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C3G Unit Discussion - SSE S1 ; Part 2

FreshFoods

Well-known member
Hey everyone!

One of the big selling points of C3G is the massive amount of units and potential armies, as well as the synergies between units. So I’m starting this thread where every 2-3 days a unit will be posted, and people can talk about the strategy of the unit. Strong armies, effective counters, theoryscaping, etc. I’ll be posting units in their release order.

Average Unit Ranking (ranking system)

Compiled Rankings

Spoiler Alert!


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Vampire Minions

C3G_Werewolf_comic.png


Werewolf


Previously discussed units :

C3G MASTER SETS

C3G DESIGN WAVES
Spoiler Alert!


C3G PUBLIC EXCLUSIVES
Spoiler Alert!


C3G SUPER SECRET EXCLUSIVES
Spoiler Alert!
 
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Re: C3G Strategy/Competitive Discussion (5th Precinct Beat C

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I’ve always seen these guys fulfill a similar purpose as the Deathreavers in Vanilla Heroscape, albeit in a different manner : instead of swarming your enemies units to keep your units alive, you swarm YOUR units with these guys, and watch your pricey unit stay safe.

Offensively they’re nothing remarkable, although they’re solid against other common squads. But come on, you’re not bringing these guys so that they can shoot people. Even 1 squad of these guys can save some valuable wounds on Punisher, Cable, any big ranges damage dealer.

I think a Lawmen build is actually pretty underwhelming with these guys, most of the Lawmen are lowish cost heroes, and a few powers from that group only affects Unique Heroes.
 
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Re: C3G Strategy/Competitive Discussion (5th Precinct Beat C

Cool idea!

These guys can be real fun with Iron Patriot. He can move them for free if he wins initiative, and if you get desparate they serve as good fodder for inflicting those Master Motivator wounds.

I wish there was a way to track the least used C3G designs. That’s the units I’d be most interested in discussing - there’s a lot of cool designs that I never play, either cause they’re synergyless oddballs or because they just kind of go forgotten. Maybe sorting the books by view count could give a good estimation of that? (Ignoring the newer designs that haven’t had much of a chance to be viewed often.)
 
Re: C3G Strategy/Competitive Discussion (5th Precinct Beat C

Cool concept Nobody.

Judge Anderson likes them as well. You can move one along with her and leave a couple behind to protect Hershey.

The Lawman faction is expanding so it will be interesting to see how the Cops fit in.
 
Re: C3G Strategy/Competitive Discussion (5th Precinct Beat C

I would go in release order. That gives you more of a chance of discussing units people have experience with.

Beat Cops were in World’s Finest, so they fit.

Clean Up the Streets is super match up dependent and their ranged attacks aren’t worth much against superheroes. So, yeah, they are all about damage soaking.

I see two good approaches for that:

1. Surround a ranged glass cannon like Green Arrow or Deadshot or Punisher to maximize their time on offense.

2. Add them to a mobile pod. A squad of them make great passengers for Green Lantern John Stewart. Or Martian Manhunter (I) can help you move them up with your glass cannon.

Their biggest weaknesses are multiple attacking Heroes and area effect attacks that can clear them out faster.

Pro-tip for using them against area effect attacks. Use Protect and Serve to limit the number of them that can fall to one attack.
 
Re: C3G Strategy/Competitive Discussion (5th Precinct Beat C

KGBeast loves Beat Cops ;)
 
Re: C3G Strategy/Competitive Discussion (5th Precinct Beat C

Release order is a good point, I think I'll go forward that way.

I dig how that Iron Patriot combo sounds Nobody.

I didn't even think of KGBeast for fighting these guys, but he might be the best in the game at it, huh? Storm is also great at it I'm sure.

Good point on the judges, I could see the potential in a Judge x Liutenant Stone army. Maybe something like :

Hershey (210), Anderson (190), Stone (140), Code Blue Officer x 3 (210), Cops x 3 (195) Brit Cit Judge (55)
= 1000

Hershey and Anderson will be your biggest hitters with the Armor Piercing Round. Stone and Code Blue Officers have good synergy, and the cops will be moved around by Hershey/Stone to soak up wounds. The Brit Cit Judge is there only for the Judge and Jury powers, making an enemy a criminal really helps out the Judges, Stone, and the Cops. The Officers could be swapped out for Dredd, but I don't think he brings as much to this army as they do.
 
Re: C3G Strategy/Competitive Discussion (5th Precinct Beat C

Hershey cannot move the Cops, Unique only, but Anderson can.
That is a fun build though.
Stone can be scary against Criminals.
 
Re: C3G Strategy/Competitive Discussion (5th Precinct Beat C

There is more Lawman synergy in the pipeline, but it's a ways off!

That said, the Cops are super solid on their own. They love pod play to protect key figures, and they're the best at that job.
 
Re: C3G Strategy/Competitive Discussion (Batman *1*)

Jack of many trades, master of none. Batman has a (weak) ranged special attack that's best for crowd control, standard mid-level Hero stats, and an (inefficient) way to grab height.

The meat of the card, though, and where he earns or loses his points, is Evasive Strike. If your D20 is hot, he can come back from anything and take down anyone without moving a muscle. If it's cold, he can fall like a chump.

I find it nice to pair him with figures like Superman (I) or (III) who can jump in and defend for him *after* you roll for Evasive Strike. That way if you hit the 15+ you don't have to defend and if you miss it, Batman isn't vulnerable.
 
Re: C3G Strategy/Competitive Discussion (Batman *1*)

Yeah as much as I love Bats, I always wished he had 5 life. Feels too squishy to be one of the most iconic characters of all time, who is known for his tenacity. Definitely wouldn't call him high tier in any way.

