. It was a sick army.

~Dysole remembering it was from way back ago
 
Omega Red can be pretty nasty, but you have to keep him active to get full value out of him. He has beefy enough stats for a 300 pointer and the healing is nice. I feel like I've seen him really pay the price for Death Factor and passivity, though. He's solid, but Wolverine is better for less. 3/B+

Lady Deathstrike is a fun Assassin hero to run with Hand Ninja, as they don't mind her bogarting the "X" marker and they can help screen her from range while she runs around and assassinates figures. Carrying a wound or two on her isn't bad as it can give you auto wounds on top of her nasty claws. She's easier to finish off than Omega Red, but possibly a more reliable offensive force. 3/A-

Leech - The definition of match up dependent. An A+ pain in the butt against Mutants and an F- worthless pile against everyone else. Either way, one of the players isn't having any fun, which means he fails for me regardless. 1/F

X-23 - mini Wolverine for 60 points left but with some potential drawbacks. Keep her away from your own figures if you can and try to get her into engagement with the enemy as soon as possible to avoid wasting turns. Figure movers like Angel and Nightcrawler are really useful to her. There's some degree of difficulty here, but the payoff is solid. 3/A-

Marrow - She has the potential to be nasty with her special powers, but mediocre attack and defense stats at 220 points keeps her in check. Run her with a stat booster if you can to unlock some of that. 3/B
 
Sage does lots of crap. Most of it was nerfed from being super overpowered during various reevaluations. If some of the abusive stuff still exists, I don't know. Not one I see used often. I imagine the best use for her is to attack boost someone like Cable or Wolverine in a Mutant build. Throw in like Phoenix or Psylocke or Magneto II to use that d20. 4/A-

For Selene 6 Life, 5 Defense, and Magical Defense is enough to be a terror by itself. Add in auto wounding and (unreliable) healing and you have a monster. The growth of VDOs in the game made her more valuable in the meta. 4/A+

Mastermind used to be gross. After reevals, he's just OK. Good in a Gundam with a bonding partner. I also like to use him with Astral Plane stuff. 3/B+

Black King felt fairly limited to a big attack boost or two before. There's some stuff coming down the pike that potentially makes him scarier. He's OK overall. 3/B

Reverend Stryker just wants to surrounded by civilians. Even with his attack boost, though, swarms of them aren't hitting very hard. 2/C+
 
Sage and a bunch of Multiple Mans is fun but not super competitive.
Plays like a classic army.
 
Going to take the Wrecking Crew as a whole, because that's the only way I ever play them. As Criminals you *could* play them separately, but without the upside of their extra turns, you're really leaving a lot of the table.

In general their stats are really really good for their costs, Bulldozer's ability to generate two auto skulls on his attacks with some regularity and Wrecker's nasty attacks even at range are good. What makes them great, of course, is their ability to get hot at times and take like 6 turns in a row. I'm rating them a 3 because there's not that much flexibility if you want to optimize them, but within their grouping, they're an A+. 3/A+

Spectre is tough to fit into teams at his cost, is a single attack of 5 on his activations, which is no great shakes, depends largely on opponent cooperation to make the first ability function, and only has a 35% chance to hit the d20 roll for his second ability, which can be played around pretty easily by any team that has an Order Marker hub. 2/C+

Dark Phoenix has 3 less life than Spectre, but is otherwise clearly more powerful in almost every way for 160 points less. She has better base stats, the Jean Grey stack is a viable synergy for competitive play, and she can crank out auto wounds. 4/A
 
Batroc is a decent fighter for his value and if you get on a hot streak with the dice, he has some staying power. I don't know if he has any amazing builds for him and a single normal attack with no outgoing synergy isn't exactly shaping the meta. 3/B-

Enchantress used to be a monster. Enchantment is seriously nerfed now and the 4 space restriction really restricts its effectiveness. +1 attack is solid, but many figures can offer better with either less restriction or lower cost investment. Magical Defense is always solid, especially with 5 Life, but Raven does that at just over half the cost. Soul Swap has some exploitability, but there are enough fail safes in there to avoid it being overpowered. You really have to build carefully around Enchantress to not just let the opponent render Soul Swap irrelevant by just focusing down Enchantress. And that investment likely isn't compatible with the investment you'd want to make in Enchantment, which makes her an awkward fit. She ends up as a bit of a pricy platypus, combining disparate elements without doing any of them as ineffectively as cheaper figures. 2/B-

For Executioner, Axe Slash Teleportation can be an effective, if unreliable pod buster, though again you can get better for less. Giving up his attack of 8 is usually a tough sell. Giant Killer is basically theme text because it's so unreliably match up dependent. It's nice against Kaiju and either irrelevant or overkill against most anything else. Solid stats and some warrior synergy keep him mildly relevant, but there's plenty of stuff in his price range that is going to be more competitive. 3/B

Radioactive Man gives you a special attack, crowd control, and fairly reliable auto wounding for 160. Not bad. Criminal is a bit of a mish mash of synergies, but there are opportunities to build effectively around him. 3/B+

Whirlwind is fun, but it doesn't seem like he has much attack power if he's going up against sturdier figures in his price range and over. He's cheap enough that you can pair him with other figures that enjoy figure movers, though, like Engagement Strikers and Electro. 2/B-
 
Thank goodness Grey Gargoyle has such a chumpy attack, because his shutdown ability seems really unfun. For the combination of those reasons, I haven't really played him much. I'm sure he has competitive potential with attack boosters but he seems chock full of feel bads, so going with an incomplete here.

Living Laser doesn't hit super hard but he's really fast and fairly elusive, which makes him a solid assassination figure. 3/B

Mister Hyde works best with a figure mover, who can either dump him in a crowd or dump a crowd on him so that you don't waste activations with him hitting your own figures or doing nothing. He's tad dull, though. 2/B-

Swordsman is pretty sick if you can get him an attack or defense booster or two. I'm sure he's also good in a Luke Cage army. Attack of 5 as a base with Swordplay is extremely solid for the cost. 4/A

Tiger Shark comes in at 250 on the calculator from just his juicy stats. Water Suit probably hurts him more than the other abilities help him, though, so 240 is probably about right. 3/B
 
Dang I forgot how nasty Grey Gargoyle is. Definitely a good candidate for some tweaks in the future.
 
Lot of fun here. Tarantula, Gorgon, and Mentallo all see fairly regular play and are pretty competitive. Kirigi isn’t one I have much personal experience, but he’s a decent figure mover for the cost.

Mary is the only one I struggle with? She’s got that “high potential for low cost” thing going on and Mutant Assassin gives her lots of build options, but a 15% chance of getting to do her cool thing is just too low to put any trust in her.
 
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