Well, for instance, Lets say we wanna do 9 and 9. We can say we also want to
try to keep it 9 Heroes and 9 Villains as well. So that means 4/5 Heroes and 5/4 Villains or maybe even 5/4 and 5/4 (still closer than 12/6

) So my top 9 DC peeps would be Martian Manhunter, Flash, Green Lantern, and Wonder Woman as heroes with Lex Luthor, Zoom, Sinestro, Grodd, and Circe. Now recognizing that we can't really do all the heavies in one wave, lets replace GL and Flash with Blue Beetle and Booster Gold. Now Zoom, Sinestro, and Grodd don't seem to fit as well, so lets replace them as well with Deadshot and Brainiac. This leaves an empty slot in our DC number so lets do a Common Hero of White Martian. That leaves a DC squad of parademons to round out our DC slots to J'onn, Booster, Beetle, WW, Parademons, White Martian, Lex Luthor, Brainiac, and Deadshot. This means we have some of the heavies MM, WW, Luthor, Brainiac, and Circe; and some lesser known Booster, Beetle, Deadshot, with essentially a squad to augment Darkseid and a perfect counter to MM, which may also be less well known.
Lets do the same for Marvel. Ok, Squad is easy, we will go Hydra or AIM. For Heroes, since we went 4/5 DC we will go 5/4 Marvel. Thor and Wolverine seem like musts, so that is two down. Other Mutant Heroes would be nice, but not necessary. To make the Marvel:The Conflict Begins feel more like an Avengers set, we can steer that way. So, Giant-Man, Wasp, and Hawkeye seem like three of the better candidates. We did however just do an Archer recently, so lets pull something out of left field. How about Firestar? She was A)both an Avenger and an X-Men, and B) is a mutant so she can bond with our previous X-Men set. In addition, she is not as famous as many of the names we have thrown out so far for Marvel. So that just leaves the villains. Well, we have already decided on Juggernaut and his best bud Black Tom should come with him for another taste of obscurity. This leaves 2 Villains left. To really stand toe-to-toe with the big guns we named here, we need a heavy baddie. Some may disagree, but I feel Kang really fits this bill. He has fought the Avengers in multiple incarnations as both Kang and Immortus and alongside them as Iron-Lad. And he can Time-Travel! Who doesn't wanna work out that dynamic for Heroscape? Which just leaves the one spot for Villain. I tend to agree with Bats on the Marvel Heroes and Villains in the M:TCB, many could use a touch of the C3G but it is too early. So going back to our squad, how do you create minions of Doom or Skull if we are gonna redo them later? Answer, Create a right hand man for Skull or Doom whom they also bond with. Hence my suggestion of Baron Strucker and Hydra Agents. Skull is a member of both Hydra and AIM. So we can build bonding into both, but if we tweak it later and lose the bonding, we can set it up to still bond with Strucker.
So our list looks like this:
Unique Heroes
MM
WW
Booster Gold
Blue Beetle
Wolverine
Thor
Giant-Man
Wasp
Firestar
Lex Luthor
Brainiac
Circe
Deadshot
Kang
Juggernaut
Black Tom
Baron Von Strucker
Common Hero:
White Martian
Squads:
Agents and Demons
Hydra Agents x4
Parademons x2
We could have one set called
Brains and Brawn
Lex Luthor
Blue Beetle
Giant-Man
Thor
MM
Booster Gold
And one called
Despots and Destroyers
Kang
Baron Von Strucker
Brainiac
Juggernaut
Black Tom
Deadshot
And finally,
Beauties and Beasts
Wasp
WW
Firestar
Circe
White Martian
Wolverine
What do you think?