That said he's still fun to play. Disengage and a ranged multi attack is great. If playing a Vigilante and sidekick army, I usually leave him behind. I'd rather take Scarlet Spider (Kaine) and the new Vigilante Nightwing if anything.

A cool teammate though, is Constantine. He fits thematically as well, as they have plenty of begrudging teamups. Constantine is plenty durable on his own with a great d20 evasive power, so run forward with him, and send your Batman/Robin and other vigilantes forward. Bring Catgirl too, for the d20 defense reduction!
 
Re: C3G Strategy/Competitive Discussion (Batman *1*)

Like Bats said, Evasive Strike is the real moneymaker on this card.

Pairing Batman *1*, Constantine, and Superman *1* makes for a frustratingly durable little team, since Superman will swoop in to save them if they fail their rolls. Aaron Cash or some spells on Constantine round them out well to 800.

I think in Vigilante builds he's ok, the 190-210 price point has 5 Vigilantes so he has competition that's probably gonna be better in most cases, but he's always an ok choice - not great, not unusable.
 
Re: C3G Strategy/Competitive Discussion (Batman *1*)

It was a fresh idea. ;)

Constantine has quickly become one of my favorite figures.
 
Re: C3G Strategy/Competitive Discussion (Batman *1*)

Batman (I) also has the distinction of being the one figure whose cost I am the most confident in. I think he's a perfect representation of a 200 point figure and is very well-balanced there. The problem for competitive builds is he's not undercosted. :p
 
Re: C3G Strategy/Competitive Discussion (Batman *1*)

Solid 200 pointer.
I like to save him for clean up duty.
If your d20 is decent, you probably win.
 
Re: C3G Strategy/Competitive Discussion (Batman *1*)

Solid 200 pointer.
I like to save him for clean up duty.
If your d20 is decent, you probably win.

This is a solid call. I think he works best as a clean up figure in a lot of armies, especially if you're going Vigilante/Sidekick where you want to lead more with something like Black Canary or Green Arrow and then use Batman in the end. What's nice is you can mostly leave him chilling and not worry too much about him due to Evasive Strike being passive.

That said, he's highly vulnerable to 6+ range snipers.
 
Re: C3G Strategy/Competitive Discussion (Batman *1*)

Keeping him around for late game actually makes a lot of sense. Evasive Strike lets him brawl anyone with some luck, and grapple lets you meet enemies on height easily. Batarang is probably underwhelming when there's only 1-2 enemies left, but it's not the main reason you're bringing this guy anyways.

I could see Lucius Fox being a good take with a late game Batman 1, passing Smoke Pellet/Flashbang to this guy lets him approach high range enemies more safely, and flashbang gives his attacks a little more oomph.
 
Re: C3G Strategy/Competitive Discussion (Batman *1*)

First time playing with both Batman 1 and Beat Cops was during the Hostage Holdout scenario. I think we played it 3 times in a row. Batman was ridiculously good rolling something close to 80% success for Evasive Strike. Beat Cops didn't fair as well, but did keep Commissioner Gordon alive once or twice.

It's a really fun scenario, on a very cool map. Certainly worth trying out if you haven't done so already.
 
Re: C3G Strategy/Competitive Discussion (Batman *1*)

Had a lot of fun 1v1ing Kraven against Spider-Man. Was surprised how dominant Kraven was against Spidey, but I may not have had all the tricks up my sleeve yet.

Been meaning to get around to 1v1ing Kraven against this Batman.

Batman could be tied up with Bolas, Kraven standing over him, throws a heavy blow, only to have the disadvantaged Bruce still land a counter attack.
Kraven attacks his Prey a second time, throwing a much lighter (no skulls rolled) Nerve Punch, which manages to sneak right through Bruce's lowered defense, right in the old spine injury, stunning Bruce for a bit longer than he's used to.
 
Re: C3G Strategy/Competitive Discussion (Batman *1*)

Kraven matches up well with just about anyone.
 
Re: C3G Strategy/Competitive Discussion (Black Canary *1*)

Black Canary is quite possibly my most used figure from World's Finest. Probably my favorite army (or army core as it's easy to expand) with her is:

Black Canary, Oracle, Green Arrow (I), Red Arrow, Robin (Dick Grayson) at 700 points.

This army works very nicely with each other and is really built around Black Canary's strengths. You want to get the Archers in position to snipe and then charge Black Canary up with Robin beside her, use Robin as a screen to absorb enemy attacks, then weaponize Black Canary based on her opponent.

If it's someone with normal attack immunities or if it's a big crowd, scream away with her special attack.

If it's a mid-level hero, engage and punch away.

Ideally you'll engage with at least one bad guy, so Green Arrow can nail them with Cupid's Arrow. Then you still get the bonding turn with Robin.

If Black Canary falls, Oracle saves her Order Markers and you switch to turns with Green Arrow and Red Arrow both sniping enemies.

Black Canary is a great offensive force for her points, but a glass cannon for sure. That's why I really love Oracle with her for that core of 300 points, because Oracle helps BC win initiative more often, helps her get more out of her attacks, and (most importantly) lets you load up on Order Markers on Black Canary without fear of losing any when Black Canary unexpectedly falls.

It's worth mentioning that a newer 400 point core for Black Canary (500 if you throw in Dick Grayson Robin) is with Green Arrow (II). He benefits from Cupid's Arrow as well, and can probably do more with it than Green Arrow (I). He can also use JL Markers to get in position more efficiently. But she really unlocks him in a way other figures can't.
 
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