@DanieLoche
Here's how mine look for the one I have finished already,(Save the BIO at the front.

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Battlefront Rules
Setup:
- Place Glyphs Symbol side up as shown on the map build directions.
- Each player brings or drafts an army of equal point value.
- Unless specified otherwise on a figure's Army Card, place all figures in
the Start Zone. Any figures that do not fit in the Start Zone are placed to
the side in the player's Army Reserve.
Gameplay:
The Glyphs on the map represent Control Points. Control Points are not like
normal Glyphs. When a figure moves onto a Control Point, the Glyph is not flipped
to Power side up. Instead, the figure may capture the Control Point. At the beginning of
the game, all Control Points are neutral. When a figure is on the Control Point at the end of a round, that figure's army captures the Control Point. Place a marker (such as a Rebel or Imperial symbol) on the Control Point to indicate which player's army has captured that Control Point.
Control Points are only captured at the end of a round. If a figure moves onto a Control
Point that has been captured by the opposing army, remove the marker. The Control Point becomes neutral. It cannot be captured by that figure until the end of the round.
At the end of each round, after capturing Control Points, count up the number of Control
Points that each army has captured and subtract to find the difference. The army that
has captured the most Control Points causes wounds to the opposing army equal to the
difference between the number of captured Control Points. The player controlling the
army that is receiving the wounds decides which figure or figures will receive the
wounds.
Army Reserve:
Figures in the Army Reserve are not destroyed. At the end of each round, after Control
Points have been captured and any wounds applied, each player must move as many
figures as possible from their Army Reserve to their Start Zone. If at any time a player
has no more figures on the battlefield while figures remain in that player's Army Reserve,
that player must immediately move as many figures as possible into the Start Zone.
Advancing Figures:
After capturing Control Points, applying wounds, and moving any figures from the Army
Reserve to the Start Zone, each player may advance up to three figures. A player
advances figures by choosing up to three unengaged figures from the player's Start
Zone or Army Reserve. The player then moves the chosen figures to any empty spaces
adjacent to a Control Point that has been captured by that player. The player who won
initiative for the round that was just completed places any advancing figures first,
followed by the other player. After advancing figures, place Order Markers and roll for
Initiative for the next round.
Victory:
You win immediately if all opponent’s figures are destroyed.
Thanks for the help, I'll knock out the other two in no time.
I would like a mock up of some bio's for the three I'm doing if any of you guys have a minute.